Ready Player One: Levels of Reality
In this paper, I would like to address the way in which the three levels of reality (utopian, dystopian, and retrotopian) in Steven Spielberg’s movie Ready Player One catalyse the plot and allow for a reflection on the role of nostalgia in our contemporaneity. Following Zygmunt Bauman’s definition...
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Università degli Studi di Torino
2020
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oai:doaj.org-article:c168d9cae4e1443288164851ca824d452021-11-23T14:20:42ZReady Player One: Levels of Reality10.13135/2612-5641/42292612-5641https://doaj.org/article/c168d9cae4e1443288164851ca824d452020-05-01T00:00:00Zhttps://www.ojs.unito.it/index.php/jamit/article/view/4229https://doaj.org/toc/2612-5641 In this paper, I would like to address the way in which the three levels of reality (utopian, dystopian, and retrotopian) in Steven Spielberg’s movie Ready Player One catalyse the plot and allow for a reflection on the role of nostalgia in our contemporaneity. Following Zygmunt Bauman’s definition of retrotopia as a leaning towards the past in search of the ideal society, I argue that the metafictional references scattered throughout the movie represent well the contemporary need to evoke the past and seek refuge in it through the assimilation of pop culture of the 80s and 90s. Moreover, I argue that the movie allows for a critique of the categories of utopia and dystopia, highlighting their intricate relationship and their nuanced meaning, and advocating for a shift of our attention towards the issues of the present. Valentina RomanziUniversità degli Studi di TorinoarticleUtopian FictionDystopian FictionNostalgiaGeek CultureAmericaE11-143American literaturePS1-3576ENITJAm It!, Iss 3 (2020) |
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Utopian Fiction Dystopian Fiction Nostalgia Geek Culture America E11-143 American literature PS1-3576 |
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Utopian Fiction Dystopian Fiction Nostalgia Geek Culture America E11-143 American literature PS1-3576 Valentina Romanzi Ready Player One: Levels of Reality |
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In this paper, I would like to address the way in which the three levels of reality (utopian, dystopian, and retrotopian) in Steven Spielberg’s movie Ready Player One catalyse the plot and allow for a reflection on the role of nostalgia in our contemporaneity.
Following Zygmunt Bauman’s definition of retrotopia as a leaning towards the past in search of the ideal society, I argue that the metafictional references scattered throughout the movie represent well the contemporary need to evoke the past and seek refuge in it through the assimilation of pop culture of the 80s and 90s. Moreover, I argue that the movie allows for a critique of the categories of utopia and dystopia, highlighting their intricate relationship and their nuanced meaning, and advocating for a shift of our attention towards the issues of the present.
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format |
article |
author |
Valentina Romanzi |
author_facet |
Valentina Romanzi |
author_sort |
Valentina Romanzi |
title |
Ready Player One: Levels of Reality |
title_short |
Ready Player One: Levels of Reality |
title_full |
Ready Player One: Levels of Reality |
title_fullStr |
Ready Player One: Levels of Reality |
title_full_unstemmed |
Ready Player One: Levels of Reality |
title_sort |
ready player one: levels of reality |
publisher |
Università degli Studi di Torino |
publishDate |
2020 |
url |
https://doaj.org/article/c168d9cae4e1443288164851ca824d45 |
work_keys_str_mv |
AT valentinaromanzi readyplayeronelevelsofreality |
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1718416726846078976 |