Ready Player One: Levels of Reality

In this paper, I would like to address the way in which the three levels of reality (utopian, dystopian, and retrotopian) in Steven Spielberg’s movie Ready Player One catalyse the plot and allow for a reflection on the role of nostalgia in our contemporaneity. Following Zygmunt Bauman’s definition...

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Autor principal: Valentina Romanzi
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IT
Publicado: Università degli Studi di Torino 2020
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Acceso en línea:https://doaj.org/article/c168d9cae4e1443288164851ca824d45
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spelling oai:doaj.org-article:c168d9cae4e1443288164851ca824d452021-11-23T14:20:42ZReady Player One: Levels of Reality10.13135/2612-5641/42292612-5641https://doaj.org/article/c168d9cae4e1443288164851ca824d452020-05-01T00:00:00Zhttps://www.ojs.unito.it/index.php/jamit/article/view/4229https://doaj.org/toc/2612-5641 In this paper, I would like to address the way in which the three levels of reality (utopian, dystopian, and retrotopian) in Steven Spielberg’s movie Ready Player One catalyse the plot and allow for a reflection on the role of nostalgia in our contemporaneity. Following Zygmunt Bauman’s definition of retrotopia as a leaning towards the past in search of the ideal society, I argue that the metafictional references scattered throughout the movie represent well the contemporary need to evoke the past and seek refuge in it through the assimilation of pop culture of the 80s and 90s. Moreover, I argue that the movie allows for a critique of the categories of utopia and dystopia, highlighting their intricate relationship and their nuanced meaning, and advocating for a shift of our attention towards the issues of the present. Valentina RomanziUniversità degli Studi di TorinoarticleUtopian FictionDystopian FictionNostalgiaGeek CultureAmericaE11-143American literaturePS1-3576ENITJAm It!, Iss 3 (2020)
institution DOAJ
collection DOAJ
language EN
IT
topic Utopian Fiction
Dystopian Fiction
Nostalgia
Geek Culture
America
E11-143
American literature
PS1-3576
spellingShingle Utopian Fiction
Dystopian Fiction
Nostalgia
Geek Culture
America
E11-143
American literature
PS1-3576
Valentina Romanzi
Ready Player One: Levels of Reality
description In this paper, I would like to address the way in which the three levels of reality (utopian, dystopian, and retrotopian) in Steven Spielberg’s movie Ready Player One catalyse the plot and allow for a reflection on the role of nostalgia in our contemporaneity. Following Zygmunt Bauman’s definition of retrotopia as a leaning towards the past in search of the ideal society, I argue that the metafictional references scattered throughout the movie represent well the contemporary need to evoke the past and seek refuge in it through the assimilation of pop culture of the 80s and 90s. Moreover, I argue that the movie allows for a critique of the categories of utopia and dystopia, highlighting their intricate relationship and their nuanced meaning, and advocating for a shift of our attention towards the issues of the present.
format article
author Valentina Romanzi
author_facet Valentina Romanzi
author_sort Valentina Romanzi
title Ready Player One: Levels of Reality
title_short Ready Player One: Levels of Reality
title_full Ready Player One: Levels of Reality
title_fullStr Ready Player One: Levels of Reality
title_full_unstemmed Ready Player One: Levels of Reality
title_sort ready player one: levels of reality
publisher Università degli Studi di Torino
publishDate 2020
url https://doaj.org/article/c168d9cae4e1443288164851ca824d45
work_keys_str_mv AT valentinaromanzi readyplayeronelevelsofreality
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