A High-Density EEG Study Investigating VR Film Editing and Cognitive Event Segmentation Theory
This paper introduces a cognitive psychological experiment that was conducted to analyze how traditional film editing methods and the application of cognitive event segmentation theory perform in virtual reality (VR). Thirty volunteers were recruited and asked to watch a series of short VR videos de...
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MDPI AG
2021
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oai:doaj.org-article:c42aa129b7d4490da69d68e729f434a92021-11-11T19:10:00ZA High-Density EEG Study Investigating VR Film Editing and Cognitive Event Segmentation Theory10.3390/s212171761424-8220https://doaj.org/article/c42aa129b7d4490da69d68e729f434a92021-10-01T00:00:00Zhttps://www.mdpi.com/1424-8220/21/21/7176https://doaj.org/toc/1424-8220This paper introduces a cognitive psychological experiment that was conducted to analyze how traditional film editing methods and the application of cognitive event segmentation theory perform in virtual reality (VR). Thirty volunteers were recruited and asked to watch a series of short VR videos designed in three dimensions: time, action (characters), and space. Electroencephalograms (EEG) were recorded simultaneously during their participation. Subjective results show that any of the editing methods used would lead to an increased load and reduced immersion. Furthermore, the cognition of event segmentation theory also plays an instructive role in VR editing, with differences mainly focusing on frontal, parietal, and central regions. On this basis, visual evoked potential (VEP) analysis was performed, and the standardized low-resolution brain electromagnetic tomography algorithm (sLORETA) traceability method was used to analyze the data. The results of the VEP analysis suggest that shearing usually elicits a late event-related potential component, while the sources of VEP are mainly the frontal and parietal lobes. The insights derived from this work can be used as guidance for VR content creation, allowing VR image editing to reveal greater richness and unique beauty.Feng TianHui WangWanqiu ChengWenrui ZhangYingjie LiMDPI AGarticleEEGVR filmcognitive event segmentation theoryvisual evoked potentialChemical technologyTP1-1185ENSensors, Vol 21, Iss 7176, p 7176 (2021) |
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EEG VR film cognitive event segmentation theory visual evoked potential Chemical technology TP1-1185 |
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EEG VR film cognitive event segmentation theory visual evoked potential Chemical technology TP1-1185 Feng Tian Hui Wang Wanqiu Cheng Wenrui Zhang Yingjie Li A High-Density EEG Study Investigating VR Film Editing and Cognitive Event Segmentation Theory |
description |
This paper introduces a cognitive psychological experiment that was conducted to analyze how traditional film editing methods and the application of cognitive event segmentation theory perform in virtual reality (VR). Thirty volunteers were recruited and asked to watch a series of short VR videos designed in three dimensions: time, action (characters), and space. Electroencephalograms (EEG) were recorded simultaneously during their participation. Subjective results show that any of the editing methods used would lead to an increased load and reduced immersion. Furthermore, the cognition of event segmentation theory also plays an instructive role in VR editing, with differences mainly focusing on frontal, parietal, and central regions. On this basis, visual evoked potential (VEP) analysis was performed, and the standardized low-resolution brain electromagnetic tomography algorithm (sLORETA) traceability method was used to analyze the data. The results of the VEP analysis suggest that shearing usually elicits a late event-related potential component, while the sources of VEP are mainly the frontal and parietal lobes. The insights derived from this work can be used as guidance for VR content creation, allowing VR image editing to reveal greater richness and unique beauty. |
format |
article |
author |
Feng Tian Hui Wang Wanqiu Cheng Wenrui Zhang Yingjie Li |
author_facet |
Feng Tian Hui Wang Wanqiu Cheng Wenrui Zhang Yingjie Li |
author_sort |
Feng Tian |
title |
A High-Density EEG Study Investigating VR Film Editing and Cognitive Event Segmentation Theory |
title_short |
A High-Density EEG Study Investigating VR Film Editing and Cognitive Event Segmentation Theory |
title_full |
A High-Density EEG Study Investigating VR Film Editing and Cognitive Event Segmentation Theory |
title_fullStr |
A High-Density EEG Study Investigating VR Film Editing and Cognitive Event Segmentation Theory |
title_full_unstemmed |
A High-Density EEG Study Investigating VR Film Editing and Cognitive Event Segmentation Theory |
title_sort |
high-density eeg study investigating vr film editing and cognitive event segmentation theory |
publisher |
MDPI AG |
publishDate |
2021 |
url |
https://doaj.org/article/c42aa129b7d4490da69d68e729f434a9 |
work_keys_str_mv |
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