Cognitive & motor skill transfer across speeds: A video game study.

We examined the detailed behavioral characteristics of transfer of skill and the ability of the adaptive control of thought rational (ACT-R) architecture to account for this with its new Controller module. We employed a simple action video game called Auto Orbit and investigated the control tuning o...

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Autores principales: Pierre Giovanni Gianferrara, Shawn Betts, John Robert Anderson
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Lenguaje:EN
Publicado: Public Library of Science (PLoS) 2021
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Acceso en línea:https://doaj.org/article/c4ffcc341d5b41139b6653c891c20342
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spelling oai:doaj.org-article:c4ffcc341d5b41139b6653c891c203422021-12-02T20:13:44ZCognitive & motor skill transfer across speeds: A video game study.1932-620310.1371/journal.pone.0258242https://doaj.org/article/c4ffcc341d5b41139b6653c891c203422021-01-01T00:00:00Zhttps://doi.org/10.1371/journal.pone.0258242https://doaj.org/toc/1932-6203We examined the detailed behavioral characteristics of transfer of skill and the ability of the adaptive control of thought rational (ACT-R) architecture to account for this with its new Controller module. We employed a simple action video game called Auto Orbit and investigated the control tuning of timing skills across speed perturbations of the environment. In Auto Orbit, players needed to learn to alternate turn and shot actions to blow and burst balloons under time constraints imposed by balloon resets and deflations. Cognitive and motor skill transfer was assessed both in terms of game performance and in terms of the details of their motor actions. We found that skill transfer across speeds necessitated the recalibration of action timing skills. In addition, we found that acquiring skill in Auto Orbit involved a progressive decrease in variability of behavior. Finally, we found that players with higher skill levels tended to be less variable in terms of action chunking and action timing. These findings further shed light on the complex cognitive and motor mechanisms of skill transfer across speeds in complex task environments.Pierre Giovanni GianferraraShawn BettsJohn Robert AndersonPublic Library of Science (PLoS)articleMedicineRScienceQENPLoS ONE, Vol 16, Iss 10, p e0258242 (2021)
institution DOAJ
collection DOAJ
language EN
topic Medicine
R
Science
Q
spellingShingle Medicine
R
Science
Q
Pierre Giovanni Gianferrara
Shawn Betts
John Robert Anderson
Cognitive & motor skill transfer across speeds: A video game study.
description We examined the detailed behavioral characteristics of transfer of skill and the ability of the adaptive control of thought rational (ACT-R) architecture to account for this with its new Controller module. We employed a simple action video game called Auto Orbit and investigated the control tuning of timing skills across speed perturbations of the environment. In Auto Orbit, players needed to learn to alternate turn and shot actions to blow and burst balloons under time constraints imposed by balloon resets and deflations. Cognitive and motor skill transfer was assessed both in terms of game performance and in terms of the details of their motor actions. We found that skill transfer across speeds necessitated the recalibration of action timing skills. In addition, we found that acquiring skill in Auto Orbit involved a progressive decrease in variability of behavior. Finally, we found that players with higher skill levels tended to be less variable in terms of action chunking and action timing. These findings further shed light on the complex cognitive and motor mechanisms of skill transfer across speeds in complex task environments.
format article
author Pierre Giovanni Gianferrara
Shawn Betts
John Robert Anderson
author_facet Pierre Giovanni Gianferrara
Shawn Betts
John Robert Anderson
author_sort Pierre Giovanni Gianferrara
title Cognitive & motor skill transfer across speeds: A video game study.
title_short Cognitive & motor skill transfer across speeds: A video game study.
title_full Cognitive & motor skill transfer across speeds: A video game study.
title_fullStr Cognitive & motor skill transfer across speeds: A video game study.
title_full_unstemmed Cognitive & motor skill transfer across speeds: A video game study.
title_sort cognitive & motor skill transfer across speeds: a video game study.
publisher Public Library of Science (PLoS)
publishDate 2021
url https://doaj.org/article/c4ffcc341d5b41139b6653c891c20342
work_keys_str_mv AT pierregiovannigianferrara cognitivemotorskilltransferacrossspeedsavideogamestudy
AT shawnbetts cognitivemotorskilltransferacrossspeedsavideogamestudy
AT johnrobertanderson cognitivemotorskilltransferacrossspeedsavideogamestudy
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