Attracting the Right Crowd under Asymmetric Information: A Game Theory Application to Rewards-Based Crowdfunding

In this paper, we investigate rewards-based crowdfunding as an innovative financing form for startups and firms. Based on game-theory models under asymmetric information, we test research hypotheses about the positive effects of two main campaign features: funding target and number of rewards. Furth...

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Autores principales: Francisca Jiménez-Jiménez, Maria Virtudes Alba-Fernández, Cristina Martínez-Gómez
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Lenguaje:EN
Publicado: MDPI AG 2021
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Acceso en línea:https://doaj.org/article/c7a8b060b63b4776afecfad60f2e01be
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spelling oai:doaj.org-article:c7a8b060b63b4776afecfad60f2e01be2021-11-11T18:18:12ZAttracting the Right Crowd under Asymmetric Information: A Game Theory Application to Rewards-Based Crowdfunding10.3390/math92127572227-7390https://doaj.org/article/c7a8b060b63b4776afecfad60f2e01be2021-10-01T00:00:00Zhttps://www.mdpi.com/2227-7390/9/21/2757https://doaj.org/toc/2227-7390In this paper, we investigate rewards-based crowdfunding as an innovative financing form for startups and firms. Based on game-theory models under asymmetric information, we test research hypotheses about the positive effects of two main campaign features: funding target and number of rewards. Furthermore, we examine how and when these characteristics are effective in attracting crowdfunders, by signaling high-quality projects (target) and by pricing according to backers’ preferences (rewards). Conditional process analysis is applied to a dataset of 1613 projects launched on the Spanish platform Verkami from 2015 to 2018. As expected, our study shows that market size is positively influenced by the target and the number of rewards, separately. Further analysis gives some interesting findings. Firstly, we find significant and positive mediating roles of social networks (in the relationship between target and market size) and of backers’ preferences (between rewards and market size). Secondly, the main orientation of a campaign, commercial or social, is relevant to explain previous relationships. While high funding targets are more effective in commercial projects, a high number of rewards is more effective in the social projects. This research provides new insights into the design of optimal crowdfunding, with theoretical and empirical implications.Francisca Jiménez-JiménezMaria Virtudes Alba-FernándezCristina Martínez-GómezMDPI AGarticleasymmetric informationgame theorysignalingprice discriminationconditional process analysisentrepreneurshipMathematicsQA1-939ENMathematics, Vol 9, Iss 2757, p 2757 (2021)
institution DOAJ
collection DOAJ
language EN
topic asymmetric information
game theory
signaling
price discrimination
conditional process analysis
entrepreneurship
Mathematics
QA1-939
spellingShingle asymmetric information
game theory
signaling
price discrimination
conditional process analysis
entrepreneurship
Mathematics
QA1-939
Francisca Jiménez-Jiménez
Maria Virtudes Alba-Fernández
Cristina Martínez-Gómez
Attracting the Right Crowd under Asymmetric Information: A Game Theory Application to Rewards-Based Crowdfunding
description In this paper, we investigate rewards-based crowdfunding as an innovative financing form for startups and firms. Based on game-theory models under asymmetric information, we test research hypotheses about the positive effects of two main campaign features: funding target and number of rewards. Furthermore, we examine how and when these characteristics are effective in attracting crowdfunders, by signaling high-quality projects (target) and by pricing according to backers’ preferences (rewards). Conditional process analysis is applied to a dataset of 1613 projects launched on the Spanish platform Verkami from 2015 to 2018. As expected, our study shows that market size is positively influenced by the target and the number of rewards, separately. Further analysis gives some interesting findings. Firstly, we find significant and positive mediating roles of social networks (in the relationship between target and market size) and of backers’ preferences (between rewards and market size). Secondly, the main orientation of a campaign, commercial or social, is relevant to explain previous relationships. While high funding targets are more effective in commercial projects, a high number of rewards is more effective in the social projects. This research provides new insights into the design of optimal crowdfunding, with theoretical and empirical implications.
format article
author Francisca Jiménez-Jiménez
Maria Virtudes Alba-Fernández
Cristina Martínez-Gómez
author_facet Francisca Jiménez-Jiménez
Maria Virtudes Alba-Fernández
Cristina Martínez-Gómez
author_sort Francisca Jiménez-Jiménez
title Attracting the Right Crowd under Asymmetric Information: A Game Theory Application to Rewards-Based Crowdfunding
title_short Attracting the Right Crowd under Asymmetric Information: A Game Theory Application to Rewards-Based Crowdfunding
title_full Attracting the Right Crowd under Asymmetric Information: A Game Theory Application to Rewards-Based Crowdfunding
title_fullStr Attracting the Right Crowd under Asymmetric Information: A Game Theory Application to Rewards-Based Crowdfunding
title_full_unstemmed Attracting the Right Crowd under Asymmetric Information: A Game Theory Application to Rewards-Based Crowdfunding
title_sort attracting the right crowd under asymmetric information: a game theory application to rewards-based crowdfunding
publisher MDPI AG
publishDate 2021
url https://doaj.org/article/c7a8b060b63b4776afecfad60f2e01be
work_keys_str_mv AT franciscajimenezjimenez attractingtherightcrowdunderasymmetricinformationagametheoryapplicationtorewardsbasedcrowdfunding
AT mariavirtudesalbafernandez attractingtherightcrowdunderasymmetricinformationagametheoryapplicationtorewardsbasedcrowdfunding
AT cristinamartinezgomez attractingtherightcrowdunderasymmetricinformationagametheoryapplicationtorewardsbasedcrowdfunding
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