Predicting students’ flow experience through behavior data in gamified educational systems

Abstract The flow experience (i.e., challenge-skill balance, action-awareness merging, clear goals, unambiguous feedback, concentration, sense of control, loss of self-consciousness, transformation of time, and autotelic experience) is an experience highly related to the learning experience. One of...

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Autores principales: Wilk Oliveira, Kamilla Tenório, Juho Hamari, Olena Pastushenko, Seiji Isotani
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Lenguaje:EN
Publicado: SpringerOpen 2021
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Acceso en línea:https://doaj.org/article/c8ac12e8fa2540ebb9f22bcb71b4df3f
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spelling oai:doaj.org-article:c8ac12e8fa2540ebb9f22bcb71b4df3f2021-11-14T12:06:34ZPredicting students’ flow experience through behavior data in gamified educational systems10.1186/s40561-021-00175-62196-7091https://doaj.org/article/c8ac12e8fa2540ebb9f22bcb71b4df3f2021-11-01T00:00:00Zhttps://doi.org/10.1186/s40561-021-00175-6https://doaj.org/toc/2196-7091Abstract The flow experience (i.e., challenge-skill balance, action-awareness merging, clear goals, unambiguous feedback, concentration, sense of control, loss of self-consciousness, transformation of time, and autotelic experience) is an experience highly related to the learning experience. One of the current challenges is to identify whether students are managing to achieve this experience in educational systems. The methods currently used to identify students’ flow experience are based on self-reports or equipment (e.g., eye trackers or electroencephalograms). The main problem with these methods is the high cost of the equipment and the impossibility of applying them massively. To address this challenge, we used behavior data logs produced by students during the use of a gamified educational system to predict the students’ flow experience. Through a data-driven study (N = 23) using structural equation modeling, we identified possibilities to predict the students’ flow experience through the speed of students’ actions. With this initial study, we advance the literature, especially contributing to the field of student experience analysis, by bringing insights showing how to step towards automatic students’ flow experience identification in gamified educational systems.Wilk OliveiraKamilla TenórioJuho HamariOlena PastushenkoSeiji IsotaniSpringerOpenarticleStudents’ flow experienceEducational systemsGamified educationBehavior dataData-driven studySpecial aspects of educationLC8-6691ENSmart Learning Environments, Vol 8, Iss 1, Pp 1-18 (2021)
institution DOAJ
collection DOAJ
language EN
topic Students’ flow experience
Educational systems
Gamified education
Behavior data
Data-driven study
Special aspects of education
LC8-6691
spellingShingle Students’ flow experience
Educational systems
Gamified education
Behavior data
Data-driven study
Special aspects of education
LC8-6691
Wilk Oliveira
Kamilla Tenório
Juho Hamari
Olena Pastushenko
Seiji Isotani
Predicting students’ flow experience through behavior data in gamified educational systems
description Abstract The flow experience (i.e., challenge-skill balance, action-awareness merging, clear goals, unambiguous feedback, concentration, sense of control, loss of self-consciousness, transformation of time, and autotelic experience) is an experience highly related to the learning experience. One of the current challenges is to identify whether students are managing to achieve this experience in educational systems. The methods currently used to identify students’ flow experience are based on self-reports or equipment (e.g., eye trackers or electroencephalograms). The main problem with these methods is the high cost of the equipment and the impossibility of applying them massively. To address this challenge, we used behavior data logs produced by students during the use of a gamified educational system to predict the students’ flow experience. Through a data-driven study (N = 23) using structural equation modeling, we identified possibilities to predict the students’ flow experience through the speed of students’ actions. With this initial study, we advance the literature, especially contributing to the field of student experience analysis, by bringing insights showing how to step towards automatic students’ flow experience identification in gamified educational systems.
format article
author Wilk Oliveira
Kamilla Tenório
Juho Hamari
Olena Pastushenko
Seiji Isotani
author_facet Wilk Oliveira
Kamilla Tenório
Juho Hamari
Olena Pastushenko
Seiji Isotani
author_sort Wilk Oliveira
title Predicting students’ flow experience through behavior data in gamified educational systems
title_short Predicting students’ flow experience through behavior data in gamified educational systems
title_full Predicting students’ flow experience through behavior data in gamified educational systems
title_fullStr Predicting students’ flow experience through behavior data in gamified educational systems
title_full_unstemmed Predicting students’ flow experience through behavior data in gamified educational systems
title_sort predicting students’ flow experience through behavior data in gamified educational systems
publisher SpringerOpen
publishDate 2021
url https://doaj.org/article/c8ac12e8fa2540ebb9f22bcb71b4df3f
work_keys_str_mv AT wilkoliveira predictingstudentsflowexperiencethroughbehaviordataingamifiededucationalsystems
AT kamillatenorio predictingstudentsflowexperiencethroughbehaviordataingamifiededucationalsystems
AT juhohamari predictingstudentsflowexperiencethroughbehaviordataingamifiededucationalsystems
AT olenapastushenko predictingstudentsflowexperiencethroughbehaviordataingamifiededucationalsystems
AT seijiisotani predictingstudentsflowexperiencethroughbehaviordataingamifiededucationalsystems
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