Predicting students’ flow experience through behavior data in gamified educational systems
Abstract The flow experience (i.e., challenge-skill balance, action-awareness merging, clear goals, unambiguous feedback, concentration, sense of control, loss of self-consciousness, transformation of time, and autotelic experience) is an experience highly related to the learning experience. One of...
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SpringerOpen
2021
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oai:doaj.org-article:c8ac12e8fa2540ebb9f22bcb71b4df3f2021-11-14T12:06:34ZPredicting students’ flow experience through behavior data in gamified educational systems10.1186/s40561-021-00175-62196-7091https://doaj.org/article/c8ac12e8fa2540ebb9f22bcb71b4df3f2021-11-01T00:00:00Zhttps://doi.org/10.1186/s40561-021-00175-6https://doaj.org/toc/2196-7091Abstract The flow experience (i.e., challenge-skill balance, action-awareness merging, clear goals, unambiguous feedback, concentration, sense of control, loss of self-consciousness, transformation of time, and autotelic experience) is an experience highly related to the learning experience. One of the current challenges is to identify whether students are managing to achieve this experience in educational systems. The methods currently used to identify students’ flow experience are based on self-reports or equipment (e.g., eye trackers or electroencephalograms). The main problem with these methods is the high cost of the equipment and the impossibility of applying them massively. To address this challenge, we used behavior data logs produced by students during the use of a gamified educational system to predict the students’ flow experience. Through a data-driven study (N = 23) using structural equation modeling, we identified possibilities to predict the students’ flow experience through the speed of students’ actions. With this initial study, we advance the literature, especially contributing to the field of student experience analysis, by bringing insights showing how to step towards automatic students’ flow experience identification in gamified educational systems.Wilk OliveiraKamilla TenórioJuho HamariOlena PastushenkoSeiji IsotaniSpringerOpenarticleStudents’ flow experienceEducational systemsGamified educationBehavior dataData-driven studySpecial aspects of educationLC8-6691ENSmart Learning Environments, Vol 8, Iss 1, Pp 1-18 (2021) |
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DOAJ |
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topic |
Students’ flow experience Educational systems Gamified education Behavior data Data-driven study Special aspects of education LC8-6691 |
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Students’ flow experience Educational systems Gamified education Behavior data Data-driven study Special aspects of education LC8-6691 Wilk Oliveira Kamilla Tenório Juho Hamari Olena Pastushenko Seiji Isotani Predicting students’ flow experience through behavior data in gamified educational systems |
description |
Abstract The flow experience (i.e., challenge-skill balance, action-awareness merging, clear goals, unambiguous feedback, concentration, sense of control, loss of self-consciousness, transformation of time, and autotelic experience) is an experience highly related to the learning experience. One of the current challenges is to identify whether students are managing to achieve this experience in educational systems. The methods currently used to identify students’ flow experience are based on self-reports or equipment (e.g., eye trackers or electroencephalograms). The main problem with these methods is the high cost of the equipment and the impossibility of applying them massively. To address this challenge, we used behavior data logs produced by students during the use of a gamified educational system to predict the students’ flow experience. Through a data-driven study (N = 23) using structural equation modeling, we identified possibilities to predict the students’ flow experience through the speed of students’ actions. With this initial study, we advance the literature, especially contributing to the field of student experience analysis, by bringing insights showing how to step towards automatic students’ flow experience identification in gamified educational systems. |
format |
article |
author |
Wilk Oliveira Kamilla Tenório Juho Hamari Olena Pastushenko Seiji Isotani |
author_facet |
Wilk Oliveira Kamilla Tenório Juho Hamari Olena Pastushenko Seiji Isotani |
author_sort |
Wilk Oliveira |
title |
Predicting students’ flow experience through behavior data in gamified educational systems |
title_short |
Predicting students’ flow experience through behavior data in gamified educational systems |
title_full |
Predicting students’ flow experience through behavior data in gamified educational systems |
title_fullStr |
Predicting students’ flow experience through behavior data in gamified educational systems |
title_full_unstemmed |
Predicting students’ flow experience through behavior data in gamified educational systems |
title_sort |
predicting students’ flow experience through behavior data in gamified educational systems |
publisher |
SpringerOpen |
publishDate |
2021 |
url |
https://doaj.org/article/c8ac12e8fa2540ebb9f22bcb71b4df3f |
work_keys_str_mv |
AT wilkoliveira predictingstudentsflowexperiencethroughbehaviordataingamifiededucationalsystems AT kamillatenorio predictingstudentsflowexperiencethroughbehaviordataingamifiededucationalsystems AT juhohamari predictingstudentsflowexperiencethroughbehaviordataingamifiededucationalsystems AT olenapastushenko predictingstudentsflowexperiencethroughbehaviordataingamifiededucationalsystems AT seijiisotani predictingstudentsflowexperiencethroughbehaviordataingamifiededucationalsystems |
_version_ |
1718429489837375488 |