Predicting students’ flow experience through behavior data in gamified educational systems
Abstract The flow experience (i.e., challenge-skill balance, action-awareness merging, clear goals, unambiguous feedback, concentration, sense of control, loss of self-consciousness, transformation of time, and autotelic experience) is an experience highly related to the learning experience. One of...
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Auteurs principaux: | , , , , |
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Format: | article |
Langue: | EN |
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SpringerOpen
2021
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Accès en ligne: | https://doaj.org/article/c8ac12e8fa2540ebb9f22bcb71b4df3f |
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