Predicting students’ flow experience through behavior data in gamified educational systems

Abstract The flow experience (i.e., challenge-skill balance, action-awareness merging, clear goals, unambiguous feedback, concentration, sense of control, loss of self-consciousness, transformation of time, and autotelic experience) is an experience highly related to the learning experience. One of...

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Autores principales: Wilk Oliveira, Kamilla Tenório, Juho Hamari, Olena Pastushenko, Seiji Isotani
Formato: article
Lenguaje:EN
Publicado: SpringerOpen 2021
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Acceso en línea:https://doaj.org/article/c8ac12e8fa2540ebb9f22bcb71b4df3f
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