Path Planning Generator with Metadata through a Domain Change by GAN between Physical and Virtual Environments

Increasingly, robotic systems require a level of perception of the scenario to interact in real-time, but they also require specialized equipment such as sensors to reach high performance standards adequately. Therefore, it is essential to explore alternatives to reduce the costs for these systems....

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Autores principales: Javier Maldonado-Romo, Mario Aldape-Pérez, Alejandro Rodríguez-Molina
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Publicado: MDPI AG 2021
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Acceso en línea:https://doaj.org/article/cb512d13ea464eec8fa6b3647cdc64d2
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spelling oai:doaj.org-article:cb512d13ea464eec8fa6b3647cdc64d22021-11-25T18:58:19ZPath Planning Generator with Metadata through a Domain Change by GAN between Physical and Virtual Environments10.3390/s212276671424-8220https://doaj.org/article/cb512d13ea464eec8fa6b3647cdc64d22021-11-01T00:00:00Zhttps://www.mdpi.com/1424-8220/21/22/7667https://doaj.org/toc/1424-8220Increasingly, robotic systems require a level of perception of the scenario to interact in real-time, but they also require specialized equipment such as sensors to reach high performance standards adequately. Therefore, it is essential to explore alternatives to reduce the costs for these systems. For example, a common problem attempted by intelligent robotic systems is path planning. This problem contains different subsystems such as perception, location, control, and planning, and demands a quick response time. Consequently, the design of the solutions is limited and requires specialized elements, increasing the cost and time development. Secondly, virtual reality is employed to train and evaluate algorithms, generating virtual data. For this reason, the virtual dataset can be connected with the authentic world through Generative Adversarial Networks (GANs), reducing time development and employing limited samples of the physical world. To describe the performance, metadata information details the properties of the agents in an environment. The metadata approach is tested with an augmented reality system and a micro aerial vehicle (MAV), where both systems are executed in an authentic environment and implemented in embedded devices. This development helps to guide alternatives to reduce resources and costs, but external factors limit these implementations, such as the illumination variation, because the system depends on only a conventional camera.Javier Maldonado-RomoMario Aldape-PérezAlejandro Rodríguez-MolinaMDPI AGarticleautonomous drivingmachine learningcomputer visionvirtual trainingChemical technologyTP1-1185ENSensors, Vol 21, Iss 7667, p 7667 (2021)
institution DOAJ
collection DOAJ
language EN
topic autonomous driving
machine learning
computer vision
virtual training
Chemical technology
TP1-1185
spellingShingle autonomous driving
machine learning
computer vision
virtual training
Chemical technology
TP1-1185
Javier Maldonado-Romo
Mario Aldape-Pérez
Alejandro Rodríguez-Molina
Path Planning Generator with Metadata through a Domain Change by GAN between Physical and Virtual Environments
description Increasingly, robotic systems require a level of perception of the scenario to interact in real-time, but they also require specialized equipment such as sensors to reach high performance standards adequately. Therefore, it is essential to explore alternatives to reduce the costs for these systems. For example, a common problem attempted by intelligent robotic systems is path planning. This problem contains different subsystems such as perception, location, control, and planning, and demands a quick response time. Consequently, the design of the solutions is limited and requires specialized elements, increasing the cost and time development. Secondly, virtual reality is employed to train and evaluate algorithms, generating virtual data. For this reason, the virtual dataset can be connected with the authentic world through Generative Adversarial Networks (GANs), reducing time development and employing limited samples of the physical world. To describe the performance, metadata information details the properties of the agents in an environment. The metadata approach is tested with an augmented reality system and a micro aerial vehicle (MAV), where both systems are executed in an authentic environment and implemented in embedded devices. This development helps to guide alternatives to reduce resources and costs, but external factors limit these implementations, such as the illumination variation, because the system depends on only a conventional camera.
format article
author Javier Maldonado-Romo
Mario Aldape-Pérez
Alejandro Rodríguez-Molina
author_facet Javier Maldonado-Romo
Mario Aldape-Pérez
Alejandro Rodríguez-Molina
author_sort Javier Maldonado-Romo
title Path Planning Generator with Metadata through a Domain Change by GAN between Physical and Virtual Environments
title_short Path Planning Generator with Metadata through a Domain Change by GAN between Physical and Virtual Environments
title_full Path Planning Generator with Metadata through a Domain Change by GAN between Physical and Virtual Environments
title_fullStr Path Planning Generator with Metadata through a Domain Change by GAN between Physical and Virtual Environments
title_full_unstemmed Path Planning Generator with Metadata through a Domain Change by GAN between Physical and Virtual Environments
title_sort path planning generator with metadata through a domain change by gan between physical and virtual environments
publisher MDPI AG
publishDate 2021
url https://doaj.org/article/cb512d13ea464eec8fa6b3647cdc64d2
work_keys_str_mv AT javiermaldonadoromo pathplanninggeneratorwithmetadatathroughadomainchangebyganbetweenphysicalandvirtualenvironments
AT marioaldapeperez pathplanninggeneratorwithmetadatathroughadomainchangebyganbetweenphysicalandvirtualenvironments
AT alejandrorodriguezmolina pathplanninggeneratorwithmetadatathroughadomainchangebyganbetweenphysicalandvirtualenvironments
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