Effects of stereopsis on vection, presence and cybersickness in head-mounted display (HMD) virtual reality

Abstract Stereopsis provides critical information for the spatial visual perception of object form and motion. We used virtual reality as a tool to understand the role of global stereopsis in the visual perception of self-motion and spatial presence using virtual environments experienced through hea...

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Autores principales: Wilson Luu, Barbara Zangerl, Michael Kalloniatis, Juno Kim
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Lenguaje:EN
Publicado: Nature Portfolio 2021
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Acceso en línea:https://doaj.org/article/cbfd6703a84c47fca725c8e0870128d9
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spelling oai:doaj.org-article:cbfd6703a84c47fca725c8e0870128d92021-12-02T17:47:36ZEffects of stereopsis on vection, presence and cybersickness in head-mounted display (HMD) virtual reality10.1038/s41598-021-89751-x2045-2322https://doaj.org/article/cbfd6703a84c47fca725c8e0870128d92021-06-01T00:00:00Zhttps://doi.org/10.1038/s41598-021-89751-xhttps://doaj.org/toc/2045-2322Abstract Stereopsis provides critical information for the spatial visual perception of object form and motion. We used virtual reality as a tool to understand the role of global stereopsis in the visual perception of self-motion and spatial presence using virtual environments experienced through head-mounted displays (HMDs). Participants viewed radially expanding optic flow simulating different speeds of self-motion in depth, which generated the illusion of self-motion in depth (i.e., linear vection). Displays were viewed with the head either stationary (passive radial flow) or laterally swaying to the beat of a metronome (active conditions). Multisensory conflict was imposed in active conditions by presenting displays that either: (i) compensated for head movement (active compensation condition), or (ii) presented pure radial flow with no compensation during head movement (active no compensation condition). In Experiment 1, impairing stereopsis by anisometropic suppression in healthy participants generated declines in reported vection strength, spatial presence and severity of cybersickness. In Experiment 2, vection and presence ratings were compared between participants with and without clinically-defined global stereopsis. Participants without global stereopsis generated impaired vection and presence similarly to those found in Experiment 1 by subjects with induced stereopsis impairment. We find that reducing global stereopsis can have benefits of reducing cybersickness, but has adverse effects on aspects of self-motion perception in HMD VR.Wilson LuuBarbara ZangerlMichael KalloniatisJuno KimNature PortfolioarticleMedicineRScienceQENScientific Reports, Vol 11, Iss 1, Pp 1-10 (2021)
institution DOAJ
collection DOAJ
language EN
topic Medicine
R
Science
Q
spellingShingle Medicine
R
Science
Q
Wilson Luu
Barbara Zangerl
Michael Kalloniatis
Juno Kim
Effects of stereopsis on vection, presence and cybersickness in head-mounted display (HMD) virtual reality
description Abstract Stereopsis provides critical information for the spatial visual perception of object form and motion. We used virtual reality as a tool to understand the role of global stereopsis in the visual perception of self-motion and spatial presence using virtual environments experienced through head-mounted displays (HMDs). Participants viewed radially expanding optic flow simulating different speeds of self-motion in depth, which generated the illusion of self-motion in depth (i.e., linear vection). Displays were viewed with the head either stationary (passive radial flow) or laterally swaying to the beat of a metronome (active conditions). Multisensory conflict was imposed in active conditions by presenting displays that either: (i) compensated for head movement (active compensation condition), or (ii) presented pure radial flow with no compensation during head movement (active no compensation condition). In Experiment 1, impairing stereopsis by anisometropic suppression in healthy participants generated declines in reported vection strength, spatial presence and severity of cybersickness. In Experiment 2, vection and presence ratings were compared between participants with and without clinically-defined global stereopsis. Participants without global stereopsis generated impaired vection and presence similarly to those found in Experiment 1 by subjects with induced stereopsis impairment. We find that reducing global stereopsis can have benefits of reducing cybersickness, but has adverse effects on aspects of self-motion perception in HMD VR.
format article
author Wilson Luu
Barbara Zangerl
Michael Kalloniatis
Juno Kim
author_facet Wilson Luu
Barbara Zangerl
Michael Kalloniatis
Juno Kim
author_sort Wilson Luu
title Effects of stereopsis on vection, presence and cybersickness in head-mounted display (HMD) virtual reality
title_short Effects of stereopsis on vection, presence and cybersickness in head-mounted display (HMD) virtual reality
title_full Effects of stereopsis on vection, presence and cybersickness in head-mounted display (HMD) virtual reality
title_fullStr Effects of stereopsis on vection, presence and cybersickness in head-mounted display (HMD) virtual reality
title_full_unstemmed Effects of stereopsis on vection, presence and cybersickness in head-mounted display (HMD) virtual reality
title_sort effects of stereopsis on vection, presence and cybersickness in head-mounted display (hmd) virtual reality
publisher Nature Portfolio
publishDate 2021
url https://doaj.org/article/cbfd6703a84c47fca725c8e0870128d9
work_keys_str_mv AT wilsonluu effectsofstereopsisonvectionpresenceandcybersicknessinheadmounteddisplayhmdvirtualreality
AT barbarazangerl effectsofstereopsisonvectionpresenceandcybersicknessinheadmounteddisplayhmdvirtualreality
AT michaelkalloniatis effectsofstereopsisonvectionpresenceandcybersicknessinheadmounteddisplayhmdvirtualreality
AT junokim effectsofstereopsisonvectionpresenceandcybersicknessinheadmounteddisplayhmdvirtualreality
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