A Review of Gamification Impact on Student Behavioural and Learning Outcomes
<p class="0abstract"><span lang="EN-US">Gamification has become a new trend in learning in the 21st century, by utilizing technology with game elements to change behavior and support learning outcomes. However, few researchers have focused on the comprehensive impact...
Guardado en:
Autores principales: | Muhammad Nurtanto, Nur Kholifah, Erif Ahdhianto, Achmad Samsudin, Fajar Danur Isnantyo |
---|---|
Formato: | article |
Lenguaje: | EN |
Publicado: |
International Association of Online Engineering (IAOE)
2021
|
Materias: | |
Acceso en línea: | https://doaj.org/article/cd8e03bc9203463292ea507096d4f040 |
Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
-
Developing an Interactive University Orientation App: Potential Users’ Feedback
por: Radzuwan Ab Rashid, et al.
Publicado: (2021) -
Student Behavior Analysis and Research Model Based on Clustering Technology
por: Guozhang Li, et al.
Publicado: (2021) -
Analyzing the Physical and Mental Quality of College Students Using Multidimensional Data Mining
por: Yuanhong Mu
Publicado: (2021) -
Digital Comics in Online Learning During COVID-19: Its Effect on Student Cognitive Learning Outcomes
por: Insar Damopolii, et al.
Publicado: (2021) -
The Adoption of Students’ Hedonic Motivation System Model to Gamified Learning Environment
por: Oluwajana,,Dokun, et al.
Publicado: (2019)