Examining an Online Microbiology Game as an Effective Tool for Teaching the Scientific Process

This study investigates the effectiveness of the online Flash game Disease Defenders in producing knowledge gains for concepts related to the scientific process. Disease Defenders was specifically designed to model how the scientific process is central to a variety of disciplines and science careers...

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Autores principales: Kristi G. Bowling, Yvonne Klisch, Shu Wang, Margaret Beier
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Lenguaje:EN
Publicado: American Society for Microbiology 2013
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Acceso en línea:https://doaj.org/article/d22bd8a69b214a348449312b9685e827
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spelling oai:doaj.org-article:d22bd8a69b214a348449312b9685e8272021-11-15T15:03:51ZExamining an Online Microbiology Game as an Effective Tool for Teaching the Scientific Process10.1128/jmbe.v14i1.5051935-78851935-7877https://doaj.org/article/d22bd8a69b214a348449312b9685e8272013-01-01T00:00:00Zhttps://journals.asm.org/doi/10.1128/jmbe.v14i1.505https://doaj.org/toc/1935-7877https://doaj.org/toc/1935-7885This study investigates the effectiveness of the online Flash game Disease Defenders in producing knowledge gains for concepts related to the scientific process. Disease Defenders was specifically designed to model how the scientific process is central to a variety of disciplines and science careers. An additional question relates to the game’s ability to shift attitudes toward science. Middle school classes from grades six to eight were assigned to the experimental group (n = 489) or control group (n = 367) and asked to participate in a three-session intervention. The sessions involved completing a pretest, a game play session, and taking a posttest. Students in the experimental group played Disease Defenders while students in the control group played an alternative science game. Results showed a significant increase in mean science knowledge scores for all grades in the experimental group, with sixth grade and seventh grade students gaining more knowledge than eighth grade students. Additionally, results showed a significant positive change in science attitudes only among sixth graders, who also rated their satisfaction with the game more favorably than students in higher grades. No differences in mean test scores were found between genders for science knowledge or science attitudes, suggesting that the game is equally effective for males and females.Kristi G. BowlingYvonne KlischShu WangMargaret BeierAmerican Society for MicrobiologyarticleSpecial aspects of educationLC8-6691Biology (General)QH301-705.5ENJournal of Microbiology & Biology Education, Vol 14, Iss 1, Pp 58-65 (2013)
institution DOAJ
collection DOAJ
language EN
topic Special aspects of education
LC8-6691
Biology (General)
QH301-705.5
spellingShingle Special aspects of education
LC8-6691
Biology (General)
QH301-705.5
Kristi G. Bowling
Yvonne Klisch
Shu Wang
Margaret Beier
Examining an Online Microbiology Game as an Effective Tool for Teaching the Scientific Process
description This study investigates the effectiveness of the online Flash game Disease Defenders in producing knowledge gains for concepts related to the scientific process. Disease Defenders was specifically designed to model how the scientific process is central to a variety of disciplines and science careers. An additional question relates to the game’s ability to shift attitudes toward science. Middle school classes from grades six to eight were assigned to the experimental group (n = 489) or control group (n = 367) and asked to participate in a three-session intervention. The sessions involved completing a pretest, a game play session, and taking a posttest. Students in the experimental group played Disease Defenders while students in the control group played an alternative science game. Results showed a significant increase in mean science knowledge scores for all grades in the experimental group, with sixth grade and seventh grade students gaining more knowledge than eighth grade students. Additionally, results showed a significant positive change in science attitudes only among sixth graders, who also rated their satisfaction with the game more favorably than students in higher grades. No differences in mean test scores were found between genders for science knowledge or science attitudes, suggesting that the game is equally effective for males and females.
format article
author Kristi G. Bowling
Yvonne Klisch
Shu Wang
Margaret Beier
author_facet Kristi G. Bowling
Yvonne Klisch
Shu Wang
Margaret Beier
author_sort Kristi G. Bowling
title Examining an Online Microbiology Game as an Effective Tool for Teaching the Scientific Process
title_short Examining an Online Microbiology Game as an Effective Tool for Teaching the Scientific Process
title_full Examining an Online Microbiology Game as an Effective Tool for Teaching the Scientific Process
title_fullStr Examining an Online Microbiology Game as an Effective Tool for Teaching the Scientific Process
title_full_unstemmed Examining an Online Microbiology Game as an Effective Tool for Teaching the Scientific Process
title_sort examining an online microbiology game as an effective tool for teaching the scientific process
publisher American Society for Microbiology
publishDate 2013
url https://doaj.org/article/d22bd8a69b214a348449312b9685e827
work_keys_str_mv AT kristigbowling examininganonlinemicrobiologygameasaneffectivetoolforteachingthescientificprocess
AT yvonneklisch examininganonlinemicrobiologygameasaneffectivetoolforteachingthescientificprocess
AT shuwang examininganonlinemicrobiologygameasaneffectivetoolforteachingthescientificprocess
AT margaretbeier examininganonlinemicrobiologygameasaneffectivetoolforteachingthescientificprocess
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