Tian, F., Hua, M., Zhang, W., Li, Y., & Yang, X. (2021). Emotional arousal in 2D versus 3D virtual reality environments. Public Library of Science (PLoS).
Chicago Style (17th ed.) CitationTian, Feng, Minlei Hua, Wenrui Zhang, Yingjie Li, and Xiaoli Yang. Emotional Arousal in 2D Versus 3D Virtual Reality Environments. Public Library of Science (PLoS), 2021.
MLA (8th ed.) CitationTian, Feng, et al. Emotional Arousal in 2D Versus 3D Virtual Reality Environments. Public Library of Science (PLoS), 2021.
Warning: These citations may not always be 100% accurate.