Emotional arousal in 2D versus 3D virtual reality environments.

Previous studies have suggested that virtual reality (VR) can elicit emotions in different visual modes using 2D or 3D headsets. However, the effects on emotional arousal by using these two visual modes have not been comprehensively investigated, and the underlying neural mechanisms are not yet clea...

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Autores principales: Feng Tian, Minlei Hua, Wenrui Zhang, Yingjie Li, Xiaoli Yang
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Lenguaje:EN
Publicado: Public Library of Science (PLoS) 2021
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Acceso en línea:https://doaj.org/article/d2bae50fb10f4182a364241e28edefdd
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spelling oai:doaj.org-article:d2bae50fb10f4182a364241e28edefdd2021-12-02T20:08:25ZEmotional arousal in 2D versus 3D virtual reality environments.1932-620310.1371/journal.pone.0256211https://doaj.org/article/d2bae50fb10f4182a364241e28edefdd2021-01-01T00:00:00Zhttps://doi.org/10.1371/journal.pone.0256211https://doaj.org/toc/1932-6203Previous studies have suggested that virtual reality (VR) can elicit emotions in different visual modes using 2D or 3D headsets. However, the effects on emotional arousal by using these two visual modes have not been comprehensively investigated, and the underlying neural mechanisms are not yet clear. This paper presents a cognitive psychological experiment that was conducted to analyze how these two visual modes impact emotional arousal. Forty volunteers were recruited and were randomly assigned to two groups. They were asked to watch a series of positive, neutral and negative short VR videos in 2D and 3D. Multichannel electroencephalograms (EEG) and skin conductance responses (SCR) were recorded simultaneously during their participation. The results indicated that emotional stimulation was more intense in the 3D environment due to the improved perception of the environment; greater emotional arousal was generated; and higher beta (21-30 Hz) EEG power was identified in 3D than in 2D. We also found that both hemispheres were involved in stereo vision processing and that brain lateralization existed in the processing.Feng TianMinlei HuaWenrui ZhangYingjie LiXiaoli YangPublic Library of Science (PLoS)articleMedicineRScienceQENPLoS ONE, Vol 16, Iss 9, p e0256211 (2021)
institution DOAJ
collection DOAJ
language EN
topic Medicine
R
Science
Q
spellingShingle Medicine
R
Science
Q
Feng Tian
Minlei Hua
Wenrui Zhang
Yingjie Li
Xiaoli Yang
Emotional arousal in 2D versus 3D virtual reality environments.
description Previous studies have suggested that virtual reality (VR) can elicit emotions in different visual modes using 2D or 3D headsets. However, the effects on emotional arousal by using these two visual modes have not been comprehensively investigated, and the underlying neural mechanisms are not yet clear. This paper presents a cognitive psychological experiment that was conducted to analyze how these two visual modes impact emotional arousal. Forty volunteers were recruited and were randomly assigned to two groups. They were asked to watch a series of positive, neutral and negative short VR videos in 2D and 3D. Multichannel electroencephalograms (EEG) and skin conductance responses (SCR) were recorded simultaneously during their participation. The results indicated that emotional stimulation was more intense in the 3D environment due to the improved perception of the environment; greater emotional arousal was generated; and higher beta (21-30 Hz) EEG power was identified in 3D than in 2D. We also found that both hemispheres were involved in stereo vision processing and that brain lateralization existed in the processing.
format article
author Feng Tian
Minlei Hua
Wenrui Zhang
Yingjie Li
Xiaoli Yang
author_facet Feng Tian
Minlei Hua
Wenrui Zhang
Yingjie Li
Xiaoli Yang
author_sort Feng Tian
title Emotional arousal in 2D versus 3D virtual reality environments.
title_short Emotional arousal in 2D versus 3D virtual reality environments.
title_full Emotional arousal in 2D versus 3D virtual reality environments.
title_fullStr Emotional arousal in 2D versus 3D virtual reality environments.
title_full_unstemmed Emotional arousal in 2D versus 3D virtual reality environments.
title_sort emotional arousal in 2d versus 3d virtual reality environments.
publisher Public Library of Science (PLoS)
publishDate 2021
url https://doaj.org/article/d2bae50fb10f4182a364241e28edefdd
work_keys_str_mv AT fengtian emotionalarousalin2dversus3dvirtualrealityenvironments
AT minleihua emotionalarousalin2dversus3dvirtualrealityenvironments
AT wenruizhang emotionalarousalin2dversus3dvirtualrealityenvironments
AT yingjieli emotionalarousalin2dversus3dvirtualrealityenvironments
AT xiaoliyang emotionalarousalin2dversus3dvirtualrealityenvironments
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