Emotional arousal in 2D versus 3D virtual reality environments.
Previous studies have suggested that virtual reality (VR) can elicit emotions in different visual modes using 2D or 3D headsets. However, the effects on emotional arousal by using these two visual modes have not been comprehensively investigated, and the underlying neural mechanisms are not yet clea...
Guardado en:
Autores principales: | Feng Tian, Minlei Hua, Wenrui Zhang, Yingjie Li, Xiaoli Yang |
---|---|
Formato: | article |
Lenguaje: | EN |
Publicado: |
Public Library of Science (PLoS)
2021
|
Materias: | |
Acceso en línea: | https://doaj.org/article/d2bae50fb10f4182a364241e28edefdd |
Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
-
Heart rate variability analysis for the assessment of immersive emotional arousal using virtual reality: Comparing real and virtual scenarios.
por: Javier Marín-Morales, et al.
Publicado: (2021) -
The Design Principles of 3D-Virtual Reality Learning Environment (3D-VRLE) in Science Education
por: Asma Al-Amri, et al.
Publicado: (2021) -
3D virtual reality vs. 2D desktop registration user interface comparison.
por: Andreas Bueckle, et al.
Publicado: (2021) -
3D virtual reality vs. 2D desktop registration user interface comparison
por: Andreas Bueckle, et al.
Publicado: (2021) -
Emotional self-regulation, virtual reality and neurofeedback
por: Joana Pinheiro, et al.
Publicado: (2021)