R3SOLVE: A Serious Game to Support End-of-Life Rooftop Solar Panel Waste Management

A complex systems model is necessary to holistically address the end-of-life (EoL) solar panel waste problem. However, there is a significant challenge in communicating such a model to stakeholders. Serious games can overcome this challenge by simplifying a complex model via a user-friendly interfac...

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Autores principales: Hengky Salim, Rodney Anthony Stewart, Oz Sahin, Birthe Sagstad, Michael Dudley
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Lenguaje:EN
Publicado: MDPI AG 2021
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Acceso en línea:https://doaj.org/article/d4aa3bffed3c4d8da730d2c7fe6e75c1
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spelling oai:doaj.org-article:d4aa3bffed3c4d8da730d2c7fe6e75c12021-11-25T19:00:58ZR3SOLVE: A Serious Game to Support End-of-Life Rooftop Solar Panel Waste Management10.3390/su1322124182071-1050https://doaj.org/article/d4aa3bffed3c4d8da730d2c7fe6e75c12021-11-01T00:00:00Zhttps://www.mdpi.com/2071-1050/13/22/12418https://doaj.org/toc/2071-1050A complex systems model is necessary to holistically address the end-of-life (EoL) solar panel waste problem. However, there is a significant challenge in communicating such a model to stakeholders. Serious games can overcome this challenge by simplifying a complex model via a user-friendly interface. It enables stakeholders to experiment with different decisions and understand their long-term impacts in a safe environment. In this paper, a serious game called <i>R3SOLVE</i> was designed from a previously developed system dynamics (SD) model. The goal of the game is to achieve certain collection and recovery outcomes through a mix of decisions ranging from product stewardship strategies, landfill regulation, technological investment, promotional effort, reuse strategy, and infrastructure improvement. The game has a single player mode, where a player can access all decisions, and a multiplayer (turn-based) mode, where two players with different roles work collaboratively to achieve the desired outcome. Rewards and penalties also exist in the game to promote players’ extrinsic motivation to use critical thinking. Both game modes have been tested in separate workshops to identify bugs and issues regarding goal clarity and in-game information. Future directions to conduct stakeholder workshops and the evaluation approach are also suggested at the end of this paper.Hengky SalimRodney Anthony StewartOz SahinBirthe SagstadMichael DudleyMDPI AGarticlesolar panelphotovoltaicproduct stewardshipcircular economyserious gamestakeholder engagementEnvironmental effects of industries and plantsTD194-195Renewable energy sourcesTJ807-830Environmental sciencesGE1-350ENSustainability, Vol 13, Iss 12418, p 12418 (2021)
institution DOAJ
collection DOAJ
language EN
topic solar panel
photovoltaic
product stewardship
circular economy
serious game
stakeholder engagement
Environmental effects of industries and plants
TD194-195
Renewable energy sources
TJ807-830
Environmental sciences
GE1-350
spellingShingle solar panel
photovoltaic
product stewardship
circular economy
serious game
stakeholder engagement
Environmental effects of industries and plants
TD194-195
Renewable energy sources
TJ807-830
Environmental sciences
GE1-350
Hengky Salim
Rodney Anthony Stewart
Oz Sahin
Birthe Sagstad
Michael Dudley
R3SOLVE: A Serious Game to Support End-of-Life Rooftop Solar Panel Waste Management
description A complex systems model is necessary to holistically address the end-of-life (EoL) solar panel waste problem. However, there is a significant challenge in communicating such a model to stakeholders. Serious games can overcome this challenge by simplifying a complex model via a user-friendly interface. It enables stakeholders to experiment with different decisions and understand their long-term impacts in a safe environment. In this paper, a serious game called <i>R3SOLVE</i> was designed from a previously developed system dynamics (SD) model. The goal of the game is to achieve certain collection and recovery outcomes through a mix of decisions ranging from product stewardship strategies, landfill regulation, technological investment, promotional effort, reuse strategy, and infrastructure improvement. The game has a single player mode, where a player can access all decisions, and a multiplayer (turn-based) mode, where two players with different roles work collaboratively to achieve the desired outcome. Rewards and penalties also exist in the game to promote players’ extrinsic motivation to use critical thinking. Both game modes have been tested in separate workshops to identify bugs and issues regarding goal clarity and in-game information. Future directions to conduct stakeholder workshops and the evaluation approach are also suggested at the end of this paper.
format article
author Hengky Salim
Rodney Anthony Stewart
Oz Sahin
Birthe Sagstad
Michael Dudley
author_facet Hengky Salim
Rodney Anthony Stewart
Oz Sahin
Birthe Sagstad
Michael Dudley
author_sort Hengky Salim
title R3SOLVE: A Serious Game to Support End-of-Life Rooftop Solar Panel Waste Management
title_short R3SOLVE: A Serious Game to Support End-of-Life Rooftop Solar Panel Waste Management
title_full R3SOLVE: A Serious Game to Support End-of-Life Rooftop Solar Panel Waste Management
title_fullStr R3SOLVE: A Serious Game to Support End-of-Life Rooftop Solar Panel Waste Management
title_full_unstemmed R3SOLVE: A Serious Game to Support End-of-Life Rooftop Solar Panel Waste Management
title_sort r3solve: a serious game to support end-of-life rooftop solar panel waste management
publisher MDPI AG
publishDate 2021
url https://doaj.org/article/d4aa3bffed3c4d8da730d2c7fe6e75c1
work_keys_str_mv AT hengkysalim r3solveaseriousgametosupportendofliferooftopsolarpanelwastemanagement
AT rodneyanthonystewart r3solveaseriousgametosupportendofliferooftopsolarpanelwastemanagement
AT ozsahin r3solveaseriousgametosupportendofliferooftopsolarpanelwastemanagement
AT birthesagstad r3solveaseriousgametosupportendofliferooftopsolarpanelwastemanagement
AT michaeldudley r3solveaseriousgametosupportendofliferooftopsolarpanelwastemanagement
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