How to Run Your Own Online Business: A Gamification Experience in ESL

Notwithstanding the importance and relevance of gamification as a topical methodology in education, and after a literature review, there are just a few studies using role-playing games. In order to motivate and facilitate English as second language (ESL) learning of first year of Bachillerato (year...

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Autores principales: Mª Ángeles Hernández-Prados, Mª Luisa Belmonte, Juan Carlos Manzanares-Ruiz
Formato: article
Lenguaje:EN
Publicado: MDPI AG 2021
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Acceso en línea:https://doaj.org/article/d612b68fa5dd4efd92d39bd5177f23d6
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spelling oai:doaj.org-article:d612b68fa5dd4efd92d39bd5177f23d62021-11-25T17:23:27ZHow to Run Your Own Online Business: A Gamification Experience in ESL10.3390/educsci111106972227-7102https://doaj.org/article/d612b68fa5dd4efd92d39bd5177f23d62021-10-01T00:00:00Zhttps://www.mdpi.com/2227-7102/11/11/697https://doaj.org/toc/2227-7102Notwithstanding the importance and relevance of gamification as a topical methodology in education, and after a literature review, there are just a few studies using role-playing games. In order to motivate and facilitate English as second language (ESL) learning of first year of Bachillerato (year 12) students at a public high school in the Region of Murcia (Spain) and following an action research methodology, we design, implement and evaluate a role-playing game, which consists of the creation and management of a company, The Tik Tok School. The results confirm that students felt more comfortable speaking in English because they were more motivated. They also state that during the experience they were more focused on learning rather than winning the game and that they prefer a gamification approach over traditional settings. Furthermore, they have been participating constantly using more English than Spanish. After the data analysis, we conclude that this methodology positively impacts motivation and the acquisition of a second language.Mª Ángeles Hernández-PradosMª Luisa BelmonteJuan Carlos Manzanares-RuizMDPI AGarticlerole-playing gamesgamificationsecond language instructionEducationLENEducation Sciences, Vol 11, Iss 697, p 697 (2021)
institution DOAJ
collection DOAJ
language EN
topic role-playing games
gamification
second language instruction
Education
L
spellingShingle role-playing games
gamification
second language instruction
Education
L
Mª Ángeles Hernández-Prados
Mª Luisa Belmonte
Juan Carlos Manzanares-Ruiz
How to Run Your Own Online Business: A Gamification Experience in ESL
description Notwithstanding the importance and relevance of gamification as a topical methodology in education, and after a literature review, there are just a few studies using role-playing games. In order to motivate and facilitate English as second language (ESL) learning of first year of Bachillerato (year 12) students at a public high school in the Region of Murcia (Spain) and following an action research methodology, we design, implement and evaluate a role-playing game, which consists of the creation and management of a company, The Tik Tok School. The results confirm that students felt more comfortable speaking in English because they were more motivated. They also state that during the experience they were more focused on learning rather than winning the game and that they prefer a gamification approach over traditional settings. Furthermore, they have been participating constantly using more English than Spanish. After the data analysis, we conclude that this methodology positively impacts motivation and the acquisition of a second language.
format article
author Mª Ángeles Hernández-Prados
Mª Luisa Belmonte
Juan Carlos Manzanares-Ruiz
author_facet Mª Ángeles Hernández-Prados
Mª Luisa Belmonte
Juan Carlos Manzanares-Ruiz
author_sort Mª Ángeles Hernández-Prados
title How to Run Your Own Online Business: A Gamification Experience in ESL
title_short How to Run Your Own Online Business: A Gamification Experience in ESL
title_full How to Run Your Own Online Business: A Gamification Experience in ESL
title_fullStr How to Run Your Own Online Business: A Gamification Experience in ESL
title_full_unstemmed How to Run Your Own Online Business: A Gamification Experience in ESL
title_sort how to run your own online business: a gamification experience in esl
publisher MDPI AG
publishDate 2021
url https://doaj.org/article/d612b68fa5dd4efd92d39bd5177f23d6
work_keys_str_mv AT maangeleshernandezprados howtorunyourownonlinebusinessagamificationexperienceinesl
AT maluisabelmonte howtorunyourownonlinebusinessagamificationexperienceinesl
AT juancarlosmanzanaresruiz howtorunyourownonlinebusinessagamificationexperienceinesl
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