Game on, science - how video game technology may help biologists tackle visualization challenges.
The video games industry develops ever more advanced technologies to improve rendering, image quality, ergonomics and user experience of their creations providing very simple to use tools to design new games. In the molecular sciences, only a small number of experts with specialized know-how are abl...
Guardado en:
Autores principales: | Zhihan Lv, Alex Tek, Franck Da Silva, Charly Empereur-mot, Matthieu Chavent, Marc Baaden |
---|---|
Formato: | article |
Lenguaje: | EN |
Publicado: |
Public Library of Science (PLoS)
2013
|
Materias: | |
Acceso en línea: | https://doaj.org/article/d798df13246443a8aaabb628a48cd8a9 |
Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
-
Video Games: Temporal Analysis. Review of the Book of Christopher Hanson «Game Time: Understanding Temporality in Video Games»
por: V. K. Karnauh
Publicado: (2020) -
Enhancing cognition with video games: a multiple game training study.
por: Adam C Oei, et al.
Publicado: (2013) -
Positioning game review as a crucial element of game user feedback in the ongoing development of independent video games
por: Xinge Tong
Publicado: (2021) -
Book Review – Good Video Games + Good Learning: Collected essays on video games, learning and literacy
por: Sharon Stoerger
Publicado: (2007) -
Games Versus Reality? How Game Designers Deal with Current Topics of Geography Education
por: Joelle-Denise Lux, et al.
Publicado: (2021)