Raymarching Distance Fields with CUDA

Raymarching is a technique for rendering implicit surfaces using signed distance fields. It has been known and used since the 1980s for rendering fractals and CSG (constructive solid geometry) surfaces, but has rarely been used for commercial rendering applications such as film and 3D games. Raymarc...

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Autores principales: Avelina Hadji-Kyriacou, Ognjen Arandjelović
Formato: article
Lenguaje:EN
Publicado: MDPI AG 2021
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Acceso en línea:https://doaj.org/article/d84e6163314949898b24251d4431aaed
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