Development of a Machine-Learning-Based Classifier for the Identification of Head and Body Impacts in Elite Level Australian Rules Football Players

Background: Exposure to thousands of head and body impacts during a career in contact and collision sports may contribute to current or later life issues related to brain health. Wearable technology enables the measurement of impact exposure. The validation of impact detection is required for accura...

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Autores principales: Peter Goodin, Andrew J. Gardner, Nasim Dokani, Ben Nizette, Saeed Ahmadizadeh, Suzi Edwards, Grant L. Iverson
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Publicado: Frontiers Media S.A. 2021
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spelling oai:doaj.org-article:deb24f8cbdcb4b3b85cf138b6881ebcd2021-11-19T05:43:20ZDevelopment of a Machine-Learning-Based Classifier for the Identification of Head and Body Impacts in Elite Level Australian Rules Football Players2624-936710.3389/fspor.2021.725245https://doaj.org/article/deb24f8cbdcb4b3b85cf138b6881ebcd2021-11-01T00:00:00Zhttps://www.frontiersin.org/articles/10.3389/fspor.2021.725245/fullhttps://doaj.org/toc/2624-9367Background: Exposure to thousands of head and body impacts during a career in contact and collision sports may contribute to current or later life issues related to brain health. Wearable technology enables the measurement of impact exposure. The validation of impact detection is required for accurate exposure monitoring. In this study, we present a method of automatic identification (classification) of head and body impacts using an instrumented mouthguard, video-verified impacts, and machine-learning algorithms.Methods: Time series data were collected via the Nexus A9 mouthguard from 60 elite level men (mean age = 26.33; SD = 3.79) and four women (mean age = 25.50; SD = 5.91) from the Australian Rules Football players from eight clubs, participating in 119 games during the 2020 season. Ground truth data labeling on the captures used in this machine learning study was performed through the analysis of game footage by two expert video reviewers using SportCode and Catapult Vision. The visual labeling process occurred independently of the mouthguard time series data. True positive captures (captures where the reviewer directly observed contact between the mouthguard wearer and another player, the ball, or the ground) were defined as hits. Spectral and convolutional kernel based features were extracted from time series data. Performances of untuned classification algorithms from scikit-learn in addition to XGBoost were assessed to select the best performing baseline method for tuning.Results: Based on performance, XGBoost was selected as the classifier algorithm for tuning. A total of 13,712 video verified captures were collected and used to train and validate the classifier. True positive detection ranged from 94.67% in the Test set to 100% in the hold out set. True negatives ranged from 95.65 to 96.83% in the test and rest sets, respectively.Discussion and conclusion: This study suggests the potential for high performing impact classification models to be used for Australian Rules Football and highlights the importance of frequencies <150 Hz for the identification of these impacts.Peter GoodinPeter GoodinAndrew J. GardnerAndrew J. GardnerAndrew J. GardnerNasim DokaniBen NizetteSaeed AhmadizadehSuzi EdwardsSuzi EdwardsSuzi EdwardsGrant L. IversonGrant L. IversonGrant L. IversonGrant L. IversonGrant L. IversonFrontiers Media S.A.articleAustralian footballbrain concussioninstrumented mouthguardkinematicsimpactsmachine learningSportsGV557-1198.995ENFrontiers in Sports and Active Living, Vol 3 (2021)
institution DOAJ
collection DOAJ
language EN
topic Australian football
brain concussion
instrumented mouthguard
kinematics
impacts
machine learning
Sports
GV557-1198.995
spellingShingle Australian football
brain concussion
instrumented mouthguard
kinematics
impacts
machine learning
Sports
GV557-1198.995
Peter Goodin
Peter Goodin
Andrew J. Gardner
Andrew J. Gardner
Andrew J. Gardner
Nasim Dokani
Ben Nizette
Saeed Ahmadizadeh
Suzi Edwards
Suzi Edwards
Suzi Edwards
Grant L. Iverson
Grant L. Iverson
Grant L. Iverson
Grant L. Iverson
Grant L. Iverson
Development of a Machine-Learning-Based Classifier for the Identification of Head and Body Impacts in Elite Level Australian Rules Football Players
description Background: Exposure to thousands of head and body impacts during a career in contact and collision sports may contribute to current or later life issues related to brain health. Wearable technology enables the measurement of impact exposure. The validation of impact detection is required for accurate exposure monitoring. In this study, we present a method of automatic identification (classification) of head and body impacts using an instrumented mouthguard, video-verified impacts, and machine-learning algorithms.Methods: Time series data were collected via the Nexus A9 mouthguard from 60 elite level men (mean age = 26.33; SD = 3.79) and four women (mean age = 25.50; SD = 5.91) from the Australian Rules Football players from eight clubs, participating in 119 games during the 2020 season. Ground truth data labeling on the captures used in this machine learning study was performed through the analysis of game footage by two expert video reviewers using SportCode and Catapult Vision. The visual labeling process occurred independently of the mouthguard time series data. True positive captures (captures where the reviewer directly observed contact between the mouthguard wearer and another player, the ball, or the ground) were defined as hits. Spectral and convolutional kernel based features were extracted from time series data. Performances of untuned classification algorithms from scikit-learn in addition to XGBoost were assessed to select the best performing baseline method for tuning.Results: Based on performance, XGBoost was selected as the classifier algorithm for tuning. A total of 13,712 video verified captures were collected and used to train and validate the classifier. True positive detection ranged from 94.67% in the Test set to 100% in the hold out set. True negatives ranged from 95.65 to 96.83% in the test and rest sets, respectively.Discussion and conclusion: This study suggests the potential for high performing impact classification models to be used for Australian Rules Football and highlights the importance of frequencies <150 Hz for the identification of these impacts.
format article
author Peter Goodin
Peter Goodin
Andrew J. Gardner
Andrew J. Gardner
Andrew J. Gardner
Nasim Dokani
Ben Nizette
Saeed Ahmadizadeh
Suzi Edwards
Suzi Edwards
Suzi Edwards
Grant L. Iverson
Grant L. Iverson
Grant L. Iverson
Grant L. Iverson
Grant L. Iverson
author_facet Peter Goodin
Peter Goodin
Andrew J. Gardner
Andrew J. Gardner
Andrew J. Gardner
Nasim Dokani
Ben Nizette
Saeed Ahmadizadeh
Suzi Edwards
Suzi Edwards
Suzi Edwards
Grant L. Iverson
Grant L. Iverson
Grant L. Iverson
Grant L. Iverson
Grant L. Iverson
author_sort Peter Goodin
title Development of a Machine-Learning-Based Classifier for the Identification of Head and Body Impacts in Elite Level Australian Rules Football Players
title_short Development of a Machine-Learning-Based Classifier for the Identification of Head and Body Impacts in Elite Level Australian Rules Football Players
title_full Development of a Machine-Learning-Based Classifier for the Identification of Head and Body Impacts in Elite Level Australian Rules Football Players
title_fullStr Development of a Machine-Learning-Based Classifier for the Identification of Head and Body Impacts in Elite Level Australian Rules Football Players
title_full_unstemmed Development of a Machine-Learning-Based Classifier for the Identification of Head and Body Impacts in Elite Level Australian Rules Football Players
title_sort development of a machine-learning-based classifier for the identification of head and body impacts in elite level australian rules football players
publisher Frontiers Media S.A.
publishDate 2021
url https://doaj.org/article/deb24f8cbdcb4b3b85cf138b6881ebcd
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