In Arcadia: Landscape filming in a toxic wasteland Game engine affordances and post-game narratives

Videogames, whether immersive simulations or abstract puzzlers, impose their own set of internal logics upon the player. If the player decides to transgress or subvert the rules or normal behaviour without directly affecting the software system itself through modification or hacking, these same inte...

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Auteur principal: Corrado Morgana
Format: article
Langue:EN
Publié: University of Edinburgh 2008
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Accès en ligne:https://doaj.org/article/e016fcdb6a014be09ebaf532f26a0085
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