Beaming into the rat world: enabling real-time interaction between rat and human each at their own scale.

Immersive virtual reality (IVR) typically generates the illusion in participants that they are in the displayed virtual scene where they can experience and interact in events as if they were really happening. Teleoperator (TO) systems place people at a remote physical destination embodied as a robot...

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Autores principales: Jean-Marie Normand, Maria V Sanchez-Vives, Christian Waechter, Elias Giannopoulos, Bernhard Grosswindhager, Bernhard Spanlang, Christoph Guger, Gudrun Klinker, Mandayam A Srinivasan, Mel Slater
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Publicado: Public Library of Science (PLoS) 2012
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Acceso en línea:https://doaj.org/article/e3483edd4d5e45b28f40617b1d823c86
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spelling oai:doaj.org-article:e3483edd4d5e45b28f40617b1d823c862021-11-18T08:10:26ZBeaming into the rat world: enabling real-time interaction between rat and human each at their own scale.1932-620310.1371/journal.pone.0048331https://doaj.org/article/e3483edd4d5e45b28f40617b1d823c862012-01-01T00:00:00Zhttps://www.ncbi.nlm.nih.gov/pmc/articles/pmid/23118987/pdf/?tool=EBIhttps://doaj.org/toc/1932-6203Immersive virtual reality (IVR) typically generates the illusion in participants that they are in the displayed virtual scene where they can experience and interact in events as if they were really happening. Teleoperator (TO) systems place people at a remote physical destination embodied as a robotic device, and where typically participants have the sensation of being at the destination, with the ability to interact with entities there. In this paper, we show how to combine IVR and TO to allow a new class of application. The participant in the IVR is represented in the destination by a physical robot (TO) and simultaneously the remote place and entities within it are represented to the participant in the IVR. Hence, the IVR participant has a normal virtual reality experience, but where his or her actions and behaviour control the remote robot and can therefore have physical consequences. Here, we show how such a system can be deployed to allow a human and a rat to operate together, but the human interacting with the rat on a human scale, and the rat interacting with the human on the rat scale. The human is represented in a rat arena by a small robot that is slaved to the human's movements, whereas the tracked rat is represented to the human in the virtual reality by a humanoid avatar. We describe the system and also a study that was designed to test whether humans can successfully play a game with the rat. The results show that the system functioned well and that the humans were able to interact with the rat to fulfil the tasks of the game. This system opens up the possibility of new applications in the life sciences involving participant observation of and interaction with animals but at human scale.Jean-Marie NormandMaria V Sanchez-VivesChristian WaechterElias GiannopoulosBernhard GrosswindhagerBernhard SpanlangChristoph GugerGudrun KlinkerMandayam A SrinivasanMel SlaterPublic Library of Science (PLoS)articleMedicineRScienceQENPLoS ONE, Vol 7, Iss 10, p e48331 (2012)
institution DOAJ
collection DOAJ
language EN
topic Medicine
R
Science
Q
spellingShingle Medicine
R
Science
Q
Jean-Marie Normand
Maria V Sanchez-Vives
Christian Waechter
Elias Giannopoulos
Bernhard Grosswindhager
Bernhard Spanlang
Christoph Guger
Gudrun Klinker
Mandayam A Srinivasan
Mel Slater
Beaming into the rat world: enabling real-time interaction between rat and human each at their own scale.
description Immersive virtual reality (IVR) typically generates the illusion in participants that they are in the displayed virtual scene where they can experience and interact in events as if they were really happening. Teleoperator (TO) systems place people at a remote physical destination embodied as a robotic device, and where typically participants have the sensation of being at the destination, with the ability to interact with entities there. In this paper, we show how to combine IVR and TO to allow a new class of application. The participant in the IVR is represented in the destination by a physical robot (TO) and simultaneously the remote place and entities within it are represented to the participant in the IVR. Hence, the IVR participant has a normal virtual reality experience, but where his or her actions and behaviour control the remote robot and can therefore have physical consequences. Here, we show how such a system can be deployed to allow a human and a rat to operate together, but the human interacting with the rat on a human scale, and the rat interacting with the human on the rat scale. The human is represented in a rat arena by a small robot that is slaved to the human's movements, whereas the tracked rat is represented to the human in the virtual reality by a humanoid avatar. We describe the system and also a study that was designed to test whether humans can successfully play a game with the rat. The results show that the system functioned well and that the humans were able to interact with the rat to fulfil the tasks of the game. This system opens up the possibility of new applications in the life sciences involving participant observation of and interaction with animals but at human scale.
format article
author Jean-Marie Normand
Maria V Sanchez-Vives
Christian Waechter
Elias Giannopoulos
Bernhard Grosswindhager
Bernhard Spanlang
Christoph Guger
Gudrun Klinker
Mandayam A Srinivasan
Mel Slater
author_facet Jean-Marie Normand
Maria V Sanchez-Vives
Christian Waechter
Elias Giannopoulos
Bernhard Grosswindhager
Bernhard Spanlang
Christoph Guger
Gudrun Klinker
Mandayam A Srinivasan
Mel Slater
author_sort Jean-Marie Normand
title Beaming into the rat world: enabling real-time interaction between rat and human each at their own scale.
title_short Beaming into the rat world: enabling real-time interaction between rat and human each at their own scale.
title_full Beaming into the rat world: enabling real-time interaction between rat and human each at their own scale.
title_fullStr Beaming into the rat world: enabling real-time interaction between rat and human each at their own scale.
title_full_unstemmed Beaming into the rat world: enabling real-time interaction between rat and human each at their own scale.
title_sort beaming into the rat world: enabling real-time interaction between rat and human each at their own scale.
publisher Public Library of Science (PLoS)
publishDate 2012
url https://doaj.org/article/e3483edd4d5e45b28f40617b1d823c86
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