Individual and Interpersonal Factors Associated with the Incidence, Persistence, and Remission of Internet Gaming Disorders Symptoms in an Adolescents Sample

Video game playing behavior has serious consequences for adolescents on a personal, family, social, and academic level. This research aimed to examine risk and protective factors involving incidence, persistence, and remission of gaming disorders symptoms (IGDs) in Spanish adolescents after nine mon...

Descripción completa

Guardado en:
Detalles Bibliográficos
Autores principales: Rosario J. Marrero, Ascensión Fumero, Dolores Voltes, Manuel González, Wenceslao Peñate
Formato: article
Lenguaje:EN
Publicado: MDPI AG 2021
Materias:
R
Acceso en línea:https://doaj.org/article/e5ad6a7a486b43b8a4609e22d1b41fc2
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
id oai:doaj.org-article:e5ad6a7a486b43b8a4609e22d1b41fc2
record_format dspace
spelling oai:doaj.org-article:e5ad6a7a486b43b8a4609e22d1b41fc22021-11-11T16:44:22ZIndividual and Interpersonal Factors Associated with the Incidence, Persistence, and Remission of Internet Gaming Disorders Symptoms in an Adolescents Sample10.3390/ijerph1821116381660-46011661-7827https://doaj.org/article/e5ad6a7a486b43b8a4609e22d1b41fc22021-11-01T00:00:00Zhttps://www.mdpi.com/1660-4601/18/21/11638https://doaj.org/toc/1661-7827https://doaj.org/toc/1660-4601Video game playing behavior has serious consequences for adolescents on a personal, family, social, and academic level. This research aimed to examine risk and protective factors involving incidence, persistence, and remission of gaming disorders symptoms (IGDs) in Spanish adolescents after nine months of follow-up. Data were drawn from self-administered questionnaires completed on two occasions: at the beginning (T1) and end of the academic year (T2). A total of 950 adolescents aged from 11 to 20 years (M = 14, SD = 1.52, 48.5% female) completed the questionnaire at T1, while 550 adolescents aged from 11 to 18 years (M = 13.43, SD = 1.23, 48.9% female) took part in the follow-up study (T2). The incidence, persistence, and remission rates were 6%, 2.7%, and 4.2%, respectively. Significant relationships with IGDs were found between the male gender and studying at a private school in T1 and T2. The findings show that the time spent playing video games during T1 was positively associated with IGDs in T1 and T2. The incidence of IGDs was associated with emotional problems and low family affection. The persistence of IGDs was linked to higher motor impulsivity, agreeableness, and lower family resolve. Remission was related to a decrease in anxiety and hostility as well as an increase in the emotional stability of adolescents. These findings imply that emotional well-being and family adjustment could be relevant for the effective management of gaming behaviors.Rosario J. MarreroAscensión FumeroDolores VoltesManuel GonzálezWenceslao PeñateMDPI AGarticlegaming disorderemotional problemsfamily adjustmentpersonalityimpulsivityhostilityMedicineRENInternational Journal of Environmental Research and Public Health, Vol 18, Iss 11638, p 11638 (2021)
institution DOAJ
collection DOAJ
language EN
topic gaming disorder
emotional problems
family adjustment
personality
impulsivity
hostility
Medicine
R
spellingShingle gaming disorder
emotional problems
family adjustment
personality
impulsivity
hostility
Medicine
R
Rosario J. Marrero
Ascensión Fumero
Dolores Voltes
Manuel González
Wenceslao Peñate
Individual and Interpersonal Factors Associated with the Incidence, Persistence, and Remission of Internet Gaming Disorders Symptoms in an Adolescents Sample
description Video game playing behavior has serious consequences for adolescents on a personal, family, social, and academic level. This research aimed to examine risk and protective factors involving incidence, persistence, and remission of gaming disorders symptoms (IGDs) in Spanish adolescents after nine months of follow-up. Data were drawn from self-administered questionnaires completed on two occasions: at the beginning (T1) and end of the academic year (T2). A total of 950 adolescents aged from 11 to 20 years (M = 14, SD = 1.52, 48.5% female) completed the questionnaire at T1, while 550 adolescents aged from 11 to 18 years (M = 13.43, SD = 1.23, 48.9% female) took part in the follow-up study (T2). The incidence, persistence, and remission rates were 6%, 2.7%, and 4.2%, respectively. Significant relationships with IGDs were found between the male gender and studying at a private school in T1 and T2. The findings show that the time spent playing video games during T1 was positively associated with IGDs in T1 and T2. The incidence of IGDs was associated with emotional problems and low family affection. The persistence of IGDs was linked to higher motor impulsivity, agreeableness, and lower family resolve. Remission was related to a decrease in anxiety and hostility as well as an increase in the emotional stability of adolescents. These findings imply that emotional well-being and family adjustment could be relevant for the effective management of gaming behaviors.
format article
author Rosario J. Marrero
Ascensión Fumero
Dolores Voltes
Manuel González
Wenceslao Peñate
author_facet Rosario J. Marrero
Ascensión Fumero
Dolores Voltes
Manuel González
Wenceslao Peñate
author_sort Rosario J. Marrero
title Individual and Interpersonal Factors Associated with the Incidence, Persistence, and Remission of Internet Gaming Disorders Symptoms in an Adolescents Sample
title_short Individual and Interpersonal Factors Associated with the Incidence, Persistence, and Remission of Internet Gaming Disorders Symptoms in an Adolescents Sample
title_full Individual and Interpersonal Factors Associated with the Incidence, Persistence, and Remission of Internet Gaming Disorders Symptoms in an Adolescents Sample
title_fullStr Individual and Interpersonal Factors Associated with the Incidence, Persistence, and Remission of Internet Gaming Disorders Symptoms in an Adolescents Sample
title_full_unstemmed Individual and Interpersonal Factors Associated with the Incidence, Persistence, and Remission of Internet Gaming Disorders Symptoms in an Adolescents Sample
title_sort individual and interpersonal factors associated with the incidence, persistence, and remission of internet gaming disorders symptoms in an adolescents sample
publisher MDPI AG
publishDate 2021
url https://doaj.org/article/e5ad6a7a486b43b8a4609e22d1b41fc2
work_keys_str_mv AT rosariojmarrero individualandinterpersonalfactorsassociatedwiththeincidencepersistenceandremissionofinternetgamingdisorderssymptomsinanadolescentssample
AT ascensionfumero individualandinterpersonalfactorsassociatedwiththeincidencepersistenceandremissionofinternetgamingdisorderssymptomsinanadolescentssample
AT doloresvoltes individualandinterpersonalfactorsassociatedwiththeincidencepersistenceandremissionofinternetgamingdisorderssymptomsinanadolescentssample
AT manuelgonzalez individualandinterpersonalfactorsassociatedwiththeincidencepersistenceandremissionofinternetgamingdisorderssymptomsinanadolescentssample
AT wenceslaopenate individualandinterpersonalfactorsassociatedwiththeincidencepersistenceandremissionofinternetgamingdisorderssymptomsinanadolescentssample
_version_ 1718432271757737984