A Review of Virtual Reality Applications in an Educational Domain

The use of virtual reality (VR) applications has grown tremendously in recent years. This paper focuses on the review of existing virtual reality applications in higher educational institutions. The VR applications are still not widely used although it helps students in their learning process and en...

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Autores principales: Ghaliya Al Farsi, Azmi bin Mohd. Yusof, Awanis Romli, Ragad M Tawafak, Sohail Iqbal Malik, Jasiya Jabbar, Mohd Ezanee Bin Rsuli
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Lenguaje:EN
Publicado: International Association of Online Engineering (IAOE) 2021
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Acceso en línea:https://doaj.org/article/e63103b1190949c7aea67cce4e936a34
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spelling oai:doaj.org-article:e63103b1190949c7aea67cce4e936a342021-12-02T18:31:20ZA Review of Virtual Reality Applications in an Educational Domain1865-792310.3991/ijim.v15i22.25003https://doaj.org/article/e63103b1190949c7aea67cce4e936a342021-11-01T00:00:00Zhttps://online-journals.org/index.php/i-jim/article/view/25003https://doaj.org/toc/1865-7923The use of virtual reality (VR) applications has grown tremendously in recent years. This paper focuses on the review of existing virtual reality applications in higher educational institutions. The VR applications are still not widely used although it helps students in their learning process and enhances their performance. Moreover, some factors which lead to the limited use of virtual reality are lack of communication, delay in technology development, and weak acquisition of knowledge etc. This paper provides a comprehensive overview of virtual reality applications in educational institutions. The reviewed articles are taken from databases such as Science Direct, Ebscohost, and Scopus. Furthermore, the reviewed eighteen articles are published between 2016 and 2021. The study analyzed the reviewed articles based on different factors such as fields, purpose, targets, methods, citations, factors and limitations. The findings revealed that virtual reality applications can play an important role in the education domain. The reviewed articles highlighted the significant contribution of virtual reality applications in the education domain and their impact on the students' performance. Moreover, the study revealed the important factors used in VR environments such as ease of use, efficiency, interactive environments, effectiveness, and learning environments.Ghaliya Al FarsiAzmi bin Mohd. YusofAwanis RomliRagad M TawafakSohail Iqbal MalikJasiya JabbarMohd Ezanee Bin RsuliInternational Association of Online Engineering (IAOE)articlevirtual reality, higher education, learning environment, student performance.TelecommunicationTK5101-6720ENInternational Journal of Interactive Mobile Technologies, Vol 15, Iss 22, Pp 99-110 (2021)
institution DOAJ
collection DOAJ
language EN
topic virtual reality, higher education, learning environment, student performance.
Telecommunication
TK5101-6720
spellingShingle virtual reality, higher education, learning environment, student performance.
Telecommunication
TK5101-6720
Ghaliya Al Farsi
Azmi bin Mohd. Yusof
Awanis Romli
Ragad M Tawafak
Sohail Iqbal Malik
Jasiya Jabbar
Mohd Ezanee Bin Rsuli
A Review of Virtual Reality Applications in an Educational Domain
description The use of virtual reality (VR) applications has grown tremendously in recent years. This paper focuses on the review of existing virtual reality applications in higher educational institutions. The VR applications are still not widely used although it helps students in their learning process and enhances their performance. Moreover, some factors which lead to the limited use of virtual reality are lack of communication, delay in technology development, and weak acquisition of knowledge etc. This paper provides a comprehensive overview of virtual reality applications in educational institutions. The reviewed articles are taken from databases such as Science Direct, Ebscohost, and Scopus. Furthermore, the reviewed eighteen articles are published between 2016 and 2021. The study analyzed the reviewed articles based on different factors such as fields, purpose, targets, methods, citations, factors and limitations. The findings revealed that virtual reality applications can play an important role in the education domain. The reviewed articles highlighted the significant contribution of virtual reality applications in the education domain and their impact on the students' performance. Moreover, the study revealed the important factors used in VR environments such as ease of use, efficiency, interactive environments, effectiveness, and learning environments.
format article
author Ghaliya Al Farsi
Azmi bin Mohd. Yusof
Awanis Romli
Ragad M Tawafak
Sohail Iqbal Malik
Jasiya Jabbar
Mohd Ezanee Bin Rsuli
author_facet Ghaliya Al Farsi
Azmi bin Mohd. Yusof
Awanis Romli
Ragad M Tawafak
Sohail Iqbal Malik
Jasiya Jabbar
Mohd Ezanee Bin Rsuli
author_sort Ghaliya Al Farsi
title A Review of Virtual Reality Applications in an Educational Domain
title_short A Review of Virtual Reality Applications in an Educational Domain
title_full A Review of Virtual Reality Applications in an Educational Domain
title_fullStr A Review of Virtual Reality Applications in an Educational Domain
title_full_unstemmed A Review of Virtual Reality Applications in an Educational Domain
title_sort review of virtual reality applications in an educational domain
publisher International Association of Online Engineering (IAOE)
publishDate 2021
url https://doaj.org/article/e63103b1190949c7aea67cce4e936a34
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