A Review of Virtual Reality Applications in an Educational Domain
The use of virtual reality (VR) applications has grown tremendously in recent years. This paper focuses on the review of existing virtual reality applications in higher educational institutions. The VR applications are still not widely used although it helps students in their learning process and en...
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International Association of Online Engineering (IAOE)
2021
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oai:doaj.org-article:e63103b1190949c7aea67cce4e936a342021-12-02T18:31:20ZA Review of Virtual Reality Applications in an Educational Domain1865-792310.3991/ijim.v15i22.25003https://doaj.org/article/e63103b1190949c7aea67cce4e936a342021-11-01T00:00:00Zhttps://online-journals.org/index.php/i-jim/article/view/25003https://doaj.org/toc/1865-7923The use of virtual reality (VR) applications has grown tremendously in recent years. This paper focuses on the review of existing virtual reality applications in higher educational institutions. The VR applications are still not widely used although it helps students in their learning process and enhances their performance. Moreover, some factors which lead to the limited use of virtual reality are lack of communication, delay in technology development, and weak acquisition of knowledge etc. This paper provides a comprehensive overview of virtual reality applications in educational institutions. The reviewed articles are taken from databases such as Science Direct, Ebscohost, and Scopus. Furthermore, the reviewed eighteen articles are published between 2016 and 2021. The study analyzed the reviewed articles based on different factors such as fields, purpose, targets, methods, citations, factors and limitations. The findings revealed that virtual reality applications can play an important role in the education domain. The reviewed articles highlighted the significant contribution of virtual reality applications in the education domain and their impact on the students' performance. Moreover, the study revealed the important factors used in VR environments such as ease of use, efficiency, interactive environments, effectiveness, and learning environments.Ghaliya Al FarsiAzmi bin Mohd. YusofAwanis RomliRagad M TawafakSohail Iqbal MalikJasiya JabbarMohd Ezanee Bin RsuliInternational Association of Online Engineering (IAOE)articlevirtual reality, higher education, learning environment, student performance.TelecommunicationTK5101-6720ENInternational Journal of Interactive Mobile Technologies, Vol 15, Iss 22, Pp 99-110 (2021) |
institution |
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DOAJ |
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EN |
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virtual reality, higher education, learning environment, student performance. Telecommunication TK5101-6720 |
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virtual reality, higher education, learning environment, student performance. Telecommunication TK5101-6720 Ghaliya Al Farsi Azmi bin Mohd. Yusof Awanis Romli Ragad M Tawafak Sohail Iqbal Malik Jasiya Jabbar Mohd Ezanee Bin Rsuli A Review of Virtual Reality Applications in an Educational Domain |
description |
The use of virtual reality (VR) applications has grown tremendously in recent years. This paper focuses on the review of existing virtual reality applications in higher educational institutions. The VR applications are still not widely used although it helps students in their learning process and enhances their performance. Moreover, some factors which lead to the limited use of virtual reality are lack of communication, delay in technology development, and weak acquisition of knowledge etc. This paper provides a comprehensive overview of virtual reality applications in educational institutions. The reviewed articles are taken from databases such as Science Direct, Ebscohost, and Scopus. Furthermore, the reviewed eighteen articles are published between 2016 and 2021. The study analyzed the reviewed articles based on different factors such as fields, purpose, targets, methods, citations, factors and limitations. The findings revealed that virtual reality applications can play an important role in the education domain. The reviewed articles highlighted the significant contribution of virtual reality applications in the education domain and their impact on the students' performance. Moreover, the study revealed the important factors used in VR environments such as ease of use, efficiency, interactive environments, effectiveness, and learning environments. |
format |
article |
author |
Ghaliya Al Farsi Azmi bin Mohd. Yusof Awanis Romli Ragad M Tawafak Sohail Iqbal Malik Jasiya Jabbar Mohd Ezanee Bin Rsuli |
author_facet |
Ghaliya Al Farsi Azmi bin Mohd. Yusof Awanis Romli Ragad M Tawafak Sohail Iqbal Malik Jasiya Jabbar Mohd Ezanee Bin Rsuli |
author_sort |
Ghaliya Al Farsi |
title |
A Review of Virtual Reality Applications in an Educational Domain |
title_short |
A Review of Virtual Reality Applications in an Educational Domain |
title_full |
A Review of Virtual Reality Applications in an Educational Domain |
title_fullStr |
A Review of Virtual Reality Applications in an Educational Domain |
title_full_unstemmed |
A Review of Virtual Reality Applications in an Educational Domain |
title_sort |
review of virtual reality applications in an educational domain |
publisher |
International Association of Online Engineering (IAOE) |
publishDate |
2021 |
url |
https://doaj.org/article/e63103b1190949c7aea67cce4e936a34 |
work_keys_str_mv |
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