The Performance of Digital Play

To date, games studies (the academic field that analyses videogames from a humanities perspective) has drawn from the fields of play theory, psychology, sociology, film studies, cyber culture, literary and media theory as well as visual anthropology to map its roots. This paper adds the field of per...

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Autor principal: Emma Westecott
Formato: article
Lenguaje:EN
Publicado: University of Edinburgh 2008
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Acceso en línea:https://doaj.org/article/e81e87c24da1471281388ad8e0cfda02
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spelling oai:doaj.org-article:e81e87c24da1471281388ad8e0cfda022021-11-23T09:46:00ZThe Performance of Digital Play1749-9771https://doaj.org/article/e81e87c24da1471281388ad8e0cfda022008-08-01T00:00:00Zhttp://www.forumjournal.org/article/view/604https://doaj.org/toc/1749-9771To date, games studies (the academic field that analyses videogames from a humanities perspective) has drawn from the fields of play theory, psychology, sociology, film studies, cyber culture, literary and media theory as well as visual anthropology to map its roots. This paper adds the field of performance theory to this family of disciplines in order to better understand the emergent and interdisciplinary field of games studies. These disciplines have hinted at the connection between the discourses surrounding play and aspects of performance and performativity. However, scholars have been less forthcoming in acknowledging the role of performance in play as a subject in its own right, worthy of study. As a starting point to frame the phenomenology of digital play it is useful to look to core elements of a play experience. On the highest level these can be understood as the game object (which consists the game world and its rules), the player subject and the play act (the unifying action that creates a particular performance).Emma WestecottUniversity of EdinburgharticleFine ArtsNLanguage and LiteraturePENForum (2008)
institution DOAJ
collection DOAJ
language EN
topic Fine Arts
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Language and Literature
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spellingShingle Fine Arts
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Language and Literature
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Emma Westecott
The Performance of Digital Play
description To date, games studies (the academic field that analyses videogames from a humanities perspective) has drawn from the fields of play theory, psychology, sociology, film studies, cyber culture, literary and media theory as well as visual anthropology to map its roots. This paper adds the field of performance theory to this family of disciplines in order to better understand the emergent and interdisciplinary field of games studies. These disciplines have hinted at the connection between the discourses surrounding play and aspects of performance and performativity. However, scholars have been less forthcoming in acknowledging the role of performance in play as a subject in its own right, worthy of study. As a starting point to frame the phenomenology of digital play it is useful to look to core elements of a play experience. On the highest level these can be understood as the game object (which consists the game world and its rules), the player subject and the play act (the unifying action that creates a particular performance).
format article
author Emma Westecott
author_facet Emma Westecott
author_sort Emma Westecott
title The Performance of Digital Play
title_short The Performance of Digital Play
title_full The Performance of Digital Play
title_fullStr The Performance of Digital Play
title_full_unstemmed The Performance of Digital Play
title_sort performance of digital play
publisher University of Edinburgh
publishDate 2008
url https://doaj.org/article/e81e87c24da1471281388ad8e0cfda02
work_keys_str_mv AT emmawestecott theperformanceofdigitalplay
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