Virtual Reality Research: Design Virtual Education System for Epidemic (COVID-19) Knowledge to Public

Advances in information and communication technologies have created a range of new products and services for the well-being of society. Virtual Reality (VR) technology has shown enormous potential in educational, commercial, and medical fields. The recent COVID-19 outbreak highlights a poor global p...

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Autores principales: Yongkang Xing, Zhanti Liang, Conor Fahy, Jethro Shell, Kexin Guan, Yuxi Liu, Qian Zhang
Formato: article
Lenguaje:EN
Publicado: MDPI AG 2021
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Acceso en línea:https://doaj.org/article/ea2d63b848bb464794ff964cf5ca5682
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spelling oai:doaj.org-article:ea2d63b848bb464794ff964cf5ca56822021-11-25T16:32:21ZVirtual Reality Research: Design Virtual Education System for Epidemic (COVID-19) Knowledge to Public10.3390/app1122105862076-3417https://doaj.org/article/ea2d63b848bb464794ff964cf5ca56822021-11-01T00:00:00Zhttps://www.mdpi.com/2076-3417/11/22/10586https://doaj.org/toc/2076-3417Advances in information and communication technologies have created a range of new products and services for the well-being of society. Virtual Reality (VR) technology has shown enormous potential in educational, commercial, and medical fields. The recent COVID-19 outbreak highlights a poor global performance in communicating epidemic knowledge to the public. Considering the potential of VR, the research starts from analyzing how to use VR technology to improve public education in COVID-19. The research uses Virtual Storytelling Technology (VST) to promote enthusiasm in user participation. A Plot-based VR education system is proposed in order to provide an immersive, explorative, educational experiences. The system includes three primary modules: the Tutorial Module, the Preparation Module, and the Investigation Module. To remove any potential confusion in the user, the research aims to avoid extremely complicated medical professional content and uses interactive, entertainment methods to improve user participation. In order to evaluate the performance efficiency of the system, we conducted performance evaluations and a user study with 80 participants. Compared with traditional education, the experimental results show that the VR education system can used as an effective educational tool for epidemic (COVID-19) fundamental knowledge. The VR technology can assist government agencies and public organizations to increase public understanding of the spread the epidemic (COVID-19).Yongkang XingZhanti LiangConor FahyJethro ShellKexin GuanYuxi LiuQian ZhangMDPI AGarticlevirtual realityCOVID-19educationinteractive designstorylineuser interfaceTechnologyTEngineering (General). Civil engineering (General)TA1-2040Biology (General)QH301-705.5PhysicsQC1-999ChemistryQD1-999ENApplied Sciences, Vol 11, Iss 10586, p 10586 (2021)
institution DOAJ
collection DOAJ
language EN
topic virtual reality
COVID-19
education
interactive design
storyline
user interface
Technology
T
Engineering (General). Civil engineering (General)
TA1-2040
Biology (General)
QH301-705.5
Physics
QC1-999
Chemistry
QD1-999
spellingShingle virtual reality
COVID-19
education
interactive design
storyline
user interface
Technology
T
Engineering (General). Civil engineering (General)
TA1-2040
Biology (General)
QH301-705.5
Physics
QC1-999
Chemistry
QD1-999
Yongkang Xing
Zhanti Liang
Conor Fahy
Jethro Shell
Kexin Guan
Yuxi Liu
Qian Zhang
Virtual Reality Research: Design Virtual Education System for Epidemic (COVID-19) Knowledge to Public
description Advances in information and communication technologies have created a range of new products and services for the well-being of society. Virtual Reality (VR) technology has shown enormous potential in educational, commercial, and medical fields. The recent COVID-19 outbreak highlights a poor global performance in communicating epidemic knowledge to the public. Considering the potential of VR, the research starts from analyzing how to use VR technology to improve public education in COVID-19. The research uses Virtual Storytelling Technology (VST) to promote enthusiasm in user participation. A Plot-based VR education system is proposed in order to provide an immersive, explorative, educational experiences. The system includes three primary modules: the Tutorial Module, the Preparation Module, and the Investigation Module. To remove any potential confusion in the user, the research aims to avoid extremely complicated medical professional content and uses interactive, entertainment methods to improve user participation. In order to evaluate the performance efficiency of the system, we conducted performance evaluations and a user study with 80 participants. Compared with traditional education, the experimental results show that the VR education system can used as an effective educational tool for epidemic (COVID-19) fundamental knowledge. The VR technology can assist government agencies and public organizations to increase public understanding of the spread the epidemic (COVID-19).
format article
author Yongkang Xing
Zhanti Liang
Conor Fahy
Jethro Shell
Kexin Guan
Yuxi Liu
Qian Zhang
author_facet Yongkang Xing
Zhanti Liang
Conor Fahy
Jethro Shell
Kexin Guan
Yuxi Liu
Qian Zhang
author_sort Yongkang Xing
title Virtual Reality Research: Design Virtual Education System for Epidemic (COVID-19) Knowledge to Public
title_short Virtual Reality Research: Design Virtual Education System for Epidemic (COVID-19) Knowledge to Public
title_full Virtual Reality Research: Design Virtual Education System for Epidemic (COVID-19) Knowledge to Public
title_fullStr Virtual Reality Research: Design Virtual Education System for Epidemic (COVID-19) Knowledge to Public
title_full_unstemmed Virtual Reality Research: Design Virtual Education System for Epidemic (COVID-19) Knowledge to Public
title_sort virtual reality research: design virtual education system for epidemic (covid-19) knowledge to public
publisher MDPI AG
publishDate 2021
url https://doaj.org/article/ea2d63b848bb464794ff964cf5ca5682
work_keys_str_mv AT yongkangxing virtualrealityresearchdesignvirtualeducationsystemforepidemiccovid19knowledgetopublic
AT zhantiliang virtualrealityresearchdesignvirtualeducationsystemforepidemiccovid19knowledgetopublic
AT conorfahy virtualrealityresearchdesignvirtualeducationsystemforepidemiccovid19knowledgetopublic
AT jethroshell virtualrealityresearchdesignvirtualeducationsystemforepidemiccovid19knowledgetopublic
AT kexinguan virtualrealityresearchdesignvirtualeducationsystemforepidemiccovid19knowledgetopublic
AT yuxiliu virtualrealityresearchdesignvirtualeducationsystemforepidemiccovid19knowledgetopublic
AT qianzhang virtualrealityresearchdesignvirtualeducationsystemforepidemiccovid19knowledgetopublic
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