Virtual Reality Research: Design Virtual Education System for Epidemic (COVID-19) Knowledge to Public
Advances in information and communication technologies have created a range of new products and services for the well-being of society. Virtual Reality (VR) technology has shown enormous potential in educational, commercial, and medical fields. The recent COVID-19 outbreak highlights a poor global p...
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MDPI AG
2021
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oai:doaj.org-article:ea2d63b848bb464794ff964cf5ca56822021-11-25T16:32:21ZVirtual Reality Research: Design Virtual Education System for Epidemic (COVID-19) Knowledge to Public10.3390/app1122105862076-3417https://doaj.org/article/ea2d63b848bb464794ff964cf5ca56822021-11-01T00:00:00Zhttps://www.mdpi.com/2076-3417/11/22/10586https://doaj.org/toc/2076-3417Advances in information and communication technologies have created a range of new products and services for the well-being of society. Virtual Reality (VR) technology has shown enormous potential in educational, commercial, and medical fields. The recent COVID-19 outbreak highlights a poor global performance in communicating epidemic knowledge to the public. Considering the potential of VR, the research starts from analyzing how to use VR technology to improve public education in COVID-19. The research uses Virtual Storytelling Technology (VST) to promote enthusiasm in user participation. A Plot-based VR education system is proposed in order to provide an immersive, explorative, educational experiences. The system includes three primary modules: the Tutorial Module, the Preparation Module, and the Investigation Module. To remove any potential confusion in the user, the research aims to avoid extremely complicated medical professional content and uses interactive, entertainment methods to improve user participation. In order to evaluate the performance efficiency of the system, we conducted performance evaluations and a user study with 80 participants. Compared with traditional education, the experimental results show that the VR education system can used as an effective educational tool for epidemic (COVID-19) fundamental knowledge. The VR technology can assist government agencies and public organizations to increase public understanding of the spread the epidemic (COVID-19).Yongkang XingZhanti LiangConor FahyJethro ShellKexin GuanYuxi LiuQian ZhangMDPI AGarticlevirtual realityCOVID-19educationinteractive designstorylineuser interfaceTechnologyTEngineering (General). Civil engineering (General)TA1-2040Biology (General)QH301-705.5PhysicsQC1-999ChemistryQD1-999ENApplied Sciences, Vol 11, Iss 10586, p 10586 (2021) |
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virtual reality COVID-19 education interactive design storyline user interface Technology T Engineering (General). Civil engineering (General) TA1-2040 Biology (General) QH301-705.5 Physics QC1-999 Chemistry QD1-999 |
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virtual reality COVID-19 education interactive design storyline user interface Technology T Engineering (General). Civil engineering (General) TA1-2040 Biology (General) QH301-705.5 Physics QC1-999 Chemistry QD1-999 Yongkang Xing Zhanti Liang Conor Fahy Jethro Shell Kexin Guan Yuxi Liu Qian Zhang Virtual Reality Research: Design Virtual Education System for Epidemic (COVID-19) Knowledge to Public |
description |
Advances in information and communication technologies have created a range of new products and services for the well-being of society. Virtual Reality (VR) technology has shown enormous potential in educational, commercial, and medical fields. The recent COVID-19 outbreak highlights a poor global performance in communicating epidemic knowledge to the public. Considering the potential of VR, the research starts from analyzing how to use VR technology to improve public education in COVID-19. The research uses Virtual Storytelling Technology (VST) to promote enthusiasm in user participation. A Plot-based VR education system is proposed in order to provide an immersive, explorative, educational experiences. The system includes three primary modules: the Tutorial Module, the Preparation Module, and the Investigation Module. To remove any potential confusion in the user, the research aims to avoid extremely complicated medical professional content and uses interactive, entertainment methods to improve user participation. In order to evaluate the performance efficiency of the system, we conducted performance evaluations and a user study with 80 participants. Compared with traditional education, the experimental results show that the VR education system can used as an effective educational tool for epidemic (COVID-19) fundamental knowledge. The VR technology can assist government agencies and public organizations to increase public understanding of the spread the epidemic (COVID-19). |
format |
article |
author |
Yongkang Xing Zhanti Liang Conor Fahy Jethro Shell Kexin Guan Yuxi Liu Qian Zhang |
author_facet |
Yongkang Xing Zhanti Liang Conor Fahy Jethro Shell Kexin Guan Yuxi Liu Qian Zhang |
author_sort |
Yongkang Xing |
title |
Virtual Reality Research: Design Virtual Education System for Epidemic (COVID-19) Knowledge to Public |
title_short |
Virtual Reality Research: Design Virtual Education System for Epidemic (COVID-19) Knowledge to Public |
title_full |
Virtual Reality Research: Design Virtual Education System for Epidemic (COVID-19) Knowledge to Public |
title_fullStr |
Virtual Reality Research: Design Virtual Education System for Epidemic (COVID-19) Knowledge to Public |
title_full_unstemmed |
Virtual Reality Research: Design Virtual Education System for Epidemic (COVID-19) Knowledge to Public |
title_sort |
virtual reality research: design virtual education system for epidemic (covid-19) knowledge to public |
publisher |
MDPI AG |
publishDate |
2021 |
url |
https://doaj.org/article/ea2d63b848bb464794ff964cf5ca5682 |
work_keys_str_mv |
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