Exploring Interest Formation in English Learning through XploreRAFE+: A Gamified AR Mobile App

The use of gamification and AR technology is found to have the capacity to enhance students’ interest. In this study, the researchers chose a class in a vocational college in China as a specific case that used the gamified AR mobile application, called XploreRAFE+. This study aimed to explore the us...

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Autores principales: Dan Wang, Mas Nida Md Khambari, Su Luan Wong, Abu Bakar Razali
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Lenguaje:EN
Publicado: MDPI AG 2021
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Acceso en línea:https://doaj.org/article/ec1d2fe4e8bf4a03936a721713b0fc3a
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spelling oai:doaj.org-article:ec1d2fe4e8bf4a03936a721713b0fc3a2021-11-25T19:04:23ZExploring Interest Formation in English Learning through XploreRAFE+: A Gamified AR Mobile App10.3390/su1322127922071-1050https://doaj.org/article/ec1d2fe4e8bf4a03936a721713b0fc3a2021-11-01T00:00:00Zhttps://www.mdpi.com/2071-1050/13/22/12792https://doaj.org/toc/2071-1050The use of gamification and AR technology is found to have the capacity to enhance students’ interest. In this study, the researchers chose a class in a vocational college in China as a specific case that used the gamified AR mobile application, called XploreRAFE+. This study aimed to explore the use of XploreRAFE+ in the formation of learners’ interest in order to answer the research question: What is the process of interest formation among vocational college students in a gamified AR environment, and how does it sustain students’ motivation in learning English? The data for the study were collected via observations, interviews, and document analysis. The findings of the study indicated that in a gamified AR environment, vocational college students’ interest was triggered by piquing curiosity. This then led to optimal learning experiences, where eventually the students began to have positive perceptions of English lessons and were motivated to extend learning experience on their own. These three components of interest formation formed a dynamic loop where interest formation was developed in a cyclical process. It is proposed that a cyclical formation of interest developed through a gamified AR environment over time could sustain learners’ motivation.Dan WangMas Nida Md KhambariSu Luan WongAbu Bakar RazaliMDPI AGarticleinterest formationgamificationaugmented realityvocational college studentsEnvironmental effects of industries and plantsTD194-195Renewable energy sourcesTJ807-830Environmental sciencesGE1-350ENSustainability, Vol 13, Iss 12792, p 12792 (2021)
institution DOAJ
collection DOAJ
language EN
topic interest formation
gamification
augmented reality
vocational college students
Environmental effects of industries and plants
TD194-195
Renewable energy sources
TJ807-830
Environmental sciences
GE1-350
spellingShingle interest formation
gamification
augmented reality
vocational college students
Environmental effects of industries and plants
TD194-195
Renewable energy sources
TJ807-830
Environmental sciences
GE1-350
Dan Wang
Mas Nida Md Khambari
Su Luan Wong
Abu Bakar Razali
Exploring Interest Formation in English Learning through XploreRAFE+: A Gamified AR Mobile App
description The use of gamification and AR technology is found to have the capacity to enhance students’ interest. In this study, the researchers chose a class in a vocational college in China as a specific case that used the gamified AR mobile application, called XploreRAFE+. This study aimed to explore the use of XploreRAFE+ in the formation of learners’ interest in order to answer the research question: What is the process of interest formation among vocational college students in a gamified AR environment, and how does it sustain students’ motivation in learning English? The data for the study were collected via observations, interviews, and document analysis. The findings of the study indicated that in a gamified AR environment, vocational college students’ interest was triggered by piquing curiosity. This then led to optimal learning experiences, where eventually the students began to have positive perceptions of English lessons and were motivated to extend learning experience on their own. These three components of interest formation formed a dynamic loop where interest formation was developed in a cyclical process. It is proposed that a cyclical formation of interest developed through a gamified AR environment over time could sustain learners’ motivation.
format article
author Dan Wang
Mas Nida Md Khambari
Su Luan Wong
Abu Bakar Razali
author_facet Dan Wang
Mas Nida Md Khambari
Su Luan Wong
Abu Bakar Razali
author_sort Dan Wang
title Exploring Interest Formation in English Learning through XploreRAFE+: A Gamified AR Mobile App
title_short Exploring Interest Formation in English Learning through XploreRAFE+: A Gamified AR Mobile App
title_full Exploring Interest Formation in English Learning through XploreRAFE+: A Gamified AR Mobile App
title_fullStr Exploring Interest Formation in English Learning through XploreRAFE+: A Gamified AR Mobile App
title_full_unstemmed Exploring Interest Formation in English Learning through XploreRAFE+: A Gamified AR Mobile App
title_sort exploring interest formation in english learning through xplorerafe+: a gamified ar mobile app
publisher MDPI AG
publishDate 2021
url https://doaj.org/article/ec1d2fe4e8bf4a03936a721713b0fc3a
work_keys_str_mv AT danwang exploringinterestformationinenglishlearningthroughxplorerafeagamifiedarmobileapp
AT masnidamdkhambari exploringinterestformationinenglishlearningthroughxplorerafeagamifiedarmobileapp
AT suluanwong exploringinterestformationinenglishlearningthroughxplorerafeagamifiedarmobileapp
AT abubakarrazali exploringinterestformationinenglishlearningthroughxplorerafeagamifiedarmobileapp
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