A Plug&Play approach for modeling and simulating applications in the era of internet of social things

Abstract This article presents an approach to model and simulate Plug&Play social things. Confined into silos, existing (not social) things are restricted to basic operations like sensing and actuating, which deprive them from participating in the satisfaction of complex business applications. C...

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Autores principales: Zakaria Maamar, Mohamed Sellami, Fatma Masmoudi, Muhammad Asim, Abdul Haseeb, Thar Baker, Fadwa Yahya
Formato: article
Lenguaje:EN
Publicado: Wiley 2021
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Acceso en línea:https://doaj.org/article/ed3b68dcfefb46dab153ac157f84fe87
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spelling oai:doaj.org-article:ed3b68dcfefb46dab153ac157f84fe872021-11-22T16:30:22ZA Plug&Play approach for modeling and simulating applications in the era of internet of social things2631-768010.1049/smc2.12005https://doaj.org/article/ed3b68dcfefb46dab153ac157f84fe872021-03-01T00:00:00Zhttps://doi.org/10.1049/smc2.12005https://doaj.org/toc/2631-7680Abstract This article presents an approach to model and simulate Plug&Play social things. Confined into silos, existing (not social) things are restricted to basic operations like sensing and actuating, which deprive them from participating in the satisfaction of complex business applications. Contrarily, social things are expected to engage in collaborative scenarios and to tap into specific relations that connect them to peers when achieving these scenarios. These relations are referred to as complimentary, antagonism, and competition, and allow to develop networks of things. To capitalize on such networks, the approach to model and simulate Plug&Play social things puts forward four stages that are referred to as connecting to demystify social relations between things, influencing to examine the impact of social relations on things, playing to make things perform while considering influence, and incentivizing to reward things based on their performance. A smart system for elderly the care centers has been developed to showcase the technical doability of Plug&Play social things. The system is an integrated development environment allowing IoT engineers to define the collaboration of social things, thanks to a set of drag&drop operations.Zakaria MaamarMohamed SellamiFatma MasmoudiMuhammad AsimAbdul HaseebThar BakerFadwa YahyaWileyarticleEngineering (General). Civil engineering (General)TA1-2040City planningHT165.5-169.9ENIET Smart Cities, Vol 3, Iss 1, Pp 29-40 (2021)
institution DOAJ
collection DOAJ
language EN
topic Engineering (General). Civil engineering (General)
TA1-2040
City planning
HT165.5-169.9
spellingShingle Engineering (General). Civil engineering (General)
TA1-2040
City planning
HT165.5-169.9
Zakaria Maamar
Mohamed Sellami
Fatma Masmoudi
Muhammad Asim
Abdul Haseeb
Thar Baker
Fadwa Yahya
A Plug&Play approach for modeling and simulating applications in the era of internet of social things
description Abstract This article presents an approach to model and simulate Plug&Play social things. Confined into silos, existing (not social) things are restricted to basic operations like sensing and actuating, which deprive them from participating in the satisfaction of complex business applications. Contrarily, social things are expected to engage in collaborative scenarios and to tap into specific relations that connect them to peers when achieving these scenarios. These relations are referred to as complimentary, antagonism, and competition, and allow to develop networks of things. To capitalize on such networks, the approach to model and simulate Plug&Play social things puts forward four stages that are referred to as connecting to demystify social relations between things, influencing to examine the impact of social relations on things, playing to make things perform while considering influence, and incentivizing to reward things based on their performance. A smart system for elderly the care centers has been developed to showcase the technical doability of Plug&Play social things. The system is an integrated development environment allowing IoT engineers to define the collaboration of social things, thanks to a set of drag&drop operations.
format article
author Zakaria Maamar
Mohamed Sellami
Fatma Masmoudi
Muhammad Asim
Abdul Haseeb
Thar Baker
Fadwa Yahya
author_facet Zakaria Maamar
Mohamed Sellami
Fatma Masmoudi
Muhammad Asim
Abdul Haseeb
Thar Baker
Fadwa Yahya
author_sort Zakaria Maamar
title A Plug&Play approach for modeling and simulating applications in the era of internet of social things
title_short A Plug&Play approach for modeling and simulating applications in the era of internet of social things
title_full A Plug&Play approach for modeling and simulating applications in the era of internet of social things
title_fullStr A Plug&Play approach for modeling and simulating applications in the era of internet of social things
title_full_unstemmed A Plug&Play approach for modeling and simulating applications in the era of internet of social things
title_sort plug&play approach for modeling and simulating applications in the era of internet of social things
publisher Wiley
publishDate 2021
url https://doaj.org/article/ed3b68dcfefb46dab153ac157f84fe87
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