PERMAINAN PUZZLE MEMPENGARUHI PERKEMBANGAN KECERDASAN VISUAL-SPATIAL ANAK USIA 4-5 TAHUN DI TK AL-FATH DESA KEBOAN ANOM GEDANGAN SIDOARJO
One of the Visual-spatial intelligence development of children aged 4-5 years is a child can recognize up to 12 kinds of colours, in fact it is still found children aged 4-5 are not able to recognize colours properly. From preliminary data obtained 35.4% of children aged 4-5 years in visual-spatial...
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Universitas Nahdlatul Ulama Surabaya
2018
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oai:doaj.org-article:edb40b9af8564928ab01b306538936fb2021-12-02T02:27:40ZPERMAINAN PUZZLE MEMPENGARUHI PERKEMBANGAN KECERDASAN VISUAL-SPATIAL ANAK USIA 4-5 TAHUN DI TK AL-FATH DESA KEBOAN ANOM GEDANGAN SIDOARJO1978-67432477-394810.33086/jhs.v7i2.507https://doaj.org/article/edb40b9af8564928ab01b306538936fb2018-04-01T00:00:00Zhttp://journal2.unusa.ac.id/index.php/JHS/article/view/507https://doaj.org/toc/1978-6743https://doaj.org/toc/2477-3948One of the Visual-spatial intelligence development of children aged 4-5 years is a child can recognize up to 12 kinds of colours, in fact it is still found children aged 4-5 are not able to recognize colours properly. From preliminary data obtained 35.4% of children aged 4-5 years in visual-spatial intelligence development of children, they were not able to recognize colours properly. The purpose of this study was to determine the effect of a puzzle game on visual-spatial intelligence development of children aged 4-5 years. This study was conducted in Al-Fath kindergarten. Study design use pre experimental with one group pretest-posttest design. The population were children aged 4-5 years in kindergarten Al-Fath by 150 children with 30 respondents taken by simple random sampling. Independent variable is puzzle game and the dependent variable is the development of children's visual-spatial intelligence. Data were collected use observation sheets then analyzed by statistically test of paired sample t test with significance level a <0.05.The results showed there is an increasing (13.4%) very good and (20%) good of visual-spatial intelligence after giving intervention. Obtained r = 0.000 < a = 0.05 so rejected, which means there is a puzzle game influence on the development of visual-spatial intelligence of children aged 4-5 years in kindergarten Al-Fath Keboan Anom village Gedangan Sidoarjo.From study results concluded that the puzzle can be used as a medium of learning to improve children's visual-spatial intelligence. It is recommended to use puzzle and parents can facilitate educational games for children and accompany them.Devi Ayu AnjaniSiti NurjanahUniversitas Nahdlatul Ulama Surabayaarticlepermainan puzzleperkembangan kecerdasan visual-spatialNursingRT1-120Medicine (General)R5-920ENIDJurnal Ilmiah Kesehatan, Vol 7, Iss 2 (2018) |
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permainan puzzle perkembangan kecerdasan visual-spatial Nursing RT1-120 Medicine (General) R5-920 |
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permainan puzzle perkembangan kecerdasan visual-spatial Nursing RT1-120 Medicine (General) R5-920 Devi Ayu Anjani Siti Nurjanah PERMAINAN PUZZLE MEMPENGARUHI PERKEMBANGAN KECERDASAN VISUAL-SPATIAL ANAK USIA 4-5 TAHUN DI TK AL-FATH DESA KEBOAN ANOM GEDANGAN SIDOARJO |
description |
One of the Visual-spatial intelligence development of children aged 4-5 years is a child can recognize up to 12 kinds of colours, in fact it is still found children aged 4-5 are not able to recognize colours properly. From preliminary data obtained 35.4% of children aged 4-5 years in visual-spatial intelligence development of children, they were not able to recognize colours properly. The purpose of this study was to determine the effect of a puzzle game on visual-spatial intelligence development of children aged 4-5 years. This study was conducted in Al-Fath kindergarten. Study design use pre experimental with one group pretest-posttest design. The population were children aged 4-5 years in kindergarten Al-Fath by 150 children with 30 respondents taken by simple random sampling. Independent variable is puzzle game and the dependent variable is the development of children's visual-spatial intelligence. Data were collected use observation sheets then analyzed by statistically test of paired sample t test with significance level a <0.05.The results showed there is an increasing (13.4%) very good and (20%) good of visual-spatial intelligence after giving intervention. Obtained r = 0.000 < a = 0.05 so rejected, which means there is a puzzle game influence on the development of visual-spatial intelligence of children aged 4-5 years in kindergarten Al-Fath Keboan Anom village Gedangan Sidoarjo.From study results concluded that the puzzle can be used as a medium of learning to improve children's visual-spatial intelligence. It is recommended to use puzzle and parents can facilitate educational games for children and accompany them. |
format |
article |
author |
Devi Ayu Anjani Siti Nurjanah |
author_facet |
Devi Ayu Anjani Siti Nurjanah |
author_sort |
Devi Ayu Anjani |
title |
PERMAINAN PUZZLE MEMPENGARUHI PERKEMBANGAN KECERDASAN VISUAL-SPATIAL ANAK USIA 4-5 TAHUN DI TK AL-FATH DESA KEBOAN ANOM GEDANGAN SIDOARJO |
title_short |
PERMAINAN PUZZLE MEMPENGARUHI PERKEMBANGAN KECERDASAN VISUAL-SPATIAL ANAK USIA 4-5 TAHUN DI TK AL-FATH DESA KEBOAN ANOM GEDANGAN SIDOARJO |
title_full |
PERMAINAN PUZZLE MEMPENGARUHI PERKEMBANGAN KECERDASAN VISUAL-SPATIAL ANAK USIA 4-5 TAHUN DI TK AL-FATH DESA KEBOAN ANOM GEDANGAN SIDOARJO |
title_fullStr |
PERMAINAN PUZZLE MEMPENGARUHI PERKEMBANGAN KECERDASAN VISUAL-SPATIAL ANAK USIA 4-5 TAHUN DI TK AL-FATH DESA KEBOAN ANOM GEDANGAN SIDOARJO |
title_full_unstemmed |
PERMAINAN PUZZLE MEMPENGARUHI PERKEMBANGAN KECERDASAN VISUAL-SPATIAL ANAK USIA 4-5 TAHUN DI TK AL-FATH DESA KEBOAN ANOM GEDANGAN SIDOARJO |
title_sort |
permainan puzzle mempengaruhi perkembangan kecerdasan visual-spatial anak usia 4-5 tahun di tk al-fath desa keboan anom gedangan sidoarjo |
publisher |
Universitas Nahdlatul Ulama Surabaya |
publishDate |
2018 |
url |
https://doaj.org/article/edb40b9af8564928ab01b306538936fb |
work_keys_str_mv |
AT deviayuanjani permainanpuzzlemempengaruhiperkembangankecerdasanvisualspatialanakusia45tahunditkalfathdesakeboananomgedangansidoarjo AT sitinurjanah permainanpuzzlemempengaruhiperkembangankecerdasanvisualspatialanakusia45tahunditkalfathdesakeboananomgedangansidoarjo |
_version_ |
1718402504174075904 |