PERMAINAN PUZZLE MEMPENGARUHI PERKEMBANGAN KECERDASAN VISUAL-SPATIAL ANAK USIA 4-5 TAHUN DI TK AL-FATH DESA KEBOAN ANOM GEDANGAN SIDOARJO

One of the Visual-spatial intelligence development of children aged 4-5 years is a child can recognize up to 12 kinds of colours, in fact it is still found children aged 4-5 are not able to recognize colours properly. From preliminary data obtained 35.4% of children aged 4-5 years in visual-spatial...

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Autores principales: Devi Ayu Anjani, Siti Nurjanah
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Publicado: Universitas Nahdlatul Ulama Surabaya 2018
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Acceso en línea:https://doaj.org/article/edb40b9af8564928ab01b306538936fb
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spelling oai:doaj.org-article:edb40b9af8564928ab01b306538936fb2021-12-02T02:27:40ZPERMAINAN PUZZLE MEMPENGARUHI PERKEMBANGAN KECERDASAN VISUAL-SPATIAL ANAK USIA 4-5 TAHUN DI TK AL-FATH DESA KEBOAN ANOM GEDANGAN SIDOARJO1978-67432477-394810.33086/jhs.v7i2.507https://doaj.org/article/edb40b9af8564928ab01b306538936fb2018-04-01T00:00:00Zhttp://journal2.unusa.ac.id/index.php/JHS/article/view/507https://doaj.org/toc/1978-6743https://doaj.org/toc/2477-3948One of the Visual-spatial intelligence development of children aged 4-5 years is a child can recognize up to 12 kinds of colours, in fact it is still found children aged 4-5 are not able to recognize colours properly. From preliminary data obtained 35.4% of children aged 4-5 years in visual-spatial intelligence development of children, they were not able to recognize colours properly. The purpose of this study was to determine the effect of a puzzle game on visual-spatial intelligence development of children aged 4-5 years. This study was conducted in Al-Fath kindergarten.  Study design use pre experimental with one group pretest-posttest design. The population were children aged 4-5 years in kindergarten Al-Fath by 150 children with 30 respondents taken by simple random sampling. Independent variable is puzzle game and the dependent variable is the development of children's visual-spatial intelligence. Data were collected use observation sheets then analyzed by statistically test of paired sample t test with significance level a <0.05.The results showed there is an increasing (13.4%) very good and (20%) good of visual-spatial intelligence after giving intervention. Obtained r = 0.000 < a = 0.05 so  rejected, which means there is a puzzle game influence on the development of visual-spatial intelligence of children aged 4-5 years in kindergarten Al-Fath Keboan Anom village Gedangan Sidoarjo.From study results concluded that the puzzle can be used as a medium of learning to improve children's visual-spatial intelligence. It is recommended to use puzzle and parents can facilitate educational games for children and accompany them.Devi Ayu AnjaniSiti NurjanahUniversitas Nahdlatul Ulama Surabayaarticlepermainan puzzleperkembangan kecerdasan visual-spatialNursingRT1-120Medicine (General)R5-920ENIDJurnal Ilmiah Kesehatan, Vol 7, Iss 2 (2018)
institution DOAJ
collection DOAJ
language EN
ID
topic permainan puzzle
perkembangan kecerdasan visual-spatial
Nursing
RT1-120
Medicine (General)
R5-920
spellingShingle permainan puzzle
perkembangan kecerdasan visual-spatial
Nursing
RT1-120
Medicine (General)
R5-920
Devi Ayu Anjani
Siti Nurjanah
PERMAINAN PUZZLE MEMPENGARUHI PERKEMBANGAN KECERDASAN VISUAL-SPATIAL ANAK USIA 4-5 TAHUN DI TK AL-FATH DESA KEBOAN ANOM GEDANGAN SIDOARJO
description One of the Visual-spatial intelligence development of children aged 4-5 years is a child can recognize up to 12 kinds of colours, in fact it is still found children aged 4-5 are not able to recognize colours properly. From preliminary data obtained 35.4% of children aged 4-5 years in visual-spatial intelligence development of children, they were not able to recognize colours properly. The purpose of this study was to determine the effect of a puzzle game on visual-spatial intelligence development of children aged 4-5 years. This study was conducted in Al-Fath kindergarten.  Study design use pre experimental with one group pretest-posttest design. The population were children aged 4-5 years in kindergarten Al-Fath by 150 children with 30 respondents taken by simple random sampling. Independent variable is puzzle game and the dependent variable is the development of children's visual-spatial intelligence. Data were collected use observation sheets then analyzed by statistically test of paired sample t test with significance level a <0.05.The results showed there is an increasing (13.4%) very good and (20%) good of visual-spatial intelligence after giving intervention. Obtained r = 0.000 < a = 0.05 so  rejected, which means there is a puzzle game influence on the development of visual-spatial intelligence of children aged 4-5 years in kindergarten Al-Fath Keboan Anom village Gedangan Sidoarjo.From study results concluded that the puzzle can be used as a medium of learning to improve children's visual-spatial intelligence. It is recommended to use puzzle and parents can facilitate educational games for children and accompany them.
format article
author Devi Ayu Anjani
Siti Nurjanah
author_facet Devi Ayu Anjani
Siti Nurjanah
author_sort Devi Ayu Anjani
title PERMAINAN PUZZLE MEMPENGARUHI PERKEMBANGAN KECERDASAN VISUAL-SPATIAL ANAK USIA 4-5 TAHUN DI TK AL-FATH DESA KEBOAN ANOM GEDANGAN SIDOARJO
title_short PERMAINAN PUZZLE MEMPENGARUHI PERKEMBANGAN KECERDASAN VISUAL-SPATIAL ANAK USIA 4-5 TAHUN DI TK AL-FATH DESA KEBOAN ANOM GEDANGAN SIDOARJO
title_full PERMAINAN PUZZLE MEMPENGARUHI PERKEMBANGAN KECERDASAN VISUAL-SPATIAL ANAK USIA 4-5 TAHUN DI TK AL-FATH DESA KEBOAN ANOM GEDANGAN SIDOARJO
title_fullStr PERMAINAN PUZZLE MEMPENGARUHI PERKEMBANGAN KECERDASAN VISUAL-SPATIAL ANAK USIA 4-5 TAHUN DI TK AL-FATH DESA KEBOAN ANOM GEDANGAN SIDOARJO
title_full_unstemmed PERMAINAN PUZZLE MEMPENGARUHI PERKEMBANGAN KECERDASAN VISUAL-SPATIAL ANAK USIA 4-5 TAHUN DI TK AL-FATH DESA KEBOAN ANOM GEDANGAN SIDOARJO
title_sort permainan puzzle mempengaruhi perkembangan kecerdasan visual-spatial anak usia 4-5 tahun di tk al-fath desa keboan anom gedangan sidoarjo
publisher Universitas Nahdlatul Ulama Surabaya
publishDate 2018
url https://doaj.org/article/edb40b9af8564928ab01b306538936fb
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AT sitinurjanah permainanpuzzlemempengaruhiperkembangankecerdasanvisualspatialanakusia45tahunditkalfathdesakeboananomgedangansidoarjo
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