Action video game training improves text reading accuracy, rate and comprehension in children with dyslexia: a randomized controlled trial

Abstract Dynamic visual attention training using Action Video Games (AVGs) is a promising intervention for dyslexia. This study investigated the efficacy of 5 h (10 × 30 min) of AVG training in dyslexic children (aged 8–13) using ‘Fruit Ninja’, while exploring whether increasing attentional and eye...

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Autores principales: Jessica L. Peters, Sheila G. Crewther, Melanie J. Murphy, Edith L. Bavin
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Lenguaje:EN
Publicado: Nature Portfolio 2021
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Acceso en línea:https://doaj.org/article/f0322e3ac04349b6b487907d08c560e3
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spelling oai:doaj.org-article:f0322e3ac04349b6b487907d08c560e32021-12-02T17:27:03ZAction video game training improves text reading accuracy, rate and comprehension in children with dyslexia: a randomized controlled trial10.1038/s41598-021-98146-x2045-2322https://doaj.org/article/f0322e3ac04349b6b487907d08c560e32021-09-01T00:00:00Zhttps://doi.org/10.1038/s41598-021-98146-xhttps://doaj.org/toc/2045-2322Abstract Dynamic visual attention training using Action Video Games (AVGs) is a promising intervention for dyslexia. This study investigated the efficacy of 5 h (10 × 30 min) of AVG training in dyslexic children (aged 8–13) using ‘Fruit Ninja’, while exploring whether increasing attentional and eye movement demands enhanced AVG effectiveness. Regular (AVG-R; n = 22) and enhanced AVG training (AVG+; n = 23) were compared to a treatment-as-usual comparison group (n = 19) on reading, rapid naming, eye movements and visuo-temporal processing. Playing ‘Fruit Ninja’ for only 5 h significantly improved reading accuracy, rate, comprehension and rapid naming of both AVG groups, compared to the comparison group, though increasing attentional demands did not enhance AVG efficacy. Participants whose low contrast magnocellular-temporal processing improved most following training also showed significantly greater improvement in reading accuracy. The findings demonstrate a clear role for visual attention in reading and highlight the clinical applicability of AVGs as a fun, motivational and engaging intervention for dyslexia.Jessica L. PetersSheila G. CrewtherMelanie J. MurphyEdith L. BavinNature PortfolioarticleMedicineRScienceQENScientific Reports, Vol 11, Iss 1, Pp 1-11 (2021)
institution DOAJ
collection DOAJ
language EN
topic Medicine
R
Science
Q
spellingShingle Medicine
R
Science
Q
Jessica L. Peters
Sheila G. Crewther
Melanie J. Murphy
Edith L. Bavin
Action video game training improves text reading accuracy, rate and comprehension in children with dyslexia: a randomized controlled trial
description Abstract Dynamic visual attention training using Action Video Games (AVGs) is a promising intervention for dyslexia. This study investigated the efficacy of 5 h (10 × 30 min) of AVG training in dyslexic children (aged 8–13) using ‘Fruit Ninja’, while exploring whether increasing attentional and eye movement demands enhanced AVG effectiveness. Regular (AVG-R; n = 22) and enhanced AVG training (AVG+; n = 23) were compared to a treatment-as-usual comparison group (n = 19) on reading, rapid naming, eye movements and visuo-temporal processing. Playing ‘Fruit Ninja’ for only 5 h significantly improved reading accuracy, rate, comprehension and rapid naming of both AVG groups, compared to the comparison group, though increasing attentional demands did not enhance AVG efficacy. Participants whose low contrast magnocellular-temporal processing improved most following training also showed significantly greater improvement in reading accuracy. The findings demonstrate a clear role for visual attention in reading and highlight the clinical applicability of AVGs as a fun, motivational and engaging intervention for dyslexia.
format article
author Jessica L. Peters
Sheila G. Crewther
Melanie J. Murphy
Edith L. Bavin
author_facet Jessica L. Peters
Sheila G. Crewther
Melanie J. Murphy
Edith L. Bavin
author_sort Jessica L. Peters
title Action video game training improves text reading accuracy, rate and comprehension in children with dyslexia: a randomized controlled trial
title_short Action video game training improves text reading accuracy, rate and comprehension in children with dyslexia: a randomized controlled trial
title_full Action video game training improves text reading accuracy, rate and comprehension in children with dyslexia: a randomized controlled trial
title_fullStr Action video game training improves text reading accuracy, rate and comprehension in children with dyslexia: a randomized controlled trial
title_full_unstemmed Action video game training improves text reading accuracy, rate and comprehension in children with dyslexia: a randomized controlled trial
title_sort action video game training improves text reading accuracy, rate and comprehension in children with dyslexia: a randomized controlled trial
publisher Nature Portfolio
publishDate 2021
url https://doaj.org/article/f0322e3ac04349b6b487907d08c560e3
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