Action video game training improves text reading accuracy, rate and comprehension in children with dyslexia: a randomized controlled trial

Abstract Dynamic visual attention training using Action Video Games (AVGs) is a promising intervention for dyslexia. This study investigated the efficacy of 5 h (10 × 30 min) of AVG training in dyslexic children (aged 8–13) using ‘Fruit Ninja’, while exploring whether increasing attentional and eye...

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Autores principales: Jessica L. Peters, Sheila G. Crewther, Melanie J. Murphy, Edith L. Bavin
Formato: article
Lenguaje:EN
Publicado: Nature Portfolio 2021
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Acceso en línea:https://doaj.org/article/f0322e3ac04349b6b487907d08c560e3
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