The Classification of Children Gadget Addiction: The Employment of Learning Vector Quantization 3

The addiction of children to gadgets has a massive influence on their social growth. Thus, it is essential to note earlier on the addiction of children to such technologies. This study employed the learning vector quantization series 3 to classify the severity of gadget addiction due to the nature o...

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Autores principales: Okfalisa Okfalisa, Elvia Budianita, Musa Irfan, Hidayati Rusnedy, Saktioto Saktioto
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Lenguaje:EN
Publicado: UIR Press 2020
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spelling oai:doaj.org-article:f1d163a066da4ac2948de66622df51442021-11-04T09:52:53ZThe Classification of Children Gadget Addiction: The Employment of Learning Vector Quantization 32528-40612528-405310.25299/itjrd.2021.vol5(2).5681https://doaj.org/article/f1d163a066da4ac2948de66622df51442020-11-01T00:00:00Zhttps://journal.uir.ac.id/index.php/ITJRD/article/view/5681https://doaj.org/toc/2528-4061https://doaj.org/toc/2528-4053The addiction of children to gadgets has a massive influence on their social growth. Thus, it is essential to note earlier on the addiction of children to such technologies. This study employed the learning vector quantization series 3 to classify the severity of gadget addiction due to the nature of this algorithm as one of the supervised artificial neural network methods. By analyzing the literature and interviewing child psychologists, this study highlighted 34 signs of schizophrenia with 2 level classifications. In order to obtain a sample of training and test data, 135 questionnaires were administered to parents as the target respondents. The learning rate parameter (α) used for classification is 0.1, 0.2, 0.3 with window (Ɛ) is 0.2, 0.3, 0.4, and the epsilon values (m) are 0.1, 0.2, 0.3. The confusion matrix revealed that the highest performance of this classification was found in the value of 0.2 learning rate, 0.01 learning rate reduction, window 0.3, and 80:20 of ratio data simulation. This outcome demonstrated the beneficial consequences of Learning Vector Quantization (LVQ) series 3 in the detection of children's gadget addiction.Okfalisa OkfalisaElvia BudianitaMusa IrfanHidayati RusnedySaktioto SaktiotoUIR Pressarticleclassificationneural networksgadget addictionlearning vector quantization 3machine learningComputer softwareQA76.75-76.765Information technologyT58.5-58.64Computer engineering. Computer hardwareTK7885-7895ENIT Journal Research and Development, Vol 5, Iss 2, Pp 158-170 (2020)
institution DOAJ
collection DOAJ
language EN
topic classification
neural networks
gadget addiction
learning vector quantization 3
machine learning
Computer software
QA76.75-76.765
Information technology
T58.5-58.64
Computer engineering. Computer hardware
TK7885-7895
spellingShingle classification
neural networks
gadget addiction
learning vector quantization 3
machine learning
Computer software
QA76.75-76.765
Information technology
T58.5-58.64
Computer engineering. Computer hardware
TK7885-7895
Okfalisa Okfalisa
Elvia Budianita
Musa Irfan
Hidayati Rusnedy
Saktioto Saktioto
The Classification of Children Gadget Addiction: The Employment of Learning Vector Quantization 3
description The addiction of children to gadgets has a massive influence on their social growth. Thus, it is essential to note earlier on the addiction of children to such technologies. This study employed the learning vector quantization series 3 to classify the severity of gadget addiction due to the nature of this algorithm as one of the supervised artificial neural network methods. By analyzing the literature and interviewing child psychologists, this study highlighted 34 signs of schizophrenia with 2 level classifications. In order to obtain a sample of training and test data, 135 questionnaires were administered to parents as the target respondents. The learning rate parameter (α) used for classification is 0.1, 0.2, 0.3 with window (Ɛ) is 0.2, 0.3, 0.4, and the epsilon values (m) are 0.1, 0.2, 0.3. The confusion matrix revealed that the highest performance of this classification was found in the value of 0.2 learning rate, 0.01 learning rate reduction, window 0.3, and 80:20 of ratio data simulation. This outcome demonstrated the beneficial consequences of Learning Vector Quantization (LVQ) series 3 in the detection of children's gadget addiction.
format article
author Okfalisa Okfalisa
Elvia Budianita
Musa Irfan
Hidayati Rusnedy
Saktioto Saktioto
author_facet Okfalisa Okfalisa
Elvia Budianita
Musa Irfan
Hidayati Rusnedy
Saktioto Saktioto
author_sort Okfalisa Okfalisa
title The Classification of Children Gadget Addiction: The Employment of Learning Vector Quantization 3
title_short The Classification of Children Gadget Addiction: The Employment of Learning Vector Quantization 3
title_full The Classification of Children Gadget Addiction: The Employment of Learning Vector Quantization 3
title_fullStr The Classification of Children Gadget Addiction: The Employment of Learning Vector Quantization 3
title_full_unstemmed The Classification of Children Gadget Addiction: The Employment of Learning Vector Quantization 3
title_sort classification of children gadget addiction: the employment of learning vector quantization 3
publisher UIR Press
publishDate 2020
url https://doaj.org/article/f1d163a066da4ac2948de66622df5144
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