Network Analysis for Learners’ Concept Maps While Using Mobile Augmented Reality Gaming

Using mobile augmented reality games in education combines situated and active learning with pleasure. The aim of this research is to analyze the responses expressed by young, middle-aged, and elderly adults about the location-based mobile augmented reality (MAR) games using methods of content analy...

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Autores principales: Konstantina Sdravopoulou, Juan Manuel Muñoz González, María Dolores Hidalgo-Ariza
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Lenguaje:EN
Publicado: MDPI AG 2021
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Acceso en línea:https://doaj.org/article/f28aaf43864a40d0b6c7b4d6a3f6cdd5
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spelling oai:doaj.org-article:f28aaf43864a40d0b6c7b4d6a3f6cdd52021-11-11T15:01:32ZNetwork Analysis for Learners’ Concept Maps While Using Mobile Augmented Reality Gaming10.3390/app112199292076-3417https://doaj.org/article/f28aaf43864a40d0b6c7b4d6a3f6cdd52021-10-01T00:00:00Zhttps://www.mdpi.com/2076-3417/11/21/9929https://doaj.org/toc/2076-3417Using mobile augmented reality games in education combines situated and active learning with pleasure. The aim of this research is to analyze the responses expressed by young, middle-aged, and elderly adults about the location-based mobile augmented reality (MAR) games using methods of content analysis, concept maps, and social network analysis (SNA). The responses to questions related to MAR game Ingress were collected from 36 adult players, aged 20–60, from Greece, and subsequently analyzed by means of content analysis, concept maps, and social network analysis. Our findings show that for question 1 (How do you feel when you endow the geographical space with personal preferences?), there was a differentiation of the answers between age groups with age groups agreeing in pairs, the first two and the last two, while for question 2 (Do you think that the game offers opportunities for learning and teaching geography, building on your previous geographical knowledge?), there was an overlap in responses of participants among age groups. It was also revealed that the MAR games foster a constructivism approach of learning, as their use learning becomes an active, socially supported process of knowledge construction.Konstantina SdravopoulouJuan Manuel Muñoz GonzálezMaría Dolores Hidalgo-ArizaMDPI AGarticlemobile augmented realityMAR gamesnetwork analysisnetworks and educationnetworks and content analysisingressTechnologyTEngineering (General). Civil engineering (General)TA1-2040Biology (General)QH301-705.5PhysicsQC1-999ChemistryQD1-999ENApplied Sciences, Vol 11, Iss 9929, p 9929 (2021)
institution DOAJ
collection DOAJ
language EN
topic mobile augmented reality
MAR games
network analysis
networks and education
networks and content analysis
ingress
Technology
T
Engineering (General). Civil engineering (General)
TA1-2040
Biology (General)
QH301-705.5
Physics
QC1-999
Chemistry
QD1-999
spellingShingle mobile augmented reality
MAR games
network analysis
networks and education
networks and content analysis
ingress
Technology
T
Engineering (General). Civil engineering (General)
TA1-2040
Biology (General)
QH301-705.5
Physics
QC1-999
Chemistry
QD1-999
Konstantina Sdravopoulou
Juan Manuel Muñoz González
María Dolores Hidalgo-Ariza
Network Analysis for Learners’ Concept Maps While Using Mobile Augmented Reality Gaming
description Using mobile augmented reality games in education combines situated and active learning with pleasure. The aim of this research is to analyze the responses expressed by young, middle-aged, and elderly adults about the location-based mobile augmented reality (MAR) games using methods of content analysis, concept maps, and social network analysis (SNA). The responses to questions related to MAR game Ingress were collected from 36 adult players, aged 20–60, from Greece, and subsequently analyzed by means of content analysis, concept maps, and social network analysis. Our findings show that for question 1 (How do you feel when you endow the geographical space with personal preferences?), there was a differentiation of the answers between age groups with age groups agreeing in pairs, the first two and the last two, while for question 2 (Do you think that the game offers opportunities for learning and teaching geography, building on your previous geographical knowledge?), there was an overlap in responses of participants among age groups. It was also revealed that the MAR games foster a constructivism approach of learning, as their use learning becomes an active, socially supported process of knowledge construction.
format article
author Konstantina Sdravopoulou
Juan Manuel Muñoz González
María Dolores Hidalgo-Ariza
author_facet Konstantina Sdravopoulou
Juan Manuel Muñoz González
María Dolores Hidalgo-Ariza
author_sort Konstantina Sdravopoulou
title Network Analysis for Learners’ Concept Maps While Using Mobile Augmented Reality Gaming
title_short Network Analysis for Learners’ Concept Maps While Using Mobile Augmented Reality Gaming
title_full Network Analysis for Learners’ Concept Maps While Using Mobile Augmented Reality Gaming
title_fullStr Network Analysis for Learners’ Concept Maps While Using Mobile Augmented Reality Gaming
title_full_unstemmed Network Analysis for Learners’ Concept Maps While Using Mobile Augmented Reality Gaming
title_sort network analysis for learners’ concept maps while using mobile augmented reality gaming
publisher MDPI AG
publishDate 2021
url https://doaj.org/article/f28aaf43864a40d0b6c7b4d6a3f6cdd5
work_keys_str_mv AT konstantinasdravopoulou networkanalysisforlearnersconceptmapswhileusingmobileaugmentedrealitygaming
AT juanmanuelmunozgonzalez networkanalysisforlearnersconceptmapswhileusingmobileaugmentedrealitygaming
AT mariadoloreshidalgoariza networkanalysisforlearnersconceptmapswhileusingmobileaugmentedrealitygaming
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