Network Analysis for Learners’ Concept Maps While Using Mobile Augmented Reality Gaming
Using mobile augmented reality games in education combines situated and active learning with pleasure. The aim of this research is to analyze the responses expressed by young, middle-aged, and elderly adults about the location-based mobile augmented reality (MAR) games using methods of content analy...
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MDPI AG
2021
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oai:doaj.org-article:f28aaf43864a40d0b6c7b4d6a3f6cdd52021-11-11T15:01:32ZNetwork Analysis for Learners’ Concept Maps While Using Mobile Augmented Reality Gaming10.3390/app112199292076-3417https://doaj.org/article/f28aaf43864a40d0b6c7b4d6a3f6cdd52021-10-01T00:00:00Zhttps://www.mdpi.com/2076-3417/11/21/9929https://doaj.org/toc/2076-3417Using mobile augmented reality games in education combines situated and active learning with pleasure. The aim of this research is to analyze the responses expressed by young, middle-aged, and elderly adults about the location-based mobile augmented reality (MAR) games using methods of content analysis, concept maps, and social network analysis (SNA). The responses to questions related to MAR game Ingress were collected from 36 adult players, aged 20–60, from Greece, and subsequently analyzed by means of content analysis, concept maps, and social network analysis. Our findings show that for question 1 (How do you feel when you endow the geographical space with personal preferences?), there was a differentiation of the answers between age groups with age groups agreeing in pairs, the first two and the last two, while for question 2 (Do you think that the game offers opportunities for learning and teaching geography, building on your previous geographical knowledge?), there was an overlap in responses of participants among age groups. It was also revealed that the MAR games foster a constructivism approach of learning, as their use learning becomes an active, socially supported process of knowledge construction.Konstantina SdravopoulouJuan Manuel Muñoz GonzálezMaría Dolores Hidalgo-ArizaMDPI AGarticlemobile augmented realityMAR gamesnetwork analysisnetworks and educationnetworks and content analysisingressTechnologyTEngineering (General). Civil engineering (General)TA1-2040Biology (General)QH301-705.5PhysicsQC1-999ChemistryQD1-999ENApplied Sciences, Vol 11, Iss 9929, p 9929 (2021) |
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mobile augmented reality MAR games network analysis networks and education networks and content analysis ingress Technology T Engineering (General). Civil engineering (General) TA1-2040 Biology (General) QH301-705.5 Physics QC1-999 Chemistry QD1-999 |
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mobile augmented reality MAR games network analysis networks and education networks and content analysis ingress Technology T Engineering (General). Civil engineering (General) TA1-2040 Biology (General) QH301-705.5 Physics QC1-999 Chemistry QD1-999 Konstantina Sdravopoulou Juan Manuel Muñoz González María Dolores Hidalgo-Ariza Network Analysis for Learners’ Concept Maps While Using Mobile Augmented Reality Gaming |
description |
Using mobile augmented reality games in education combines situated and active learning with pleasure. The aim of this research is to analyze the responses expressed by young, middle-aged, and elderly adults about the location-based mobile augmented reality (MAR) games using methods of content analysis, concept maps, and social network analysis (SNA). The responses to questions related to MAR game Ingress were collected from 36 adult players, aged 20–60, from Greece, and subsequently analyzed by means of content analysis, concept maps, and social network analysis. Our findings show that for question 1 (How do you feel when you endow the geographical space with personal preferences?), there was a differentiation of the answers between age groups with age groups agreeing in pairs, the first two and the last two, while for question 2 (Do you think that the game offers opportunities for learning and teaching geography, building on your previous geographical knowledge?), there was an overlap in responses of participants among age groups. It was also revealed that the MAR games foster a constructivism approach of learning, as their use learning becomes an active, socially supported process of knowledge construction. |
format |
article |
author |
Konstantina Sdravopoulou Juan Manuel Muñoz González María Dolores Hidalgo-Ariza |
author_facet |
Konstantina Sdravopoulou Juan Manuel Muñoz González María Dolores Hidalgo-Ariza |
author_sort |
Konstantina Sdravopoulou |
title |
Network Analysis for Learners’ Concept Maps While Using Mobile Augmented Reality Gaming |
title_short |
Network Analysis for Learners’ Concept Maps While Using Mobile Augmented Reality Gaming |
title_full |
Network Analysis for Learners’ Concept Maps While Using Mobile Augmented Reality Gaming |
title_fullStr |
Network Analysis for Learners’ Concept Maps While Using Mobile Augmented Reality Gaming |
title_full_unstemmed |
Network Analysis for Learners’ Concept Maps While Using Mobile Augmented Reality Gaming |
title_sort |
network analysis for learners’ concept maps while using mobile augmented reality gaming |
publisher |
MDPI AG |
publishDate |
2021 |
url |
https://doaj.org/article/f28aaf43864a40d0b6c7b4d6a3f6cdd5 |
work_keys_str_mv |
AT konstantinasdravopoulou networkanalysisforlearnersconceptmapswhileusingmobileaugmentedrealitygaming AT juanmanuelmunozgonzalez networkanalysisforlearnersconceptmapswhileusingmobileaugmentedrealitygaming AT mariadoloreshidalgoariza networkanalysisforlearnersconceptmapswhileusingmobileaugmentedrealitygaming |
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1718437655916576768 |