Is it possible to use highly realistic virtual reality in the elderly? A feasibility study with image-based rendering

Michel Benoit,1,2 Rachid Guerchouche,3 Pierre-David Petit,1 Emmanuelle Chapoulie,3 Valeria Manera,1 Gaurav Chaurasia,3 George Drettakis,3 Philippe Robert1,4 1EA CoBTeK/IA, University of Nice Sophia Antipolis, 2Clinique de Psychiatrie, Pole des Neurosciences Cliniques, CHU de Nice, 3Institut Nation...

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Autores principales: Benoit M, Guerchouche R, Petit PD, Chapoulie E, Manera V, Chaurasia G, Drettakis G, Robert P
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Publicado: Dove Medical Press 2015
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spelling oai:doaj.org-article:f432734a1f6b47c2860d93c7e3d1b2972021-12-02T01:43:34ZIs it possible to use highly realistic virtual reality in the elderly? A feasibility study with image-based rendering1178-2021https://doaj.org/article/f432734a1f6b47c2860d93c7e3d1b2972015-03-01T00:00:00Zhttp://www.dovepress.com/is-it-possible-to-use-highly-realistic-virtual-reality-in-the-elderly--peer-reviewed-article-NDThttps://doaj.org/toc/1178-2021 Michel Benoit,1,2 Rachid Guerchouche,3 Pierre-David Petit,1 Emmanuelle Chapoulie,3 Valeria Manera,1 Gaurav Chaurasia,3 George Drettakis,3 Philippe Robert1,4 1EA CoBTeK/IA, University of Nice Sophia Antipolis, 2Clinique de Psychiatrie, Pole des Neurosciences Cliniques, CHU de Nice, 3Institut National de Recherche en Informatique et en Automatique, Sophia-Antipolis, 4Centre Mémoire de Ressources et de Recherche, CHU de Nice, Nice, France Background: Virtual reality (VR) opens up a vast number of possibilities in many domains of therapy. The primary objective of the present study was to evaluate the acceptability for elderly subjects of a VR experience using the image-based rendering virtual environment (IBVE) approach and secondly to test the hypothesis that visual cues using VR may enhance the generation of autobiographical memories.Methods: Eighteen healthy volunteers (mean age 68.2 years) presenting memory complaints with a Mini-Mental State Examination score higher than 27 and no history of neuropsychiatric disease were included. Participants were asked to perform an autobiographical fluency task in four conditions. The first condition was a baseline grey screen, the second was a photograph of a well-known location in the participant’s home city (FamPhoto), and the last two conditions displayed VR, ie, a familiar image-based virtual environment (FamIBVE) consisting of an image-based representation of a known landmark square in the center of the city of experimentation (Nice) and an unknown image-based virtual environment (UnknoIBVE), which was captured in a public housing neighborhood containing unrecognizable building fronts. After each of the four experimental conditions, participants filled in self-report questionnaires to assess the task acceptability (levels of emotion, motivation, security, fatigue, and familiarity). CyberSickness and Presence questionnaires were also assessed after the two VR conditions. Autobiographical memory was assessed using a verbal fluency task and quality of the recollection was assessed using the “remember/know” procedure.Results: All subjects completed the experiment. Sense of security and fatigue were not significantly different between the conditions with and without VR. The FamPhoto condition yielded a higher emotion score than the other conditions (P<0.05). The CyberSickness questionnaire showed that participants did not experience sickness during the experiment across the VR conditions. VR stimulates autobiographical memory, as demonstrated by the increased total number of responses on the autobiographical fluency task and the increased number of conscious recollections of memories for familiar versus unknown scenes (P<0.01).Conclusion: The study indicates that VR using the FamIBVE system is well tolerated by the elderly. VR can also stimulate recollections of autobiographical memory and convey familiarity of a given scene, which is an essential requirement for use of VR during reminiscence therapy. Keywords: memory, elderly, virtual reality, image-based rendering, immersive environment, reminiscence therapyBenoit MGuerchouche RPetit PDChapoulie EManera VChaurasia GDrettakis GRobert PDove Medical PressarticleNeurosciences. Biological psychiatry. NeuropsychiatryRC321-571Neurology. Diseases of the nervous systemRC346-429ENNeuropsychiatric Disease and Treatment, Vol 2015, Iss default, Pp 557-563 (2015)
institution DOAJ
collection DOAJ
language EN
topic Neurosciences. Biological psychiatry. Neuropsychiatry
RC321-571
Neurology. Diseases of the nervous system
RC346-429
spellingShingle Neurosciences. Biological psychiatry. Neuropsychiatry
RC321-571
Neurology. Diseases of the nervous system
RC346-429
Benoit M
Guerchouche R
Petit PD
Chapoulie E
Manera V
Chaurasia G
Drettakis G
Robert P
Is it possible to use highly realistic virtual reality in the elderly? A feasibility study with image-based rendering
description Michel Benoit,1,2 Rachid Guerchouche,3 Pierre-David Petit,1 Emmanuelle Chapoulie,3 Valeria Manera,1 Gaurav Chaurasia,3 George Drettakis,3 Philippe Robert1,4 1EA CoBTeK/IA, University of Nice Sophia Antipolis, 2Clinique de Psychiatrie, Pole des Neurosciences Cliniques, CHU de Nice, 3Institut National de Recherche en Informatique et en Automatique, Sophia-Antipolis, 4Centre Mémoire de Ressources et de Recherche, CHU de Nice, Nice, France Background: Virtual reality (VR) opens up a vast number of possibilities in many domains of therapy. The primary objective of the present study was to evaluate the acceptability for elderly subjects of a VR experience using the image-based rendering virtual environment (IBVE) approach and secondly to test the hypothesis that visual cues using VR may enhance the generation of autobiographical memories.Methods: Eighteen healthy volunteers (mean age 68.2 years) presenting memory complaints with a Mini-Mental State Examination score higher than 27 and no history of neuropsychiatric disease were included. Participants were asked to perform an autobiographical fluency task in four conditions. The first condition was a baseline grey screen, the second was a photograph of a well-known location in the participant’s home city (FamPhoto), and the last two conditions displayed VR, ie, a familiar image-based virtual environment (FamIBVE) consisting of an image-based representation of a known landmark square in the center of the city of experimentation (Nice) and an unknown image-based virtual environment (UnknoIBVE), which was captured in a public housing neighborhood containing unrecognizable building fronts. After each of the four experimental conditions, participants filled in self-report questionnaires to assess the task acceptability (levels of emotion, motivation, security, fatigue, and familiarity). CyberSickness and Presence questionnaires were also assessed after the two VR conditions. Autobiographical memory was assessed using a verbal fluency task and quality of the recollection was assessed using the “remember/know” procedure.Results: All subjects completed the experiment. Sense of security and fatigue were not significantly different between the conditions with and without VR. The FamPhoto condition yielded a higher emotion score than the other conditions (P<0.05). The CyberSickness questionnaire showed that participants did not experience sickness during the experiment across the VR conditions. VR stimulates autobiographical memory, as demonstrated by the increased total number of responses on the autobiographical fluency task and the increased number of conscious recollections of memories for familiar versus unknown scenes (P<0.01).Conclusion: The study indicates that VR using the FamIBVE system is well tolerated by the elderly. VR can also stimulate recollections of autobiographical memory and convey familiarity of a given scene, which is an essential requirement for use of VR during reminiscence therapy. Keywords: memory, elderly, virtual reality, image-based rendering, immersive environment, reminiscence therapy
format article
author Benoit M
Guerchouche R
Petit PD
Chapoulie E
Manera V
Chaurasia G
Drettakis G
Robert P
author_facet Benoit M
Guerchouche R
Petit PD
Chapoulie E
Manera V
Chaurasia G
Drettakis G
Robert P
author_sort Benoit M
title Is it possible to use highly realistic virtual reality in the elderly? A feasibility study with image-based rendering
title_short Is it possible to use highly realistic virtual reality in the elderly? A feasibility study with image-based rendering
title_full Is it possible to use highly realistic virtual reality in the elderly? A feasibility study with image-based rendering
title_fullStr Is it possible to use highly realistic virtual reality in the elderly? A feasibility study with image-based rendering
title_full_unstemmed Is it possible to use highly realistic virtual reality in the elderly? A feasibility study with image-based rendering
title_sort is it possible to use highly realistic virtual reality in the elderly? a feasibility study with image-based rendering
publisher Dove Medical Press
publishDate 2015
url https://doaj.org/article/f432734a1f6b47c2860d93c7e3d1b297
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