Et si les jeux vidéo servaient à comprendre la géographie ?

After board games, video games are adapted, used for teaching and continuous formation. The present analysis of two game series, Sim City and Civilization, shows that video games available in the trade have triple interest for the geographer, as geographical objects, pedagogical and modelling tools....

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Autores principales: Hovig Ter Minassian, Samuel Rufat
Formato: article
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Publicado: Unité Mixte de Recherche 8504 Géographie-cités 2008
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Acceso en línea:https://doaj.org/article/f438e2fb55f74057b46c88fe3dc8ab4b
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spelling oai:doaj.org-article:f438e2fb55f74057b46c88fe3dc8ab4b2021-12-02T11:20:33ZEt si les jeux vidéo servaient à comprendre la géographie ?1278-336610.4000/cybergeo.17502https://doaj.org/article/f438e2fb55f74057b46c88fe3dc8ab4b2008-03-01T00:00:00Zhttp://journals.openedition.org/cybergeo/17502https://doaj.org/toc/1278-3366After board games, video games are adapted, used for teaching and continuous formation. The present analysis of two game series, Sim City and Civilization, shows that video games available in the trade have triple interest for the geographer, as geographical objects, pedagogical and modelling tools. But if video games appear as powerful tools, the perceptions of the programmers and players which they convey push into wondering about their limits. The video games appear then as a new research field to be explored and at the same time the opportunity for the geographers to consider how to improve an attractive and powerful tool.Hovig Ter MinassianSamuel RufatUnité Mixte de Recherche 8504 Géographie-citésarticleappropriationvideo gameinteractivitypedagogyrepresentationresearchGeography (General)G1-922DEENFRITPTCybergeo (2008)
institution DOAJ
collection DOAJ
language DE
EN
FR
IT
PT
topic appropriation
video game
interactivity
pedagogy
representation
research
Geography (General)
G1-922
spellingShingle appropriation
video game
interactivity
pedagogy
representation
research
Geography (General)
G1-922
Hovig Ter Minassian
Samuel Rufat
Et si les jeux vidéo servaient à comprendre la géographie ?
description After board games, video games are adapted, used for teaching and continuous formation. The present analysis of two game series, Sim City and Civilization, shows that video games available in the trade have triple interest for the geographer, as geographical objects, pedagogical and modelling tools. But if video games appear as powerful tools, the perceptions of the programmers and players which they convey push into wondering about their limits. The video games appear then as a new research field to be explored and at the same time the opportunity for the geographers to consider how to improve an attractive and powerful tool.
format article
author Hovig Ter Minassian
Samuel Rufat
author_facet Hovig Ter Minassian
Samuel Rufat
author_sort Hovig Ter Minassian
title Et si les jeux vidéo servaient à comprendre la géographie ?
title_short Et si les jeux vidéo servaient à comprendre la géographie ?
title_full Et si les jeux vidéo servaient à comprendre la géographie ?
title_fullStr Et si les jeux vidéo servaient à comprendre la géographie ?
title_full_unstemmed Et si les jeux vidéo servaient à comprendre la géographie ?
title_sort et si les jeux vidéo servaient à comprendre la géographie ?
publisher Unité Mixte de Recherche 8504 Géographie-cités
publishDate 2008
url https://doaj.org/article/f438e2fb55f74057b46c88fe3dc8ab4b
work_keys_str_mv AT hovigterminassian etsilesjeuxvideoservaientacomprendrelageographie
AT samuelrufat etsilesjeuxvideoservaientacomprendrelageographie
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