Quantifying Auditory Presence Using Electroencephalography

Presence is used to assess the subjective experience of being in one place when physically situated in another. Recently, the research on presence has gained increasing attention due to the wide use of immersive audio technologies. Currently, the most widely-used measurement of presence is based on...

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Autores principales: Shufeng Zhang, Xuelei Feng, Yong Shen
Formato: article
Lenguaje:EN
Publicado: MDPI AG 2021
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Acceso en línea:https://doaj.org/article/f4ceea45f9c54814b8532cd784a58d79
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spelling oai:doaj.org-article:f4ceea45f9c54814b8532cd784a58d792021-11-11T15:24:27ZQuantifying Auditory Presence Using Electroencephalography10.3390/app1121104612076-3417https://doaj.org/article/f4ceea45f9c54814b8532cd784a58d792021-11-01T00:00:00Zhttps://www.mdpi.com/2076-3417/11/21/10461https://doaj.org/toc/2076-3417Presence is used to assess the subjective experience of being in one place when physically situated in another. Recently, the research on presence has gained increasing attention due to the wide use of immersive audio technologies. Currently, the most widely-used measurement of presence is based on post-experiment self-report questionnaires. It is reliable but imperfect due to the psychological changes caused by the act of answering the questionnaire when immersed in the virtual environment. Therefore, the present work aims to find an objective way to measure presence, and electroencephalography (EEG) was investigated as a possible tool for this objective measurement. In this study, two listening tests were conducted, where eight loudspeakers were used to reproduce urban soundscapes to stimulate auditory presence. Presence was measured by both questionnaires and EEG. Results showed a significant correlation between T/B (Theta/Beta Ratio) extracted from EEG and subjective presence levels assessed by questionnaires, suggesting the possible use of EEG to measure presence objectively. This study could bring some insight for the research of presence, and related technologies, such as VR, video games and immersive audio production.Shufeng ZhangXuelei FengYong ShenMDPI AGarticlepresencequestionnairesEEGTheta/Beta RatioTechnologyTEngineering (General). Civil engineering (General)TA1-2040Biology (General)QH301-705.5PhysicsQC1-999ChemistryQD1-999ENApplied Sciences, Vol 11, Iss 10461, p 10461 (2021)
institution DOAJ
collection DOAJ
language EN
topic presence
questionnaires
EEG
Theta/Beta Ratio
Technology
T
Engineering (General). Civil engineering (General)
TA1-2040
Biology (General)
QH301-705.5
Physics
QC1-999
Chemistry
QD1-999
spellingShingle presence
questionnaires
EEG
Theta/Beta Ratio
Technology
T
Engineering (General). Civil engineering (General)
TA1-2040
Biology (General)
QH301-705.5
Physics
QC1-999
Chemistry
QD1-999
Shufeng Zhang
Xuelei Feng
Yong Shen
Quantifying Auditory Presence Using Electroencephalography
description Presence is used to assess the subjective experience of being in one place when physically situated in another. Recently, the research on presence has gained increasing attention due to the wide use of immersive audio technologies. Currently, the most widely-used measurement of presence is based on post-experiment self-report questionnaires. It is reliable but imperfect due to the psychological changes caused by the act of answering the questionnaire when immersed in the virtual environment. Therefore, the present work aims to find an objective way to measure presence, and electroencephalography (EEG) was investigated as a possible tool for this objective measurement. In this study, two listening tests were conducted, where eight loudspeakers were used to reproduce urban soundscapes to stimulate auditory presence. Presence was measured by both questionnaires and EEG. Results showed a significant correlation between T/B (Theta/Beta Ratio) extracted from EEG and subjective presence levels assessed by questionnaires, suggesting the possible use of EEG to measure presence objectively. This study could bring some insight for the research of presence, and related technologies, such as VR, video games and immersive audio production.
format article
author Shufeng Zhang
Xuelei Feng
Yong Shen
author_facet Shufeng Zhang
Xuelei Feng
Yong Shen
author_sort Shufeng Zhang
title Quantifying Auditory Presence Using Electroencephalography
title_short Quantifying Auditory Presence Using Electroencephalography
title_full Quantifying Auditory Presence Using Electroencephalography
title_fullStr Quantifying Auditory Presence Using Electroencephalography
title_full_unstemmed Quantifying Auditory Presence Using Electroencephalography
title_sort quantifying auditory presence using electroencephalography
publisher MDPI AG
publishDate 2021
url https://doaj.org/article/f4ceea45f9c54814b8532cd784a58d79
work_keys_str_mv AT shufengzhang quantifyingauditorypresenceusingelectroencephalography
AT xueleifeng quantifyingauditorypresenceusingelectroencephalography
AT yongshen quantifyingauditorypresenceusingelectroencephalography
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