Real-Time Depth Video-Based Rendering for 6-DoF HMD Navigation and Light Field Displays
This paper presents a novel approach to provide immersive free navigation with 6 Degrees of Freedom in real-time for natural and virtual scenery, for both static and dynamic content. Stemming from the state-of-the-art in Depth Image-Based Rendering and the OpenGL pipeline, this new View Synthesis me...
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Autores principales: | , , , , |
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Formato: | article |
Lenguaje: | EN |
Publicado: |
IEEE
2021
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Materias: | |
Acceso en línea: | https://doaj.org/article/f52a691319474da299d758aff8137569 |
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Sumario: | This paper presents a novel approach to provide immersive free navigation with 6 Degrees of Freedom in real-time for natural and virtual scenery, for both static and dynamic content. Stemming from the state-of-the-art in Depth Image-Based Rendering and the OpenGL pipeline, this new View Synthesis method achieves free navigation at up to 90 FPS and can take any number of input views with their corresponding depth maps as priors. Video content can be played thanks to GPU decompression, supporting free navigation with full parallax in real-time. To render a novel viewpoint, each selected input view is warped using the camera pose and associated depth map, using an implicit 3D representation. The warped views are then blended all together to generate the chosen virtual view. Various view blending approaches specifically designed to avoid visual artifacts are compared. Using as few as four input views appears to be an optimal trade-off between computation time and quality, allowing to synthesize high-quality stereoscopic views in real-time, offering a genuine immersive virtual reality experience. Additionally, the proposed approach provides high-quality rendering of a 3D scenery on holographic light field displays. Our results are comparable - objectively and subjectively - to the state of the art view synthesis tools NeRF and LLFF, while maintaining an overall lower complexity and real-time rendering. |
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