Real-Time Depth Video-Based Rendering for 6-DoF HMD Navigation and Light Field Displays
This paper presents a novel approach to provide immersive free navigation with 6 Degrees of Freedom in real-time for natural and virtual scenery, for both static and dynamic content. Stemming from the state-of-the-art in Depth Image-Based Rendering and the OpenGL pipeline, this new View Synthesis me...
Guardado en:
Autores principales: | , , , , |
---|---|
Formato: | article |
Lenguaje: | EN |
Publicado: |
IEEE
2021
|
Materias: | |
Acceso en línea: | https://doaj.org/article/f52a691319474da299d758aff8137569 |
Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
id |
oai:doaj.org-article:f52a691319474da299d758aff8137569 |
---|---|
record_format |
dspace |
spelling |
oai:doaj.org-article:f52a691319474da299d758aff81375692021-11-09T00:03:36ZReal-Time Depth Video-Based Rendering for 6-DoF HMD Navigation and Light Field Displays2169-353610.1109/ACCESS.2021.3123529https://doaj.org/article/f52a691319474da299d758aff81375692021-01-01T00:00:00Zhttps://ieeexplore.ieee.org/document/9590541/https://doaj.org/toc/2169-3536This paper presents a novel approach to provide immersive free navigation with 6 Degrees of Freedom in real-time for natural and virtual scenery, for both static and dynamic content. Stemming from the state-of-the-art in Depth Image-Based Rendering and the OpenGL pipeline, this new View Synthesis method achieves free navigation at up to 90 FPS and can take any number of input views with their corresponding depth maps as priors. Video content can be played thanks to GPU decompression, supporting free navigation with full parallax in real-time. To render a novel viewpoint, each selected input view is warped using the camera pose and associated depth map, using an implicit 3D representation. The warped views are then blended all together to generate the chosen virtual view. Various view blending approaches specifically designed to avoid visual artifacts are compared. Using as few as four input views appears to be an optimal trade-off between computation time and quality, allowing to synthesize high-quality stereoscopic views in real-time, offering a genuine immersive virtual reality experience. Additionally, the proposed approach provides high-quality rendering of a 3D scenery on holographic light field displays. Our results are comparable - objectively and subjectively - to the state of the art view synthesis tools NeRF and LLFF, while maintaining an overall lower complexity and real-time rendering.Daniele BonattoSarah FachadaSegolene RoggeAdrian MunteanuGauthier LafruitIEEEarticleVirtual realitystereo image processingstereo visionfree viewpoint navigationreference view synthesizerreal-time view synthesisElectrical engineering. Electronics. Nuclear engineeringTK1-9971ENIEEE Access, Vol 9, Pp 146868-146887 (2021) |
institution |
DOAJ |
collection |
DOAJ |
language |
EN |
topic |
Virtual reality stereo image processing stereo vision free viewpoint navigation reference view synthesizer real-time view synthesis Electrical engineering. Electronics. Nuclear engineering TK1-9971 |
spellingShingle |
Virtual reality stereo image processing stereo vision free viewpoint navigation reference view synthesizer real-time view synthesis Electrical engineering. Electronics. Nuclear engineering TK1-9971 Daniele Bonatto Sarah Fachada Segolene Rogge Adrian Munteanu Gauthier Lafruit Real-Time Depth Video-Based Rendering for 6-DoF HMD Navigation and Light Field Displays |
description |
This paper presents a novel approach to provide immersive free navigation with 6 Degrees of Freedom in real-time for natural and virtual scenery, for both static and dynamic content. Stemming from the state-of-the-art in Depth Image-Based Rendering and the OpenGL pipeline, this new View Synthesis method achieves free navigation at up to 90 FPS and can take any number of input views with their corresponding depth maps as priors. Video content can be played thanks to GPU decompression, supporting free navigation with full parallax in real-time. To render a novel viewpoint, each selected input view is warped using the camera pose and associated depth map, using an implicit 3D representation. The warped views are then blended all together to generate the chosen virtual view. Various view blending approaches specifically designed to avoid visual artifacts are compared. Using as few as four input views appears to be an optimal trade-off between computation time and quality, allowing to synthesize high-quality stereoscopic views in real-time, offering a genuine immersive virtual reality experience. Additionally, the proposed approach provides high-quality rendering of a 3D scenery on holographic light field displays. Our results are comparable - objectively and subjectively - to the state of the art view synthesis tools NeRF and LLFF, while maintaining an overall lower complexity and real-time rendering. |
format |
article |
author |
Daniele Bonatto Sarah Fachada Segolene Rogge Adrian Munteanu Gauthier Lafruit |
author_facet |
Daniele Bonatto Sarah Fachada Segolene Rogge Adrian Munteanu Gauthier Lafruit |
author_sort |
Daniele Bonatto |
title |
Real-Time Depth Video-Based Rendering for 6-DoF HMD Navigation and Light Field Displays |
title_short |
Real-Time Depth Video-Based Rendering for 6-DoF HMD Navigation and Light Field Displays |
title_full |
Real-Time Depth Video-Based Rendering for 6-DoF HMD Navigation and Light Field Displays |
title_fullStr |
Real-Time Depth Video-Based Rendering for 6-DoF HMD Navigation and Light Field Displays |
title_full_unstemmed |
Real-Time Depth Video-Based Rendering for 6-DoF HMD Navigation and Light Field Displays |
title_sort |
real-time depth video-based rendering for 6-dof hmd navigation and light field displays |
publisher |
IEEE |
publishDate |
2021 |
url |
https://doaj.org/article/f52a691319474da299d758aff8137569 |
work_keys_str_mv |
AT danielebonatto realtimedepthvideobasedrenderingfor6dofhmdnavigationandlightfielddisplays AT sarahfachada realtimedepthvideobasedrenderingfor6dofhmdnavigationandlightfielddisplays AT segolenerogge realtimedepthvideobasedrenderingfor6dofhmdnavigationandlightfielddisplays AT adrianmunteanu realtimedepthvideobasedrenderingfor6dofhmdnavigationandlightfielddisplays AT gauthierlafruit realtimedepthvideobasedrenderingfor6dofhmdnavigationandlightfielddisplays |
_version_ |
1718441440955072512 |