The effectiveness of a digital game to improve public perception of dementia: A pretest-posttest evaluation.
The global impact of dementia is a key healthcare priority, and although it is possible to live well with dementia, public perception is often negative. Serious digital games are becoming a credible delivery method to educate/train individuals in the business and health sectors and to challenge perc...
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Autores principales: | Gillian Carter, Christine Brown Wilson, Gary Mitchell |
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Formato: | article |
Lenguaje: | EN |
Publicado: |
Public Library of Science (PLoS)
2021
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Materias: | |
Acceso en línea: | https://doaj.org/article/f5e947406d444b6ca667f14dc89de9ee |
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