Temporalities in Digital Games - A Brief Archaeology

The purpose of this article is to analyze the relationship between digital games and temporality based on the relationship between the technological elements that establish the relationship between player and game. From an arbitrarily established chronology, it is proposed to associate three generat...

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Autores principales: Ednei de Genaro ED, Gustavo H. S. Denani
Formato: article
Lenguaje:EN
Publicado: ScholarWorks @ UMass Amherst 2019
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Acceso en línea:https://doaj.org/article/f5ff046d73994245bb098a414731c675
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spelling oai:doaj.org-article:f5ff046d73994245bb098a414731c6752021-11-17T15:34:44ZTemporalities in Digital Games - A Brief Archaeology10.7275/2pws-yf712380-6109https://doaj.org/article/f5ff046d73994245bb098a414731c6752019-03-01T00:00:00Zhttps://scholarworks.umass.edu/cpo/vol7/iss2/7/https://doaj.org/toc/2380-6109The purpose of this article is to analyze the relationship between digital games and temporality based on the relationship between the technological elements that establish the relationship between player and game. From an arbitrarily established chronology, it is proposed to associate three generations of digital games, each with its respective way of dealing with the value produced by the player, namely: expenditure (arcade), investment (console and PC) and capturemobile games). For this, the analysis of the mobile version of the SimCity franchise is made, comparing some of its features with its PC version.Ednei de Genaro EDGustavo H. S. DenaniScholarWorks @ UMass AmherstarticleLanguage and LiteraturePCommunication. Mass mediaP87-96ENcommunication +1, Vol 7, Iss 2 (2019)
institution DOAJ
collection DOAJ
language EN
topic Language and Literature
P
Communication. Mass media
P87-96
spellingShingle Language and Literature
P
Communication. Mass media
P87-96
Ednei de Genaro ED
Gustavo H. S. Denani
Temporalities in Digital Games - A Brief Archaeology
description The purpose of this article is to analyze the relationship between digital games and temporality based on the relationship between the technological elements that establish the relationship between player and game. From an arbitrarily established chronology, it is proposed to associate three generations of digital games, each with its respective way of dealing with the value produced by the player, namely: expenditure (arcade), investment (console and PC) and capturemobile games). For this, the analysis of the mobile version of the SimCity franchise is made, comparing some of its features with its PC version.
format article
author Ednei de Genaro ED
Gustavo H. S. Denani
author_facet Ednei de Genaro ED
Gustavo H. S. Denani
author_sort Ednei de Genaro ED
title Temporalities in Digital Games - A Brief Archaeology
title_short Temporalities in Digital Games - A Brief Archaeology
title_full Temporalities in Digital Games - A Brief Archaeology
title_fullStr Temporalities in Digital Games - A Brief Archaeology
title_full_unstemmed Temporalities in Digital Games - A Brief Archaeology
title_sort temporalities in digital games - a brief archaeology
publisher ScholarWorks @ UMass Amherst
publishDate 2019
url https://doaj.org/article/f5ff046d73994245bb098a414731c675
work_keys_str_mv AT edneidegenaroed temporalitiesindigitalgamesabriefarchaeology
AT gustavohsdenani temporalitiesindigitalgamesabriefarchaeology
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