Promoting Navigation Health Literacy at the Intersection of Schools and Communities. Development of the Game-Based Intervention Nebolus
Emerging empirical evidence indicates a limited health literacy for a substantial proportion of children and adolescents. Although it is generally agreed upon promoting health literacy as early as possible in the lifespan, there is a lack of interventions addressing children and adolescents and thei...
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Frontiers Media S.A.
2021
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oai:doaj.org-article:f6761092a8584592ac2b5eb0ab4992ce2021-11-17T05:15:52ZPromoting Navigation Health Literacy at the Intersection of Schools and Communities. Development of the Game-Based Intervention Nebolus2296-256510.3389/fpubh.2021.752183https://doaj.org/article/f6761092a8584592ac2b5eb0ab4992ce2021-11-01T00:00:00Zhttps://www.frontiersin.org/articles/10.3389/fpubh.2021.752183/fullhttps://doaj.org/toc/2296-2565Emerging empirical evidence indicates a limited health literacy for a substantial proportion of children and adolescents. Although it is generally agreed upon promoting health literacy as early as possible in the lifespan, there is a lack of interventions addressing children and adolescents and their primary living environments. This article describes the development of Nebolus, a game-based intervention aiming to promote navigation health literacy at the intersection of schools and communities. Its intervention foundation lies in a socio-ecological understanding of health as well as in the Entertainment Education approach. Following an extensive literature search on health-related location-based games, a co-creation process was initiated that involved adolescents, community stakeholders, and design/IT professionals in all phases of the intervention development. The final Nebolus intervention includes three core activities: (1) a Nebolus rally app for adolescents aged 12 to 16 years, (2) an online planning tool allowing local health service providers/professionals to set up own Nebolus rallies, and (3) accompanying teaching material on health literacy in the school setting to be used before and after the Nebolus rallies. This article provides an overview of the intervention layout and discusses strengths and challenges of its development and implementation.Kevin DadaczynskiKevin DadaczynskiVerena KrahDemian FrankElisabeth Zügel-HintzFabrice PöhlmannFrontiers Media S.A.articlenavigational health literacylocation-based games (LBGs)adolescentsschoolscommunitiesPublic aspects of medicineRA1-1270ENFrontiers in Public Health, Vol 9 (2021) |
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navigational health literacy location-based games (LBGs) adolescents schools communities Public aspects of medicine RA1-1270 |
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navigational health literacy location-based games (LBGs) adolescents schools communities Public aspects of medicine RA1-1270 Kevin Dadaczynski Kevin Dadaczynski Verena Krah Demian Frank Elisabeth Zügel-Hintz Fabrice Pöhlmann Promoting Navigation Health Literacy at the Intersection of Schools and Communities. Development of the Game-Based Intervention Nebolus |
description |
Emerging empirical evidence indicates a limited health literacy for a substantial proportion of children and adolescents. Although it is generally agreed upon promoting health literacy as early as possible in the lifespan, there is a lack of interventions addressing children and adolescents and their primary living environments. This article describes the development of Nebolus, a game-based intervention aiming to promote navigation health literacy at the intersection of schools and communities. Its intervention foundation lies in a socio-ecological understanding of health as well as in the Entertainment Education approach. Following an extensive literature search on health-related location-based games, a co-creation process was initiated that involved adolescents, community stakeholders, and design/IT professionals in all phases of the intervention development. The final Nebolus intervention includes three core activities: (1) a Nebolus rally app for adolescents aged 12 to 16 years, (2) an online planning tool allowing local health service providers/professionals to set up own Nebolus rallies, and (3) accompanying teaching material on health literacy in the school setting to be used before and after the Nebolus rallies. This article provides an overview of the intervention layout and discusses strengths and challenges of its development and implementation. |
format |
article |
author |
Kevin Dadaczynski Kevin Dadaczynski Verena Krah Demian Frank Elisabeth Zügel-Hintz Fabrice Pöhlmann |
author_facet |
Kevin Dadaczynski Kevin Dadaczynski Verena Krah Demian Frank Elisabeth Zügel-Hintz Fabrice Pöhlmann |
author_sort |
Kevin Dadaczynski |
title |
Promoting Navigation Health Literacy at the Intersection of Schools and Communities. Development of the Game-Based Intervention Nebolus |
title_short |
Promoting Navigation Health Literacy at the Intersection of Schools and Communities. Development of the Game-Based Intervention Nebolus |
title_full |
Promoting Navigation Health Literacy at the Intersection of Schools and Communities. Development of the Game-Based Intervention Nebolus |
title_fullStr |
Promoting Navigation Health Literacy at the Intersection of Schools and Communities. Development of the Game-Based Intervention Nebolus |
title_full_unstemmed |
Promoting Navigation Health Literacy at the Intersection of Schools and Communities. Development of the Game-Based Intervention Nebolus |
title_sort |
promoting navigation health literacy at the intersection of schools and communities. development of the game-based intervention nebolus |
publisher |
Frontiers Media S.A. |
publishDate |
2021 |
url |
https://doaj.org/article/f6761092a8584592ac2b5eb0ab4992ce |
work_keys_str_mv |
AT kevindadaczynski promotingnavigationhealthliteracyattheintersectionofschoolsandcommunitiesdevelopmentofthegamebasedinterventionnebolus AT kevindadaczynski promotingnavigationhealthliteracyattheintersectionofschoolsandcommunitiesdevelopmentofthegamebasedinterventionnebolus AT verenakrah promotingnavigationhealthliteracyattheintersectionofschoolsandcommunitiesdevelopmentofthegamebasedinterventionnebolus AT demianfrank promotingnavigationhealthliteracyattheintersectionofschoolsandcommunitiesdevelopmentofthegamebasedinterventionnebolus AT elisabethzugelhintz promotingnavigationhealthliteracyattheintersectionofschoolsandcommunitiesdevelopmentofthegamebasedinterventionnebolus AT fabricepohlmann promotingnavigationhealthliteracyattheintersectionofschoolsandcommunitiesdevelopmentofthegamebasedinterventionnebolus |
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