Emotional self-regulation, virtual reality and neurofeedback
The most common mental problems are anxiety disorders, affecting today about 264 million people in the world. The reference treatments present limitations, such as their side effects and long intervention periods. Recently, various approaches have emerged, such as neurofeedback, virtual reality and...
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Elsevier
2021
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oai:doaj.org-article:f744de0ccb2149a7b534c9fe3ef593cb2021-12-01T05:04:11ZEmotional self-regulation, virtual reality and neurofeedback2451-958810.1016/j.chbr.2021.100101https://doaj.org/article/f744de0ccb2149a7b534c9fe3ef593cb2021-08-01T00:00:00Zhttp://www.sciencedirect.com/science/article/pii/S245195882100049Xhttps://doaj.org/toc/2451-9588The most common mental problems are anxiety disorders, affecting today about 264 million people in the world. The reference treatments present limitations, such as their side effects and long intervention periods. Recently, various approaches have emerged, such as neurofeedback, virtual reality and serious games. Objective: This study serves to determine preconditions and requirements for a game development, reusing virtual reality and neurofeedback to enhance the emotional self-regulation competences in individuals with anxiety disorders. Methods: a scoping review was performed to identify the serious games' characteristics, resourcing to neurofeedback existent in this scope; and a focus group to ascertain the specialists' more relevant perspectives about preconditions and requirements integrating a game with these characteristics and objectives. Results/conclusion: the scoping review results illustrate that the combined use of serious games, neurofeedback and virtual reality is still a very residual approach and without consolidated evidence, justifying the importance of further research. The specialists who formed the focus group emphasized, among others, the importance of gradual stimulation, co-creation and personalization of the developing resources.Joana PinheiroRaquel Simões de AlmeidaAntónio MarquesElsevierarticleEmotional self-regulationVirtual realityNeurofeedbackSerious gamesElectronic computers. Computer scienceQA75.5-76.95PsychologyBF1-990ENComputers in Human Behavior Reports, Vol 4, Iss , Pp 100101- (2021) |
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Emotional self-regulation Virtual reality Neurofeedback Serious games Electronic computers. Computer science QA75.5-76.95 Psychology BF1-990 |
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Emotional self-regulation Virtual reality Neurofeedback Serious games Electronic computers. Computer science QA75.5-76.95 Psychology BF1-990 Joana Pinheiro Raquel Simões de Almeida António Marques Emotional self-regulation, virtual reality and neurofeedback |
description |
The most common mental problems are anxiety disorders, affecting today about 264 million people in the world. The reference treatments present limitations, such as their side effects and long intervention periods. Recently, various approaches have emerged, such as neurofeedback, virtual reality and serious games. Objective: This study serves to determine preconditions and requirements for a game development, reusing virtual reality and neurofeedback to enhance the emotional self-regulation competences in individuals with anxiety disorders. Methods: a scoping review was performed to identify the serious games' characteristics, resourcing to neurofeedback existent in this scope; and a focus group to ascertain the specialists' more relevant perspectives about preconditions and requirements integrating a game with these characteristics and objectives. Results/conclusion: the scoping review results illustrate that the combined use of serious games, neurofeedback and virtual reality is still a very residual approach and without consolidated evidence, justifying the importance of further research. The specialists who formed the focus group emphasized, among others, the importance of gradual stimulation, co-creation and personalization of the developing resources. |
format |
article |
author |
Joana Pinheiro Raquel Simões de Almeida António Marques |
author_facet |
Joana Pinheiro Raquel Simões de Almeida António Marques |
author_sort |
Joana Pinheiro |
title |
Emotional self-regulation, virtual reality and neurofeedback |
title_short |
Emotional self-regulation, virtual reality and neurofeedback |
title_full |
Emotional self-regulation, virtual reality and neurofeedback |
title_fullStr |
Emotional self-regulation, virtual reality and neurofeedback |
title_full_unstemmed |
Emotional self-regulation, virtual reality and neurofeedback |
title_sort |
emotional self-regulation, virtual reality and neurofeedback |
publisher |
Elsevier |
publishDate |
2021 |
url |
https://doaj.org/article/f744de0ccb2149a7b534c9fe3ef593cb |
work_keys_str_mv |
AT joanapinheiro emotionalselfregulationvirtualrealityandneurofeedback AT raquelsimoesdealmeida emotionalselfregulationvirtualrealityandneurofeedback AT antoniomarques emotionalselfregulationvirtualrealityandneurofeedback |
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1718405578951229440 |