Designing Lectora Inspire-Based Application as Interactive Multimedia for Teaching Vocabulary of Recount Text

This research aimed to design an appropriate interactive multimedia to support teaching vocabulary of recount texts to tenth-grade students of MAN 2 Pontianak using Lectora Inspire. The interactive multimedia was designed based on the teacher’s interview, analysis of the current syllabus, and the E...

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Autores principales: Yovie Anggara Saputra, Rahayu Apriliaswati, Urai Salam
Formato: article
Lenguaje:EN
Publicado: Faculty of Education and Teacher Training of IAIN Palopo 2021
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Acceso en línea:https://doaj.org/article/f78d4ccc86ef46dfa86808f9679a2e09
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spelling oai:doaj.org-article:f78d4ccc86ef46dfa86808f9679a2e092021-11-13T04:18:36ZDesigning Lectora Inspire-Based Application as Interactive Multimedia for Teaching Vocabulary of Recount Text10.24256/foster-jelt.v2i4.642723-4126https://doaj.org/article/f78d4ccc86ef46dfa86808f9679a2e092021-10-01T00:00:00Zhttps://foster.pbi-iainpalopo.ac.id/index.php/contents/article/view/64https://doaj.org/toc/2723-4126 This research aimed to design an appropriate interactive multimedia to support teaching vocabulary of recount texts to tenth-grade students of MAN 2 Pontianak using Lectora Inspire. The interactive multimedia was designed based on the teacher’s interview, analysis of the current syllabus, and the English textbooks. The writer applied ADDIE as the research model. However, the writer only implemented four phases which were analyzing, designing, developing, and evaluation (ADDE). The product was designed by using Lectora Inspire and some supporting software. The contents of the interactive multimedia were focused on historical recount texts and it was adopted from “Buku Bahasa Inggris Kelas X” Version 2017 that linked to syllabus and learning objectives. The interactive multimedia was completed with some interactive features like feedbacks, navigation buttons, and dictionary. The writer used expert validation to evaluate the product based on the content aspects and the design aspects. It revealed that the product validation ranged from good to very good. Therefore, the interactive multimedia was usable to support teaching and learning processes in MAN 2 Pontianak.         Yovie Anggara SaputraRahayu ApriliaswatiUrai SalamFaculty of Education and Teacher Training of IAIN PalopoarticleLectora InspireInteractive MultimediaRecount TextsTeaching VocabularyLanguage. Linguistic theory. Comparative grammarP101-410English languagePE1-3729ENFOSTER, Vol 2, Iss 4 (2021)
institution DOAJ
collection DOAJ
language EN
topic Lectora Inspire
Interactive Multimedia
Recount Texts
Teaching Vocabulary
Language. Linguistic theory. Comparative grammar
P101-410
English language
PE1-3729
spellingShingle Lectora Inspire
Interactive Multimedia
Recount Texts
Teaching Vocabulary
Language. Linguistic theory. Comparative grammar
P101-410
English language
PE1-3729
Yovie Anggara Saputra
Rahayu Apriliaswati
Urai Salam
Designing Lectora Inspire-Based Application as Interactive Multimedia for Teaching Vocabulary of Recount Text
description This research aimed to design an appropriate interactive multimedia to support teaching vocabulary of recount texts to tenth-grade students of MAN 2 Pontianak using Lectora Inspire. The interactive multimedia was designed based on the teacher’s interview, analysis of the current syllabus, and the English textbooks. The writer applied ADDIE as the research model. However, the writer only implemented four phases which were analyzing, designing, developing, and evaluation (ADDE). The product was designed by using Lectora Inspire and some supporting software. The contents of the interactive multimedia were focused on historical recount texts and it was adopted from “Buku Bahasa Inggris Kelas X” Version 2017 that linked to syllabus and learning objectives. The interactive multimedia was completed with some interactive features like feedbacks, navigation buttons, and dictionary. The writer used expert validation to evaluate the product based on the content aspects and the design aspects. It revealed that the product validation ranged from good to very good. Therefore, the interactive multimedia was usable to support teaching and learning processes in MAN 2 Pontianak.        
format article
author Yovie Anggara Saputra
Rahayu Apriliaswati
Urai Salam
author_facet Yovie Anggara Saputra
Rahayu Apriliaswati
Urai Salam
author_sort Yovie Anggara Saputra
title Designing Lectora Inspire-Based Application as Interactive Multimedia for Teaching Vocabulary of Recount Text
title_short Designing Lectora Inspire-Based Application as Interactive Multimedia for Teaching Vocabulary of Recount Text
title_full Designing Lectora Inspire-Based Application as Interactive Multimedia for Teaching Vocabulary of Recount Text
title_fullStr Designing Lectora Inspire-Based Application as Interactive Multimedia for Teaching Vocabulary of Recount Text
title_full_unstemmed Designing Lectora Inspire-Based Application as Interactive Multimedia for Teaching Vocabulary of Recount Text
title_sort designing lectora inspire-based application as interactive multimedia for teaching vocabulary of recount text
publisher Faculty of Education and Teacher Training of IAIN Palopo
publishDate 2021
url https://doaj.org/article/f78d4ccc86ef46dfa86808f9679a2e09
work_keys_str_mv AT yovieanggarasaputra designinglectorainspirebasedapplicationasinteractivemultimediaforteachingvocabularyofrecounttext
AT rahayuapriliaswati designinglectorainspirebasedapplicationasinteractivemultimediaforteachingvocabularyofrecounttext
AT uraisalam designinglectorainspirebasedapplicationasinteractivemultimediaforteachingvocabularyofrecounttext
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