Designing Lectora Inspire-Based Application as Interactive Multimedia for Teaching Vocabulary of Recount Text
This research aimed to design an appropriate interactive multimedia to support teaching vocabulary of recount texts to tenth-grade students of MAN 2 Pontianak using Lectora Inspire. The interactive multimedia was designed based on the teacher’s interview, analysis of the current syllabus, and the E...
Guardado en:
Autores principales: | , , |
---|---|
Formato: | article |
Lenguaje: | EN |
Publicado: |
Faculty of Education and Teacher Training of IAIN Palopo
2021
|
Materias: | |
Acceso en línea: | https://doaj.org/article/f78d4ccc86ef46dfa86808f9679a2e09 |
Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
id |
oai:doaj.org-article:f78d4ccc86ef46dfa86808f9679a2e09 |
---|---|
record_format |
dspace |
spelling |
oai:doaj.org-article:f78d4ccc86ef46dfa86808f9679a2e092021-11-13T04:18:36ZDesigning Lectora Inspire-Based Application as Interactive Multimedia for Teaching Vocabulary of Recount Text10.24256/foster-jelt.v2i4.642723-4126https://doaj.org/article/f78d4ccc86ef46dfa86808f9679a2e092021-10-01T00:00:00Zhttps://foster.pbi-iainpalopo.ac.id/index.php/contents/article/view/64https://doaj.org/toc/2723-4126 This research aimed to design an appropriate interactive multimedia to support teaching vocabulary of recount texts to tenth-grade students of MAN 2 Pontianak using Lectora Inspire. The interactive multimedia was designed based on the teacher’s interview, analysis of the current syllabus, and the English textbooks. The writer applied ADDIE as the research model. However, the writer only implemented four phases which were analyzing, designing, developing, and evaluation (ADDE). The product was designed by using Lectora Inspire and some supporting software. The contents of the interactive multimedia were focused on historical recount texts and it was adopted from “Buku Bahasa Inggris Kelas X” Version 2017 that linked to syllabus and learning objectives. The interactive multimedia was completed with some interactive features like feedbacks, navigation buttons, and dictionary. The writer used expert validation to evaluate the product based on the content aspects and the design aspects. It revealed that the product validation ranged from good to very good. Therefore, the interactive multimedia was usable to support teaching and learning processes in MAN 2 Pontianak. Yovie Anggara SaputraRahayu ApriliaswatiUrai SalamFaculty of Education and Teacher Training of IAIN PalopoarticleLectora InspireInteractive MultimediaRecount TextsTeaching VocabularyLanguage. Linguistic theory. Comparative grammarP101-410English languagePE1-3729ENFOSTER, Vol 2, Iss 4 (2021) |
institution |
DOAJ |
collection |
DOAJ |
language |
EN |
topic |
Lectora Inspire Interactive Multimedia Recount Texts Teaching Vocabulary Language. Linguistic theory. Comparative grammar P101-410 English language PE1-3729 |
spellingShingle |
Lectora Inspire Interactive Multimedia Recount Texts Teaching Vocabulary Language. Linguistic theory. Comparative grammar P101-410 English language PE1-3729 Yovie Anggara Saputra Rahayu Apriliaswati Urai Salam Designing Lectora Inspire-Based Application as Interactive Multimedia for Teaching Vocabulary of Recount Text |
description |
This research aimed to design an appropriate interactive multimedia to support teaching vocabulary of recount texts to tenth-grade students of MAN 2 Pontianak using Lectora Inspire. The interactive multimedia was designed based on the teacher’s interview, analysis of the current syllabus, and the English textbooks. The writer applied ADDIE as the research model. However, the writer only implemented four phases which were analyzing, designing, developing, and evaluation (ADDE). The product was designed by using Lectora Inspire and some supporting software. The contents of the interactive multimedia were focused on historical recount texts and it was adopted from “Buku Bahasa Inggris Kelas X” Version 2017 that linked to syllabus and learning objectives. The interactive multimedia was completed with some interactive features like feedbacks, navigation buttons, and dictionary. The writer used expert validation to evaluate the product based on the content aspects and the design aspects. It revealed that the product validation ranged from good to very good. Therefore, the interactive multimedia was usable to support teaching and learning processes in MAN 2 Pontianak.
|
format |
article |
author |
Yovie Anggara Saputra Rahayu Apriliaswati Urai Salam |
author_facet |
Yovie Anggara Saputra Rahayu Apriliaswati Urai Salam |
author_sort |
Yovie Anggara Saputra |
title |
Designing Lectora Inspire-Based Application as Interactive Multimedia for Teaching Vocabulary of Recount Text |
title_short |
Designing Lectora Inspire-Based Application as Interactive Multimedia for Teaching Vocabulary of Recount Text |
title_full |
Designing Lectora Inspire-Based Application as Interactive Multimedia for Teaching Vocabulary of Recount Text |
title_fullStr |
Designing Lectora Inspire-Based Application as Interactive Multimedia for Teaching Vocabulary of Recount Text |
title_full_unstemmed |
Designing Lectora Inspire-Based Application as Interactive Multimedia for Teaching Vocabulary of Recount Text |
title_sort |
designing lectora inspire-based application as interactive multimedia for teaching vocabulary of recount text |
publisher |
Faculty of Education and Teacher Training of IAIN Palopo |
publishDate |
2021 |
url |
https://doaj.org/article/f78d4ccc86ef46dfa86808f9679a2e09 |
work_keys_str_mv |
AT yovieanggarasaputra designinglectorainspirebasedapplicationasinteractivemultimediaforteachingvocabularyofrecounttext AT rahayuapriliaswati designinglectorainspirebasedapplicationasinteractivemultimediaforteachingvocabularyofrecounttext AT uraisalam designinglectorainspirebasedapplicationasinteractivemultimediaforteachingvocabularyofrecounttext |
_version_ |
1718430350912258048 |