AgriForEst : un jeu pour élaborer des scénarios sur un terroir villageois d’Afrique Centrale

Companion Modelling (ComMod) is a support method for natural resource management that emerged in response to top-down approaches. Used by practitioners to support stakeholders in conflict resolution, it is also used by researchers to generate with stakeholders’ involvement, knowledge about complex s...

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Autores principales: Églantine Fauvelle, Claude Garcia 
Formato: article
Lenguaje:FR
Publicado: Éditions en environnement VertigO 2018
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Acceso en línea:https://doaj.org/article/fa471548d2974254a864822a11f3125f
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spelling oai:doaj.org-article:fa471548d2974254a864822a11f3125f2021-12-02T09:59:27ZAgriForEst : un jeu pour élaborer des scénarios sur un terroir villageois d’Afrique Centrale1492-844210.4000/vertigo.23245https://doaj.org/article/fa471548d2974254a864822a11f3125f2018-12-01T00:00:00Zhttp://journals.openedition.org/vertigo/23245https://doaj.org/toc/1492-8442Companion Modelling (ComMod) is a support method for natural resource management that emerged in response to top-down approaches. Used by practitioners to support stakeholders in conflict resolution, it is also used by researchers to generate with stakeholders’ involvement, knowledge about complex socio-ecological systems (SES). The approach is well suited to the modelling of systems at the heart of which lies the decision making process of human agents. This study shows how Companion Modelling made it possible to create a research and scenario development tool for the exploration of how a pioneer front operates in a dense forest setting in eastern Cameroon. For three years, a ComMod process was conducted with farmers and hunter-gatherers ; it culminated in the co-construction of the AgriForEst model (Agriculture and Forests in East Cameroon), which was then translated into a board and roleplaying game. Gaming with stakeholders other than those involved in the design served as validation. We present here how the participants took ownership of the tool, and in so doing developed their ability to anticipate future states of their system. Finally, we discuss the signification of the results obtained : the knowledge produced is of a demonstrative nature, and not explanatory. A game session shows how women and men change their strategies, and create new norms, in response to changes, change the forest in the process and are changed in return. AgriForEst shows how a landscape is shaped. One has to play it or see it played to realize it.Églantine FauvelleClaude Garcia Éditions en environnement VertigOarticlecompanion modellingComModparticipatory modellingmulti-agent systemrole-playing gameland use changeEnvironmental sciencesGE1-350FRVertigO, Vol 18, Iss 3 (2018)
institution DOAJ
collection DOAJ
language FR
topic companion modelling
ComMod
participatory modelling
multi-agent system
role-playing game
land use change
Environmental sciences
GE1-350
spellingShingle companion modelling
ComMod
participatory modelling
multi-agent system
role-playing game
land use change
Environmental sciences
GE1-350
Églantine Fauvelle
Claude Garcia 
AgriForEst : un jeu pour élaborer des scénarios sur un terroir villageois d’Afrique Centrale
description Companion Modelling (ComMod) is a support method for natural resource management that emerged in response to top-down approaches. Used by practitioners to support stakeholders in conflict resolution, it is also used by researchers to generate with stakeholders’ involvement, knowledge about complex socio-ecological systems (SES). The approach is well suited to the modelling of systems at the heart of which lies the decision making process of human agents. This study shows how Companion Modelling made it possible to create a research and scenario development tool for the exploration of how a pioneer front operates in a dense forest setting in eastern Cameroon. For three years, a ComMod process was conducted with farmers and hunter-gatherers ; it culminated in the co-construction of the AgriForEst model (Agriculture and Forests in East Cameroon), which was then translated into a board and roleplaying game. Gaming with stakeholders other than those involved in the design served as validation. We present here how the participants took ownership of the tool, and in so doing developed their ability to anticipate future states of their system. Finally, we discuss the signification of the results obtained : the knowledge produced is of a demonstrative nature, and not explanatory. A game session shows how women and men change their strategies, and create new norms, in response to changes, change the forest in the process and are changed in return. AgriForEst shows how a landscape is shaped. One has to play it or see it played to realize it.
format article
author Églantine Fauvelle
Claude Garcia 
author_facet Églantine Fauvelle
Claude Garcia 
author_sort Églantine Fauvelle
title AgriForEst : un jeu pour élaborer des scénarios sur un terroir villageois d’Afrique Centrale
title_short AgriForEst : un jeu pour élaborer des scénarios sur un terroir villageois d’Afrique Centrale
title_full AgriForEst : un jeu pour élaborer des scénarios sur un terroir villageois d’Afrique Centrale
title_fullStr AgriForEst : un jeu pour élaborer des scénarios sur un terroir villageois d’Afrique Centrale
title_full_unstemmed AgriForEst : un jeu pour élaborer des scénarios sur un terroir villageois d’Afrique Centrale
title_sort agriforest : un jeu pour élaborer des scénarios sur un terroir villageois d’afrique centrale
publisher Éditions en environnement VertigO
publishDate 2018
url https://doaj.org/article/fa471548d2974254a864822a11f3125f
work_keys_str_mv AT eglantinefauvelle agriforestunjeupourelaborerdesscenariossurunterroirvillageoisdafriquecentrale
AT claudegarcia agriforestunjeupourelaborerdesscenariossurunterroirvillageoisdafriquecentrale
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