The effect of water immersion on vection in virtual reality

Abstract Research about vection (illusory self-motion) has investigated a wide range of sensory cues and employed various methods and equipment, including use of virtual reality (VR). However, there is currently no research in the field of vection on the impact of floating in water while experiencin...

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Autores principales: Géraldine Fauville, Anna C. M. Queiroz, Erika S. Woolsey, Jonathan W. Kelly, Jeremy N. Bailenson
Formato: article
Lenguaje:EN
Publicado: Nature Portfolio 2021
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Acceso en línea:https://doaj.org/article/fb8cd1a2a7e047d384c63f64e5bd00db
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spelling oai:doaj.org-article:fb8cd1a2a7e047d384c63f64e5bd00db2021-12-02T14:12:42ZThe effect of water immersion on vection in virtual reality10.1038/s41598-020-80100-y2045-2322https://doaj.org/article/fb8cd1a2a7e047d384c63f64e5bd00db2021-01-01T00:00:00Zhttps://doi.org/10.1038/s41598-020-80100-yhttps://doaj.org/toc/2045-2322Abstract Research about vection (illusory self-motion) has investigated a wide range of sensory cues and employed various methods and equipment, including use of virtual reality (VR). However, there is currently no research in the field of vection on the impact of floating in water while experiencing VR. Aquatic immersion presents a new and interesting method to potentially enhance vection by reducing conflicting sensory information that is usually experienced when standing or sitting on a stable surface. This study compares vection, visually induced motion sickness, and presence among participants experiencing VR while standing on the ground or floating in water. Results show that vection was significantly enhanced for the participants in the Water condition, whose judgments of self-displacement were larger than those of participants in the Ground condition. No differences in visually induced motion sickness or presence were found between conditions. We discuss the implication of this new type of VR experience for the fields of VR and vection while also discussing future research questions that emerge from our findings.Géraldine FauvilleAnna C. M. QueirozErika S. WoolseyJonathan W. KellyJeremy N. BailensonNature PortfolioarticleMedicineRScienceQENScientific Reports, Vol 11, Iss 1, Pp 1-13 (2021)
institution DOAJ
collection DOAJ
language EN
topic Medicine
R
Science
Q
spellingShingle Medicine
R
Science
Q
Géraldine Fauville
Anna C. M. Queiroz
Erika S. Woolsey
Jonathan W. Kelly
Jeremy N. Bailenson
The effect of water immersion on vection in virtual reality
description Abstract Research about vection (illusory self-motion) has investigated a wide range of sensory cues and employed various methods and equipment, including use of virtual reality (VR). However, there is currently no research in the field of vection on the impact of floating in water while experiencing VR. Aquatic immersion presents a new and interesting method to potentially enhance vection by reducing conflicting sensory information that is usually experienced when standing or sitting on a stable surface. This study compares vection, visually induced motion sickness, and presence among participants experiencing VR while standing on the ground or floating in water. Results show that vection was significantly enhanced for the participants in the Water condition, whose judgments of self-displacement were larger than those of participants in the Ground condition. No differences in visually induced motion sickness or presence were found between conditions. We discuss the implication of this new type of VR experience for the fields of VR and vection while also discussing future research questions that emerge from our findings.
format article
author Géraldine Fauville
Anna C. M. Queiroz
Erika S. Woolsey
Jonathan W. Kelly
Jeremy N. Bailenson
author_facet Géraldine Fauville
Anna C. M. Queiroz
Erika S. Woolsey
Jonathan W. Kelly
Jeremy N. Bailenson
author_sort Géraldine Fauville
title The effect of water immersion on vection in virtual reality
title_short The effect of water immersion on vection in virtual reality
title_full The effect of water immersion on vection in virtual reality
title_fullStr The effect of water immersion on vection in virtual reality
title_full_unstemmed The effect of water immersion on vection in virtual reality
title_sort effect of water immersion on vection in virtual reality
publisher Nature Portfolio
publishDate 2021
url https://doaj.org/article/fb8cd1a2a7e047d384c63f64e5bd00db
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