A New Edge Betweenness Measure Using a Game Theoretical Approach: An Application to Hierarchical Community Detection

In this paper we formally define the <i>hierarchical clustering network problem</i> (HCNP) as the problem to find a <i>good</i> hierarchical partition of a network. This new problem focuses on the dynamic process of the clustering rather than on the final <i>picture<...

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Autores principales: Daniel Gómez, Javier Castro, Inmaculada Gutiérrez, Rosa Espínola
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Publicado: MDPI AG 2021
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Acceso en línea:https://doaj.org/article/fd0e65f934ed4ea6b21152a459e216aa
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spelling oai:doaj.org-article:fd0e65f934ed4ea6b21152a459e216aa2021-11-11T18:14:24ZA New Edge Betweenness Measure Using a Game Theoretical Approach: An Application to Hierarchical Community Detection10.3390/math92126662227-7390https://doaj.org/article/fd0e65f934ed4ea6b21152a459e216aa2021-10-01T00:00:00Zhttps://www.mdpi.com/2227-7390/9/21/2666https://doaj.org/toc/2227-7390In this paper we formally define the <i>hierarchical clustering network problem</i> (HCNP) as the problem to find a <i>good</i> hierarchical partition of a network. This new problem focuses on the dynamic process of the clustering rather than on the final <i>picture</i> of the clustering process. To address it, we introduce a new hierarchical clustering algorithm in networks, based on a new shortest path betweenness measure. To calculate it, the communication between each pair of nodes is weighed by the importance of the nodes that establish this communication. The weights or importance associated to each pair of nodes are calculated as the Shapley value of a game, named as <i>the linear modularity game.</i> This new measure, (<i>the node-game shortest path betweenness measure</i>), is used to obtain a hierarchical partition of the network by eliminating the link with the highest value. To evaluate the performance of our algorithm, we introduce several criteria that allow us to compare different dendrograms of a network from two point of view: modularity and homogeneity. Finally, we propose a faster algorithm based on a simplification of <i>the node-game shortest path betweenness measure</i>, whose order is quadratic on sparse networks. This fast version is competitive from a computational point of view with other hierarchical fast algorithms, and, in general, it provides better results.Daniel GómezJavier CastroInmaculada GutiérrezRosa EspínolaMDPI AGarticlegame theorygraph theoryhierarchical clustering networkscommunity detection problemsdivisive algorithmsMathematicsQA1-939ENMathematics, Vol 9, Iss 2666, p 2666 (2021)
institution DOAJ
collection DOAJ
language EN
topic game theory
graph theory
hierarchical clustering networks
community detection problems
divisive algorithms
Mathematics
QA1-939
spellingShingle game theory
graph theory
hierarchical clustering networks
community detection problems
divisive algorithms
Mathematics
QA1-939
Daniel Gómez
Javier Castro
Inmaculada Gutiérrez
Rosa Espínola
A New Edge Betweenness Measure Using a Game Theoretical Approach: An Application to Hierarchical Community Detection
description In this paper we formally define the <i>hierarchical clustering network problem</i> (HCNP) as the problem to find a <i>good</i> hierarchical partition of a network. This new problem focuses on the dynamic process of the clustering rather than on the final <i>picture</i> of the clustering process. To address it, we introduce a new hierarchical clustering algorithm in networks, based on a new shortest path betweenness measure. To calculate it, the communication between each pair of nodes is weighed by the importance of the nodes that establish this communication. The weights or importance associated to each pair of nodes are calculated as the Shapley value of a game, named as <i>the linear modularity game.</i> This new measure, (<i>the node-game shortest path betweenness measure</i>), is used to obtain a hierarchical partition of the network by eliminating the link with the highest value. To evaluate the performance of our algorithm, we introduce several criteria that allow us to compare different dendrograms of a network from two point of view: modularity and homogeneity. Finally, we propose a faster algorithm based on a simplification of <i>the node-game shortest path betweenness measure</i>, whose order is quadratic on sparse networks. This fast version is competitive from a computational point of view with other hierarchical fast algorithms, and, in general, it provides better results.
format article
author Daniel Gómez
Javier Castro
Inmaculada Gutiérrez
Rosa Espínola
author_facet Daniel Gómez
Javier Castro
Inmaculada Gutiérrez
Rosa Espínola
author_sort Daniel Gómez
title A New Edge Betweenness Measure Using a Game Theoretical Approach: An Application to Hierarchical Community Detection
title_short A New Edge Betweenness Measure Using a Game Theoretical Approach: An Application to Hierarchical Community Detection
title_full A New Edge Betweenness Measure Using a Game Theoretical Approach: An Application to Hierarchical Community Detection
title_fullStr A New Edge Betweenness Measure Using a Game Theoretical Approach: An Application to Hierarchical Community Detection
title_full_unstemmed A New Edge Betweenness Measure Using a Game Theoretical Approach: An Application to Hierarchical Community Detection
title_sort new edge betweenness measure using a game theoretical approach: an application to hierarchical community detection
publisher MDPI AG
publishDate 2021
url https://doaj.org/article/fd0e65f934ed4ea6b21152a459e216aa
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