How to Improve Customer Engagement: A Comparison of Playing Games on Personal Computers and on Mobile Phones

Abstract: The popularity of multiplayer online battle arena games is closely linked to customer engagement. The purpose is to investigate the influences that individual motivators and environmental antecedents have upon customer engagement and continuous playing games intention, and compare the impa...

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Autores principales: Kang,Kai, Lu,Jinxuan, Guo,Lingyun, Zhao,Jing
Lenguaje:English
Publicado: Universidad de Talca 2020
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Acceso en línea:http://www.scielo.cl/scielo.php?script=sci_arttext&pid=S0718-18762020000200106
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spelling oai:scielo:S0718-187620200002001062019-12-17How to Improve Customer Engagement: A Comparison of Playing Games on Personal Computers and on Mobile PhonesKang,KaiLu,JinxuanGuo,LingyunZhao,Jing Customer engagement Flow experience Perceived control Perceived ease of use Social interaction Triadic reciprocal determinism Multiplayer online battle arena (MOBA) games Abstract: The popularity of multiplayer online battle arena games is closely linked to customer engagement. The purpose is to investigate the influences that individual motivators and environmental antecedents have upon customer engagement and continuous playing games intention, and compare the impacts between playing Multiplayer online battle arena games on personal computers and on mobile phones. A Triadic reciprocal determinism framework was developed to explain the relationship among individual motivator (flow experience), environmental antecedents (technical features and social interaction), individual behavior (continuous playing games intention), and customer engagement within multiplayer online battle arena gaming settings. Altogether 531 questionnaires from multiplayer online battle arena players were collected. Structural equation modeling with Smart-partial least squares was used to evaluate the research model. The findings suggest that the influence of flow experience on customer engagement in personal computers gaming is more significant than that in mobile gaming, while the effects of perceived ease of use and offline social interaction on customer engagement in mobile gaming are comparatively higher. This study indicates the importance of flow experience, perceived control, perceived ease of use, and social interaction in the Multiplayer online battle arena gaming development and the prosperity for better customers engaged, and to enhance customer experience.info:eu-repo/semantics/openAccessUniversidad de TalcaJournal of theoretical and applied electronic commerce research v.15 n.2 20202020-05-01text/htmlhttp://www.scielo.cl/scielo.php?script=sci_arttext&pid=S0718-18762020000200106en10.4067/S0718-18762020000200106
institution Scielo Chile
collection Scielo Chile
language English
topic Customer engagement
Flow experience
Perceived control
Perceived ease of use
Social interaction
Triadic reciprocal determinism
Multiplayer online battle arena (MOBA) games
spellingShingle Customer engagement
Flow experience
Perceived control
Perceived ease of use
Social interaction
Triadic reciprocal determinism
Multiplayer online battle arena (MOBA) games
Kang,Kai
Lu,Jinxuan
Guo,Lingyun
Zhao,Jing
How to Improve Customer Engagement: A Comparison of Playing Games on Personal Computers and on Mobile Phones
description Abstract: The popularity of multiplayer online battle arena games is closely linked to customer engagement. The purpose is to investigate the influences that individual motivators and environmental antecedents have upon customer engagement and continuous playing games intention, and compare the impacts between playing Multiplayer online battle arena games on personal computers and on mobile phones. A Triadic reciprocal determinism framework was developed to explain the relationship among individual motivator (flow experience), environmental antecedents (technical features and social interaction), individual behavior (continuous playing games intention), and customer engagement within multiplayer online battle arena gaming settings. Altogether 531 questionnaires from multiplayer online battle arena players were collected. Structural equation modeling with Smart-partial least squares was used to evaluate the research model. The findings suggest that the influence of flow experience on customer engagement in personal computers gaming is more significant than that in mobile gaming, while the effects of perceived ease of use and offline social interaction on customer engagement in mobile gaming are comparatively higher. This study indicates the importance of flow experience, perceived control, perceived ease of use, and social interaction in the Multiplayer online battle arena gaming development and the prosperity for better customers engaged, and to enhance customer experience.
author Kang,Kai
Lu,Jinxuan
Guo,Lingyun
Zhao,Jing
author_facet Kang,Kai
Lu,Jinxuan
Guo,Lingyun
Zhao,Jing
author_sort Kang,Kai
title How to Improve Customer Engagement: A Comparison of Playing Games on Personal Computers and on Mobile Phones
title_short How to Improve Customer Engagement: A Comparison of Playing Games on Personal Computers and on Mobile Phones
title_full How to Improve Customer Engagement: A Comparison of Playing Games on Personal Computers and on Mobile Phones
title_fullStr How to Improve Customer Engagement: A Comparison of Playing Games on Personal Computers and on Mobile Phones
title_full_unstemmed How to Improve Customer Engagement: A Comparison of Playing Games on Personal Computers and on Mobile Phones
title_sort how to improve customer engagement: a comparison of playing games on personal computers and on mobile phones
publisher Universidad de Talca
publishDate 2020
url http://www.scielo.cl/scielo.php?script=sci_arttext&pid=S0718-18762020000200106
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AT lujinxuan howtoimprovecustomerengagementacomparisonofplayinggamesonpersonalcomputersandonmobilephones
AT guolingyun howtoimprovecustomerengagementacomparisonofplayinggamesonpersonalcomputersandonmobilephones
AT zhaojing howtoimprovecustomerengagementacomparisonofplayinggamesonpersonalcomputersandonmobilephones
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