Mostrando 121 - 140 Resultados de 172 Para Buscar 'X Games', tiempo de consulta: 0.06s Limitar resultados
  1. 121
    por Yohsuke Murase, Seung Ki Baek
    Publicado 2020
    ... for the iterated prisoner’s dilemma and for the iterated three-person public-goods game: By a successful strategy...
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  2. 122
    por E. I. Sychova, A. M. Plotnikova
    Publicado 2018
    ... the possibility of gaming use of self-presentation statements to draw attention to his own figure, to construct...
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  3. 123
    ... economic exchange game. This classification produces an estimate of a subject's depth-of-thought...
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  4. 124
    por Yong-Gang Ye, Xiao-Feng Liu
    Publicado 2021
    ..., including Vertical Nash game model (VNM), firm A Stackelberg game model (FASM), firm B Stackelberg game...
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  5. 125
    por Yingyan Wang, Rui Zeng
    Publicado 2021
    .... The author uses the game evolution method to analyze the mechanism of the internal relationship of innovation...
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  6. 126
    por K. A. Degtyarenko
    Publicado 2018
    .... The essence of the game technique is to restore the original, direct meaning of the lexemes constituting a...
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  7. 127
    ... participants played a cooperative block-stacking game (Jenga), alternating their roles as player and adviser...
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  8. 128
    por Abhishek Behl, Vijay Pereira
    Publicado 2021
    ... The use of game design elements (often called gamification) by firms to engage the customers has...
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  9. 129
    por Mitsuhiro Nakamura, Naoki Masuda
    Publicado 2011
    ... the situations where individuals playing the game have to determine the action possibly without knowing others...
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  10. 130
    por Kaj-Kolja Kleineberg, Dirk Helbing
    Publicado 2017
    ... an evolutionary game where agents share the value generated by successful delivery of information or goods. We...
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  11. 131
  12. 132
    ...Football is ever present in Brazilians’ lives, and, more than a game, it also involves social...
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  13. 133
    ... average growth of in-game wealth. We suggest that our findings motivate a need for explicitly grounding...
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  14. 134
    ... as experts for topics like fashion, sports, or gaming and used their status to cooperate with brands...
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  15. 135
    ... monitoring affect individual behavior? In this study, we used the Cyberball game to induce the social...
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  16. 136
    por E. V. Golovenkina
    Publicado 2017
    ..., comic and serious, game with the reader, organizing the readers’ perception and stimulating his creative...
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  17. 137
    por M. V. Terskikh
    Publicado 2017
    ... as the most important and regularly implemented. As secondary functions, aesthetic, game and delimitation ones...
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  18. 138
    por Svetlana Yu. Rubtsova
    Publicado 2020
    ... or create humorous effect through a language game (human function), identify their group affiliation...
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  19. 139
    ... in the process of We Media information dissemination. It constructs a tripartite evolutionary game model...
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  20. 140
    por A. B. Borunov
    Publicado 2020
    ...”. Various distortion strategies have been proven to be used as a postmodern game with the reader...
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