The educational value of virtual ecologies in Red Dead Redemption 2

Abstract Playing video games is often perceived as the antithesis of engaging with, and learning about, the natural world. Nevertheless, there is growing recognition that digital media is now a central part of many people's lives. This has led to increased efforts to harness the power and popul...

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Auteurs principaux: Edward J. Crowley, Matthew J. Silk, Sarah L. Crowley
Format: article
Langue:EN
Publié: Wiley 2021
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Accès en ligne:https://doaj.org/article/0d0db521a0e841f997f8a530139a0d4c
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