The educational value of virtual ecologies in Red Dead Redemption 2
Abstract Playing video games is often perceived as the antithesis of engaging with, and learning about, the natural world. Nevertheless, there is growing recognition that digital media is now a central part of many people's lives. This has led to increased efforts to harness the power and popul...
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Autores principales: | Edward J. Crowley, Matthew J. Silk, Sarah L. Crowley |
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Formato: | article |
Lenguaje: | EN |
Publicado: |
Wiley
2021
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Materias: | |
Acceso en línea: | https://doaj.org/article/0d0db521a0e841f997f8a530139a0d4c |
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