Gamifying Online Tests to Promote Retrieval-Based Learning

Recent findings have provided strong evidence that retrieval-based learning is an effective strategy for enhancing knowledge retention and long-term meaningful learning, but it is not a preferred learning strategy for the majority of students. The present research analyzes the application of learnin...

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Autor principal: Maristela Petrovic-Dzerdz
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Lenguaje:EN
Publicado: Athabasca University Press 2019
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Acceso en línea:https://doaj.org/article/16e7ae88808043a8a81eae78b73e3f82
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spelling oai:doaj.org-article:16e7ae88808043a8a81eae78b73e3f822021-12-02T17:16:18ZGamifying Online Tests to Promote Retrieval-Based Learning10.19173/irrodl.v20i2.38121492-3831https://doaj.org/article/16e7ae88808043a8a81eae78b73e3f822019-04-01T00:00:00Zhttp://www.irrodl.org/index.php/irrodl/article/view/3812https://doaj.org/toc/1492-3831Recent findings have provided strong evidence that retrieval-based learning is an effective strategy for enhancing knowledge retention and long-term meaningful learning, but it is not a preferred learning strategy for the majority of students. The present research analyzes the application of learning gamification principles in online, open-book, multiple-choice tests in order to motivate students to engage in repeated retrieval-based learning activities. The results reveal a strong positive correlation between the number of successful retrieval attempts in these tests that cover content from the course textbook, and long-term knowledge retention as demonstrated in a live, final, closed-book, cumulative exam consisting of multiple-choice, labeling, definitions, and open-ended questions covering the content of both textbook readings and lectures. The presented results suggest that online, open-book tests designed using gamification principles, even when covering partial course content and one type of questions, are an effective strategy for using educational technology to motivate students to repeatedly engage in retrieval-based learning activities and improve long-term knowledge retention, regardless of the course delivery mode. Maristela Petrovic-DzerdzAthabasca University Pressarticlegamificationretrieval-based learningmultiple-choice testsonlinelearning management systemlearning analyticsSpecial aspects of educationLC8-6691ENInternational Review of Research in Open and Distributed Learning, Vol 20, Iss 2 (2019)
institution DOAJ
collection DOAJ
language EN
topic gamification
retrieval-based learning
multiple-choice tests
online
learning management system
learning analytics
Special aspects of education
LC8-6691
spellingShingle gamification
retrieval-based learning
multiple-choice tests
online
learning management system
learning analytics
Special aspects of education
LC8-6691
Maristela Petrovic-Dzerdz
Gamifying Online Tests to Promote Retrieval-Based Learning
description Recent findings have provided strong evidence that retrieval-based learning is an effective strategy for enhancing knowledge retention and long-term meaningful learning, but it is not a preferred learning strategy for the majority of students. The present research analyzes the application of learning gamification principles in online, open-book, multiple-choice tests in order to motivate students to engage in repeated retrieval-based learning activities. The results reveal a strong positive correlation between the number of successful retrieval attempts in these tests that cover content from the course textbook, and long-term knowledge retention as demonstrated in a live, final, closed-book, cumulative exam consisting of multiple-choice, labeling, definitions, and open-ended questions covering the content of both textbook readings and lectures. The presented results suggest that online, open-book tests designed using gamification principles, even when covering partial course content and one type of questions, are an effective strategy for using educational technology to motivate students to repeatedly engage in retrieval-based learning activities and improve long-term knowledge retention, regardless of the course delivery mode.
format article
author Maristela Petrovic-Dzerdz
author_facet Maristela Petrovic-Dzerdz
author_sort Maristela Petrovic-Dzerdz
title Gamifying Online Tests to Promote Retrieval-Based Learning
title_short Gamifying Online Tests to Promote Retrieval-Based Learning
title_full Gamifying Online Tests to Promote Retrieval-Based Learning
title_fullStr Gamifying Online Tests to Promote Retrieval-Based Learning
title_full_unstemmed Gamifying Online Tests to Promote Retrieval-Based Learning
title_sort gamifying online tests to promote retrieval-based learning
publisher Athabasca University Press
publishDate 2019
url https://doaj.org/article/16e7ae88808043a8a81eae78b73e3f82
work_keys_str_mv AT maristelapetrovicdzerdz gamifyingonlineteststopromoteretrievalbasedlearning
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